blob: 88bcec95ba7a660de64e3c99cf65721a7e8191c4 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_init.h"
#include "base/command_line.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/string_number_conversions.h"
#include "base/threading/thread_restrictions.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_switching.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "gpu/ipc/service/switches.h"
#include "ui/base/ui_base_features.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/init/gl_factory.h"
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/ozone_switches.h"
#endif
#if defined(OS_WIN)
#include "gpu/ipc/service/direct_composition_surface_win.h"
#include "ui/gl/gl_surface_egl.h"
#endif
namespace gpu {
namespace {
#if !defined(OS_MACOSX)
bool CollectGraphicsInfo(GPUInfo* gpu_info) {
DCHECK(gpu_info);
TRACE_EVENT0("gpu,startup", "Collect Graphics Info");
base::TimeTicks before_collect_context_graphics_info = base::TimeTicks::Now();
bool success = CollectContextGraphicsInfo(gpu_info);
if (!success)
LOG(ERROR) << "gpu::CollectGraphicsInfo failed.";
#if defined(OS_WIN)
if (gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2 &&
gl::GLSurfaceEGL::IsDirectCompositionSupported()) {
gpu_info->direct_composition = true;
}
if (gl::GetGLImplementation() == gl::kGLImplementationEGLGLES2 &&
DirectCompositionSurfaceWin::AreOverlaysSupported()) {
gpu_info->supports_overlays = true;
}
#endif // defined(OS_WIN)
if (success) {
base::TimeDelta collect_context_time =
base::TimeTicks::Now() - before_collect_context_graphics_info;
UMA_HISTOGRAM_TIMES("GPU.CollectContextGraphicsInfo", collect_context_time);
}
return success;
}
#endif // defined(OS_MACOSX)
#if defined(OS_LINUX) && !defined(OS_CHROMEOS) && !defined(IS_CHROMECAST)
bool CanAccessNvidiaDeviceFile() {
bool res = true;
base::AssertBlockingAllowed();
if (access("/dev/nvidiactl", R_OK) != 0) {
DVLOG(1) << "NVIDIA device file /dev/nvidiactl access denied";
res = false;
}
return res;
}
#endif // OS_LINUX && !OS_CHROMEOS && !IS_CHROMECAST
} // namespace
GpuInit::GpuInit() = default;
GpuInit::~GpuInit() {
gpu::StopForceDiscreteGPU();
}
bool GpuInit::InitializeAndStartSandbox(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences) {
gpu_preferences_ = gpu_preferences;
// Blacklist decisions based on basic GPUInfo may not be final. It might
// need more context based GPUInfo. In such situations, switching to
// SwiftShader needs to wait until creating a context.
bool needs_more_info = false;
#if !defined(OS_ANDROID) && !defined(IS_CHROMECAST)
if (!PopGPUInfoCache(&gpu_info_)) {
CollectBasicGraphicsInfo(command_line, &gpu_info_);
}
// Set keys for crash logging based on preliminary gpu info, in case we
// crash during feature collection.
gpu::SetKeysForCrashLogging(gpu_info_);
#if defined(OS_LINUX) && !defined(OS_CHROMEOS)
if (gpu_info_.gpu.vendor_id == 0x10de && // NVIDIA
gpu_info_.driver_vendor == "NVIDIA" && !CanAccessNvidiaDeviceFile())
return false;
#endif
if (!PopGpuFeatureInfoCache(&gpu_feature_info_)) {
// Compute blacklist and driver bug workaround decisions based on basic GPU
// info.
gpu_feature_info_ = gpu::ComputeGpuFeatureInfo(
gpu_info_, gpu_preferences.ignore_gpu_blacklist,
gpu_preferences.disable_gpu_driver_bug_workarounds,
gpu_preferences.log_gpu_control_list_decisions, command_line,
&needs_more_info);
}
#endif // !OS_ANDROID && !IS_CHROMECAST
gpu_info_.in_process_gpu = false;
// GL bindings may have already been initialized, specifically on MacOSX.
bool gl_initialized = gl::GetGLImplementation() != gl::kGLImplementationNone;
if (!gl_initialized) {
// If GL has already been initialized, then it's too late to select GPU.
if (gpu::SwitchableGPUsSupported(gpu_info_, *command_line)) {
gpu::InitializeSwitchableGPUs(
gpu_feature_info_.enabled_gpu_driver_bug_workarounds);
}
}
bool enable_watchdog = !gpu_preferences.disable_gpu_watchdog &&
!command_line->HasSwitch(switches::kHeadless);
// Disable the watchdog in debug builds because they tend to only be run by
// developers who will not appreciate the watchdog killing the GPU process.
#ifndef NDEBUG
enable_watchdog = false;
#endif
bool delayed_watchdog_enable = false;
#if defined(OS_CHROMEOS)
// Don't start watchdog immediately, to allow developers to switch to VT2 on
// startup.
delayed_watchdog_enable = true;
#endif
// Start the GPU watchdog only after anything that is expected to be time
// consuming has completed, otherwise the process is liable to be aborted.
if (enable_watchdog && !delayed_watchdog_enable) {
watchdog_thread_ = gpu::GpuWatchdogThread::Create();
#if defined(OS_WIN)
// This is a workaround for an occasional deadlock between watchdog and
// current thread. Watchdog hangs at thread initialization in
// __acrt_thread_attach() and current thread in std::setlocale(...)
// (during InitializeGLOneOff()). Source of the deadlock looks like an old
// UCRT bug that was supposed to be fixed in 10.0.10586 release of UCRT,
// but we might have come accross a not-yet-covered scenario.
// References:
// https://bugs.python.org/issue26624
// http://stackoverflow.com/questions/35572792/setlocale-stuck-on-windows
auto watchdog_started = watchdog_thread_->WaitUntilThreadStarted();
DCHECK(watchdog_started);
#endif // OS_WIN
}
sandbox_helper_->PreSandboxStartup();
bool attempted_startsandbox = false;
#if defined(OS_LINUX)
// On Chrome OS ARM Mali, GPU driver userspace creates threads when
// initializing a GL context, so start the sandbox early.
// TODO(zmo): Need to collect OS version before this.
if (gpu_preferences.gpu_sandbox_start_early) {
gpu_info_.sandboxed = sandbox_helper_->EnsureSandboxInitialized(
watchdog_thread_.get(), &gpu_info_, gpu_preferences_);
attempted_startsandbox = true;
}
#endif // defined(OS_LINUX)
base::TimeTicks before_initialize_one_off = base::TimeTicks::Now();
#if defined(USE_OZONE)
// Initialize Ozone GPU after the watchdog in case it hangs. The sandbox
// may also have started at this point.
ui::OzonePlatform::InitParams params;
params.single_process = false;
params.using_mojo = command_line->HasSwitch(switches::kEnableDrmMojo);
ui::OzonePlatform::InitializeForGPU(params);
#endif
bool use_swiftshader = ShouldEnableSwiftShader(command_line, needs_more_info);
if (gl_initialized && use_swiftshader) {
gl::init::ShutdownGL(true);
gl_initialized = false;
}
if (!gl_initialized)
gl_initialized = gl::init::InitializeGLNoExtensionsOneOff();
if (!gl_initialized) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed";
return false;
}
// We need to collect GL strings (VENDOR, RENDERER) for blacklisting purposes.
// However, on Mac we don't actually use them. As documented in
// crbug.com/222934, due to some driver issues, glGetString could take
// multiple seconds to finish, which in turn cause the GPU process to crash.
// By skipping the following code on Mac, we don't really lose anything,
// because the basic GPU information is passed down from the host process.
#if !defined(OS_MACOSX)
if (!use_swiftshader) {
if (!CollectGraphicsInfo(&gpu_info_))
return false;
gpu::SetKeysForCrashLogging(gpu_info_);
gpu_feature_info_ = gpu::ComputeGpuFeatureInfo(
gpu_info_, gpu_preferences.ignore_gpu_blacklist,
gpu_preferences.disable_gpu_driver_bug_workarounds,
gpu_preferences.log_gpu_control_list_decisions, command_line, nullptr);
use_swiftshader = ShouldEnableSwiftShader(command_line, false);
if (use_swiftshader) {
gl::init::ShutdownGL(true);
if (!gl::init::InitializeGLNoExtensionsOneOff()) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff with SwiftShader "
<< "failed";
return false;
}
}
}
#endif
if (use_swiftshader) {
AdjustInfoToSwiftShader();
}
if (kGpuFeatureStatusEnabled !=
gpu_feature_info_
.status_values[GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE]) {
gpu_preferences_.disable_accelerated_video_decode = true;
}
if (!gpu_feature_info_.disabled_extensions.empty()) {
gl::init::SetDisabledExtensionsPlatform(
gpu_feature_info_.disabled_extensions);
}
if (!gl::init::InitializeExtensionSettingsOneOffPlatform()) {
VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed";
return false;
}
base::TimeDelta initialize_one_off_time =
base::TimeTicks::Now() - before_initialize_one_off;
UMA_HISTOGRAM_MEDIUM_TIMES("GPU.InitializeOneOffMediumTime",
initialize_one_off_time);
// Software GL is expected to run slowly, so disable the watchdog
// in that case.
// In SwiftShader case, the implementation is actually EGLGLES2.
if (!use_swiftshader && command_line->HasSwitch(switches::kUseGL)) {
std::string use_gl = command_line->GetSwitchValueASCII(switches::kUseGL);
if (use_gl == gl::kGLImplementationSwiftShaderName ||
use_gl == gl::kGLImplementationSwiftShaderForWebGLName) {
use_swiftshader = true;
}
}
if (use_swiftshader ||
gl::GetGLImplementation() == gl::GetSoftwareGLImplementation()) {
gpu_info_.software_rendering = true;
if (watchdog_thread_)
watchdog_thread_->Stop();
watchdog_thread_ = nullptr;
} else if (enable_watchdog && delayed_watchdog_enable) {
watchdog_thread_ = gpu::GpuWatchdogThread::Create();
}
if (!gpu_info_.sandboxed && !attempted_startsandbox) {
gpu_info_.sandboxed = sandbox_helper_->EnsureSandboxInitialized(
watchdog_thread_.get(), &gpu_info_, gpu_preferences_);
}
UMA_HISTOGRAM_BOOLEAN("GPU.Sandbox.InitializedSuccessfully",
gpu_info_.sandboxed);
gpu_info_.passthrough_cmd_decoder =
gles2::UsePassthroughCommandDecoder(command_line) &&
gles2::PassthroughCommandDecoderSupported();
init_successful_ = true;
#if defined(USE_OZONE)
ui::OzonePlatform::GetInstance()->AfterSandboxEntry();
#endif
return true;
}
#if defined(OS_ANDROID)
void GpuInit::InitializeInProcess(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences) {
gpu_preferences_ = gpu_preferences;
init_successful_ = true;
DCHECK(!ShouldEnableSwiftShader(command_line, false));
InitializeGLThreadSafe(command_line, gpu_preferences.ignore_gpu_blacklist,
gpu_preferences.disable_gpu_driver_bug_workarounds,
gpu_preferences.log_gpu_control_list_decisions,
&gpu_info_, &gpu_feature_info_);
}
#else
void GpuInit::InitializeInProcess(base::CommandLine* command_line,
const GpuPreferences& gpu_preferences) {
gpu_preferences_ = gpu_preferences;
init_successful_ = true;
#if defined(USE_OZONE)
ui::OzonePlatform::InitParams params;
params.single_process = true;
#if defined(OS_CHROMEOS)
params.using_mojo = base::FeatureList::IsEnabled(features::kMash) ||
command_line->HasSwitch(switches::kEnableDrmMojo);
#else
params.using_mojo = command_line->HasSwitch(switches::kEnableDrmMojo);
#endif
ui::OzonePlatform::InitializeForGPU(params);
ui::OzonePlatform::GetInstance()->AfterSandboxEntry();
#endif
bool needs_more_info = false;
#if !defined(IS_CHROMECAST)
if (!PopGPUInfoCache(&gpu_info_)) {
CollectBasicGraphicsInfo(command_line, &gpu_info_);
}
if (!PopGpuFeatureInfoCache(&gpu_feature_info_)) {
gpu_feature_info_ = ComputeGpuFeatureInfo(
gpu_info_, gpu_preferences.ignore_gpu_blacklist,
gpu_preferences.disable_gpu_driver_bug_workarounds,
gpu_preferences.log_gpu_control_list_decisions, command_line,
&needs_more_info);
}
if (SwitchableGPUsSupported(gpu_info_, *command_line)) {
InitializeSwitchableGPUs(
gpu_feature_info_.enabled_gpu_driver_bug_workarounds);
}
#endif // !IS_CHROMECAST
bool use_swiftshader = ShouldEnableSwiftShader(command_line, needs_more_info);
if (!gl::init::InitializeGLNoExtensionsOneOff()) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed";
return;
}
if (!use_swiftshader) {
CollectContextGraphicsInfo(&gpu_info_);
gpu_feature_info_ = ComputeGpuFeatureInfo(
gpu_info_, gpu_preferences.ignore_gpu_blacklist,
gpu_preferences.disable_gpu_driver_bug_workarounds,
gpu_preferences.log_gpu_control_list_decisions, command_line, nullptr);
use_swiftshader = ShouldEnableSwiftShader(command_line, false);
if (use_swiftshader) {
gl::init::ShutdownGL(true);
if (!gl::init::InitializeGLNoExtensionsOneOff()) {
VLOG(1) << "gl::init::InitializeGLNoExtensionsOneOff failed "
<< "with SwiftShader";
return;
}
}
}
if (use_swiftshader) {
AdjustInfoToSwiftShader();
}
if (!gpu_feature_info_.disabled_extensions.empty()) {
gl::init::SetDisabledExtensionsPlatform(
gpu_feature_info_.disabled_extensions);
}
if (!gl::init::InitializeExtensionSettingsOneOffPlatform()) {
VLOG(1) << "gl::init::InitializeExtensionSettingsOneOffPlatform failed";
}
}
#endif // OS_ANDROID
bool GpuInit::ShouldEnableSwiftShader(base::CommandLine* command_line,
bool blacklist_needs_more_info) {
#if BUILDFLAG(ENABLE_SWIFTSHADER)
if (gpu_preferences_.disable_software_rasterizer)
return false;
// Don't overwrite user preference.
if (command_line->HasSwitch(switches::kUseGL))
return false;
if (!blacklist_needs_more_info &&
gpu_feature_info_.status_values[GPU_FEATURE_TYPE_ACCELERATED_WEBGL] !=
kGpuFeatureStatusEnabled) {
command_line->AppendSwitchASCII(
switches::kUseGL, gl::kGLImplementationSwiftShaderForWebGLName);
return true;
}
return false;
#else
return false;
#endif
}
void GpuInit::AdjustInfoToSwiftShader() {
gpu_feature_info_ = ComputeGpuFeatureInfoForSwiftShader();
gpu_info_.gl_vendor = "Google Inc. (" + gpu_info_.gl_vendor + ")";
gpu_info_.gl_renderer = "Google SwiftShader (" + gpu_info_.gl_renderer + ")";
gpu_info_.gl_version =
"OpenGL ES 2.0 SwiftShader (" + gpu_info_.gl_version + ")";
}
} // namespace gpu