blob: c77fb775c53da472fd9c4402dc0d30751f1db09c [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "modules/webgl/WebGLTimerQueryEXT.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "modules/webgl/WebGLRenderingContextBase.h"
#include "public/platform/Platform.h"
#include "public/platform/TaskType.h"
namespace blink {
WebGLTimerQueryEXT* WebGLTimerQueryEXT::Create(WebGLRenderingContextBase* ctx) {
return new WebGLTimerQueryEXT(ctx);
}
WebGLTimerQueryEXT::WebGLTimerQueryEXT(WebGLRenderingContextBase* ctx)
: WebGLContextObject(ctx),
target_(0),
query_id_(0),
can_update_availability_(false),
query_result_available_(false),
query_result_(0),
task_runner_(
ctx->canvas()->GetDocument().GetTaskRunner(TaskType::kUnthrottled)) {
Context()->ContextGL()->GenQueriesEXT(1, &query_id_);
}
WebGLTimerQueryEXT::~WebGLTimerQueryEXT() {
RunDestructor();
}
void WebGLTimerQueryEXT::ResetCachedResult() {
can_update_availability_ = false;
query_result_available_ = false;
query_result_ = 0;
// When this is called, the implication is that we should start
// keeping track of whether we can update the cached availability
// and result.
ScheduleAllowAvailabilityUpdate();
}
void WebGLTimerQueryEXT::UpdateCachedResult(gpu::gles2::GLES2Interface* gl) {
if (query_result_available_)
return;
if (!can_update_availability_)
return;
if (!HasTarget())
return;
// If this is a timestamp query, set the result to 0 and make it available as
// we don't support timestamps in WebGL due to very poor driver support for
// them.
if (target_ == GL_TIMESTAMP_EXT) {
query_result_ = 0;
query_result_available_ = true;
return;
}
// We can only update the cached result when control returns to the browser.
can_update_availability_ = false;
GLuint available = 0;
gl->GetQueryObjectuivEXT(Object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available);
query_result_available_ = !!available;
if (query_result_available_) {
GLuint64 result = 0;
gl->GetQueryObjectui64vEXT(Object(), GL_QUERY_RESULT_EXT, &result);
query_result_ = result;
task_handle_.Cancel();
} else {
ScheduleAllowAvailabilityUpdate();
}
}
bool WebGLTimerQueryEXT::IsQueryResultAvailable() {
return query_result_available_;
}
GLuint64 WebGLTimerQueryEXT::GetQueryResult() {
return query_result_;
}
void WebGLTimerQueryEXT::DeleteObjectImpl(gpu::gles2::GLES2Interface* gl) {
gl->DeleteQueriesEXT(1, &query_id_);
query_id_ = 0;
}
void WebGLTimerQueryEXT::ScheduleAllowAvailabilityUpdate() {
if (task_handle_.IsActive())
return;
task_handle_ = PostCancellableTask(
*task_runner_, FROM_HERE,
WTF::Bind(&WebGLTimerQueryEXT::AllowAvailabilityUpdate,
WrapWeakPersistent(this)));
}
void WebGLTimerQueryEXT::AllowAvailabilityUpdate() {
can_update_availability_ = true;
}
} // namespace blink