| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/gfx/icon_util.h" | 
 |  | 
 | #include <memory> | 
 |  | 
 | #include "base/files/file_util.h" | 
 | #include "base/files/important_file_writer.h" | 
 | #include "base/logging.h" | 
 | #include "base/macros.h" | 
 | #include "base/trace_event/trace_event.h" | 
 | #include "base/win/resource_util.h" | 
 | #include "base/win/scoped_gdi_object.h" | 
 | #include "base/win/scoped_handle.h" | 
 | #include "base/win/scoped_hdc.h" | 
 | #include "skia/ext/image_operations.h" | 
 | #include "skia/ext/skia_utils_win.h" | 
 | #include "third_party/skia/include/core/SkBitmap.h" | 
 | #include "ui/gfx/geometry/size.h" | 
 | #include "ui/gfx/image/image.h" | 
 | #include "ui/gfx/image/image_family.h" | 
 |  | 
 | namespace { | 
 |  | 
 | // Used for indicating that the .ico contains an icon (rather than a cursor) | 
 | // image. This value is set in the |idType| field of the ICONDIR structure. | 
 | const int kResourceTypeIcon = 1; | 
 |  | 
 | struct ScopedICONINFO : ICONINFO { | 
 |   ScopedICONINFO() { | 
 |     hbmColor = NULL; | 
 |     hbmMask = NULL; | 
 |   } | 
 |  | 
 |   ~ScopedICONINFO() { | 
 |     if (hbmColor) | 
 |       ::DeleteObject(hbmColor); | 
 |     if (hbmMask) | 
 |       ::DeleteObject(hbmMask); | 
 |   } | 
 | }; | 
 |  | 
 | // Creates a new ImageFamily, |resized_image_family|, based on the images in | 
 | // |image_family|, but containing images of specific dimensions desirable for | 
 | // Windows icons. For each desired image dimension, it chooses the most | 
 | // appropriate image for that size, and resizes it to the desired size. | 
 | // Returns true on success, false on failure. Failure can occur if | 
 | // |image_family| is empty, all images in the family have size 0x0, or an image | 
 | // has no allocated pixel data. | 
 | // |resized_image_family| must be empty. | 
 | bool BuildResizedImageFamily(const gfx::ImageFamily& image_family, | 
 |                              gfx::ImageFamily* resized_image_family) { | 
 |   DCHECK(resized_image_family); | 
 |   DCHECK(resized_image_family->empty()); | 
 |  | 
 |   // Determine whether there is an image bigger than 48x48 (kMediumIconSize). | 
 |   const gfx::Image* biggest = | 
 |       image_family.GetBest(IconUtil::kLargeIconSize, IconUtil::kLargeIconSize); | 
 |   if (!biggest || biggest->IsEmpty()) { | 
 |     // Either |image_family| is empty, or all images have size 0x0. | 
 |     return false; | 
 |   } | 
 |  | 
 |   bool has_bigger_than_medium = biggest->Width() > IconUtil::kMediumIconSize || | 
 |                                 biggest->Height() > IconUtil::kMediumIconSize; | 
 |  | 
 |   for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) { | 
 |     int dimension = IconUtil::kIconDimensions[i]; | 
 |     // Windows' "Large icons" view displays icons at full size only if there is | 
 |     // a 256x256 (kLargeIconSize) image in the .ico file. Otherwise, it shrinks | 
 |     // icons to 48x48 (kMediumIconSize). Therefore, if there is no source icon | 
 |     // larger than 48x48, do not create any images larger than 48x48. | 
 |     // kIconDimensions is sorted in ascending order, so it is safe to break | 
 |     // here. | 
 |     if (!has_bigger_than_medium && dimension > IconUtil::kMediumIconSize) | 
 |       break; | 
 |  | 
 |     gfx::Image resized = image_family.CreateExact(dimension, dimension); | 
 |     if (resized.IsEmpty()) { | 
 |       // An error occurred in CreateExact (typically because the image had the | 
 |       // wrong pixel format). | 
 |       return false; | 
 |     } | 
 |  | 
 |     resized_image_family->Add(resized); | 
 |   } | 
 |   return true; | 
 | } | 
 |  | 
 | // Creates a set of bitmaps from an image family. | 
 | // All images smaller than 256x256 are converted to SkBitmaps, and inserted into | 
 | // |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending | 
 | // size order. If an image of exactly 256x256 is specified, it is converted into | 
 | // PNG format and stored in |png_bytes|. Images with width or height larger than | 
 | // 256 are ignored. | 
 | // |bitmaps| must be an empty vector, and not NULL. | 
 | // Returns true on success, false on failure. This fails if any image in | 
 | // |image_family| is not a 32-bit ARGB image, or is otherwise invalid. | 
 | bool ConvertImageFamilyToBitmaps( | 
 |     const gfx::ImageFamily& image_family, | 
 |     std::vector<SkBitmap>* bitmaps, | 
 |     scoped_refptr<base::RefCountedMemory>* png_bytes) { | 
 |   DCHECK(bitmaps != NULL); | 
 |   DCHECK(bitmaps->empty()); | 
 |  | 
 |   for (gfx::ImageFamily::const_iterator it = image_family.begin(); | 
 |        it != image_family.end(); ++it) { | 
 |     const gfx::Image& image = *it; | 
 |  | 
 |     // All images should have one of the kIconDimensions sizes. | 
 |     DCHECK_GT(image.Width(), 0); | 
 |     DCHECK_LE(image.Width(), IconUtil::kLargeIconSize); | 
 |     DCHECK_GT(image.Height(), 0); | 
 |     DCHECK_LE(image.Height(), IconUtil::kLargeIconSize); | 
 |  | 
 |     SkBitmap bitmap = image.AsBitmap(); | 
 |  | 
 |     // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has | 
 |     // been properly initialized. | 
 |     if ((bitmap.colorType() != kN32_SkColorType) || | 
 |         (bitmap.getPixels() == NULL)) { | 
 |       return false; | 
 |     } | 
 |  | 
 |     // Special case: Icons exactly 256x256 are stored in PNG format. | 
 |     if (image.Width() == IconUtil::kLargeIconSize && | 
 |         image.Height() == IconUtil::kLargeIconSize) { | 
 |       *png_bytes = image.As1xPNGBytes(); | 
 |     } else { | 
 |       bitmaps->push_back(bitmap); | 
 |     } | 
 |   } | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | // The icon images appear in the icon file in same order in which their | 
 | // corresponding dimensions appear in this array, so it is important to keep | 
 | // this array sorted. Also note that the maximum icon image size we can handle | 
 | // is 256 by 256. See: | 
 | // http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size | 
 | const int IconUtil::kIconDimensions[] = { | 
 |   8,    // Recommended by the MSDN as a nice to have icon size. | 
 |   10,   // Used by the Shell (e.g. for shortcuts). | 
 |   14,   // Recommended by the MSDN as a nice to have icon size. | 
 |   16,   // Toolbar, Application and Shell icon sizes. | 
 |   22,   // Recommended by the MSDN as a nice to have icon size. | 
 |   24,   // Used by the Shell (e.g. for shortcuts). | 
 |   32,   // Toolbar, Dialog and Wizard icon size. | 
 |   40,   // Quick Launch. | 
 |   48,   // Alt+Tab icon size. | 
 |   64,   // Recommended by the MSDN as a nice to have icon size. | 
 |   96,   // Recommended by the MSDN as a nice to have icon size. | 
 |   128,  // Used by the Shell (e.g. for shortcuts). | 
 |   256   // Used by Vista onwards for large icons. | 
 | }; | 
 |  | 
 | const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions); | 
 | const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9; | 
 |  | 
 | base::win::ScopedHICON IconUtil::CreateHICONFromSkBitmap( | 
 |     const SkBitmap& bitmap) { | 
 |   // Only 32 bit ARGB bitmaps are supported. We also try to perform as many | 
 |   // validations as we can on the bitmap. | 
 |   if ((bitmap.colorType() != kN32_SkColorType) || | 
 |       (bitmap.width() <= 0) || (bitmap.height() <= 0) || | 
 |       (bitmap.getPixels() == NULL)) | 
 |     return base::win::ScopedHICON(); | 
 |  | 
 |   // We start by creating a DIB which we'll use later on in order to create | 
 |   // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert | 
 |   // may contain an alpha channel and the V5 header allows us to specify the | 
 |   // alpha mask for the DIB. | 
 |   BITMAPV5HEADER bitmap_header; | 
 |   InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height()); | 
 |  | 
 |   void* bits = NULL; | 
 |   HBITMAP dib; | 
 |  | 
 |   { | 
 |     base::win::ScopedGetDC hdc(NULL); | 
 |     dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header), | 
 |                              DIB_RGB_COLORS, &bits, NULL, 0); | 
 |   } | 
 |   if (!dib || !bits) | 
 |     return base::win::ScopedHICON(); | 
 |  | 
 |   memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4); | 
 |  | 
 |   // Icons are generally created using an AND and XOR masks where the AND | 
 |   // specifies boolean transparency (the pixel is either opaque or | 
 |   // transparent) and the XOR mask contains the actual image pixels. If the XOR | 
 |   // mask bitmap has an alpha channel, the AND monochrome bitmap won't | 
 |   // actually be used for computing the pixel transparency. Even though all our | 
 |   // bitmap has an alpha channel, Windows might not agree when all alpha values | 
 |   // are zero. So the monochrome bitmap is created with all pixels transparent | 
 |   // for this case. Otherwise, it is created with all pixels opaque. | 
 |   bool bitmap_has_alpha_channel = | 
 |       PixelsHaveAlpha(static_cast<const uint32_t*>(bitmap.getPixels()), | 
 |                       bitmap.width() * bitmap.height()); | 
 |  | 
 |   std::unique_ptr<uint8_t[]> mask_bits; | 
 |   if (!bitmap_has_alpha_channel) { | 
 |     // Bytes per line with paddings to make it word alignment. | 
 |     size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2; | 
 |     size_t mask_bits_size = bytes_per_line * bitmap.height(); | 
 |  | 
 |     mask_bits.reset(new uint8_t[mask_bits_size]); | 
 |     DCHECK(mask_bits.get()); | 
 |  | 
 |     // Make all pixels transparent. | 
 |     memset(mask_bits.get(), 0xFF, mask_bits_size); | 
 |   } | 
 |  | 
 |   HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1, | 
 |       reinterpret_cast<LPVOID>(mask_bits.get())); | 
 |   DCHECK(mono_bitmap); | 
 |  | 
 |   ICONINFO icon_info; | 
 |   icon_info.fIcon = TRUE; | 
 |   icon_info.xHotspot = 0; | 
 |   icon_info.yHotspot = 0; | 
 |   icon_info.hbmMask = mono_bitmap; | 
 |   icon_info.hbmColor = dib; | 
 |   base::win::ScopedHICON icon(CreateIconIndirect(&icon_info)); | 
 |   ::DeleteObject(dib); | 
 |   ::DeleteObject(mono_bitmap); | 
 |   return icon; | 
 | } | 
 |  | 
 | SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) { | 
 |   // We start with validating parameters. | 
 |   if (!icon || s.IsEmpty()) | 
 |     return NULL; | 
 |   ScopedICONINFO icon_info; | 
 |   if (!::GetIconInfo(icon, &icon_info)) | 
 |     return NULL; | 
 |   if (!icon_info.fIcon) | 
 |     return NULL; | 
 |   return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s)); | 
 | } | 
 |  | 
 | // static | 
 | std::unique_ptr<gfx::ImageFamily> IconUtil::CreateImageFamilyFromIconResource( | 
 |     HMODULE module, | 
 |     int resource_id) { | 
 |   // Read the resource directly so we can get the icon image sizes. This data | 
 |   // will also be used to directly get the PNG bytes for large images. | 
 |   void* icon_dir_data = NULL; | 
 |   size_t icon_dir_size = 0; | 
 |   if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON, | 
 |                                         &icon_dir_data, &icon_dir_size)) { | 
 |     return nullptr; | 
 |   } | 
 |   DCHECK(icon_dir_data); | 
 |   DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR)); | 
 |  | 
 |   const GRPICONDIR* icon_dir = | 
 |       reinterpret_cast<const GRPICONDIR*>(icon_dir_data); | 
 |   std::unique_ptr<gfx::ImageFamily> result(new gfx::ImageFamily); | 
 |   for (size_t i = 0; i < icon_dir->idCount; ++i) { | 
 |     const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i]; | 
 |     if (entry->bWidth != 0 || entry->bHeight != 0) { | 
 |       // Ignore the low-bit-depth versions of the icon. | 
 |       if (entry->wBitCount != 32) | 
 |         continue; | 
 |  | 
 |       // For everything except the Vista+ 256x256 icons, use |LoadImage()|. | 
 |       base::win::ScopedHICON icon_handle(static_cast<HICON>(LoadImage( | 
 |           module, MAKEINTRESOURCE(resource_id), IMAGE_ICON, entry->bWidth, | 
 |           entry->bHeight, LR_DEFAULTCOLOR | LR_DEFAULTSIZE))); | 
 |       std::unique_ptr<SkBitmap> bitmap( | 
 |           IconUtil::CreateSkBitmapFromHICON(icon_handle.get())); | 
 |       result->Add(gfx::Image::CreateFrom1xBitmap(*bitmap)); | 
 |     } else { | 
 |       // 256x256 icons are stored with width and height set to 0. | 
 |       // See: http://en.wikipedia.org/wiki/ICO_(file_format) | 
 |       void* png_data = NULL; | 
 |       size_t png_size = 0; | 
 |       if (!base::win::GetResourceFromModule(module, entry->nID, RT_ICON, | 
 |                                             &png_data, &png_size)) { | 
 |         return nullptr; | 
 |       } | 
 |       DCHECK(png_data); | 
 |       DCHECK_EQ(png_size, entry->dwBytesInRes); | 
 |  | 
 |       result->Add(gfx::Image::CreateFrom1xPNGBytes( | 
 |           new base::RefCountedStaticMemory(png_data, png_size))); | 
 |     } | 
 |   } | 
 |   return result; | 
 | } | 
 |  | 
 | SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) { | 
 |   // We start with validating parameters. | 
 |   if (!icon) | 
 |     return NULL; | 
 |  | 
 |   ScopedICONINFO icon_info; | 
 |   BITMAP bitmap_info = { 0 }; | 
 |  | 
 |   if (!::GetIconInfo(icon, &icon_info)) | 
 |     return NULL; | 
 |  | 
 |   if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info)) | 
 |     return NULL; | 
 |  | 
 |   // For non-color cursors, the mask contains both an AND and an XOR mask and | 
 |   // the height includes both. Thus, the mask width is the same as image width, | 
 |   // but we need to divide mask height by 2 to get the image height. | 
 |   const int height = bitmap_info.bmHeight / (icon_info.hbmColor ? 1 : 2); | 
 |   gfx::Size icon_size(bitmap_info.bmWidth, height); | 
 |   return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size)); | 
 | } | 
 |  | 
 | base::win::ScopedHICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size, | 
 |                                                      const gfx::Point& hotspot, | 
 |                                                      const void* dib_bits, | 
 |                                                      size_t dib_size) { | 
 |   BITMAPINFO icon_bitmap_info = {}; | 
 |   skia::CreateBitmapHeader( | 
 |       icon_size.width(), | 
 |       icon_size.height(), | 
 |       reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info)); | 
 |  | 
 |   base::win::ScopedGetDC dc(NULL); | 
 |   base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc)); | 
 |   base::win::ScopedGDIObject<HBITMAP> bitmap_handle( | 
 |       CreateDIBSection(dc, | 
 |                        &icon_bitmap_info, | 
 |                        DIB_RGB_COLORS, | 
 |                        0, | 
 |                        0, | 
 |                        0)); | 
 |   if (dib_size > 0) { | 
 |     SetDIBits(0, | 
 |               bitmap_handle.get(), | 
 |               0, | 
 |               icon_size.height(), | 
 |               dib_bits, | 
 |               &icon_bitmap_info, | 
 |               DIB_RGB_COLORS); | 
 |   } | 
 |  | 
 |   HBITMAP old_bitmap = reinterpret_cast<HBITMAP>( | 
 |       SelectObject(working_dc.Get(), bitmap_handle.get())); | 
 |   SetBkMode(working_dc.Get(), TRANSPARENT); | 
 |   SelectObject(working_dc.Get(), old_bitmap); | 
 |  | 
 |   base::win::ScopedGDIObject<HBITMAP> mask( | 
 |       CreateBitmap(icon_size.width(), | 
 |                    icon_size.height(), | 
 |                    1, | 
 |                    1, | 
 |                    NULL)); | 
 |   ICONINFO ii = {0}; | 
 |   ii.fIcon = FALSE; | 
 |   ii.xHotspot = hotspot.x(); | 
 |   ii.yHotspot = hotspot.y(); | 
 |   ii.hbmMask = mask.get(); | 
 |   ii.hbmColor = bitmap_handle.get(); | 
 |  | 
 |   return base::win::ScopedHICON(CreateIconIndirect(&ii)); | 
 | } | 
 |  | 
 | gfx::Point IconUtil::GetHotSpotFromHICON(HICON icon) { | 
 |   ScopedICONINFO icon_info; | 
 |   gfx::Point hotspot; | 
 |   if (::GetIconInfo(icon, &icon_info)) | 
 |     hotspot = gfx::Point(icon_info.xHotspot, icon_info.yHotspot); | 
 |  | 
 |   return hotspot; | 
 | } | 
 | SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon, | 
 |                                                  const gfx::Size& s) { | 
 |   DCHECK(icon); | 
 |   DCHECK(!s.IsEmpty()); | 
 |  | 
 |   // Allocating memory for the SkBitmap object. We are going to create an ARGB | 
 |   // bitmap so we should set the configuration appropriately. | 
 |   SkBitmap bitmap; | 
 |   bitmap.allocN32Pixels(s.width(), s.height()); | 
 |   bitmap.eraseARGB(0, 0, 0, 0); | 
 |  | 
 |   // Now we should create a DIB so that we can use ::DrawIconEx in order to | 
 |   // obtain the icon's image. | 
 |   BITMAPV5HEADER h; | 
 |   InitializeBitmapHeader(&h, s.width(), s.height()); | 
 |   HDC hdc = ::GetDC(NULL); | 
 |   uint32_t* bits; | 
 |   HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h), | 
 |       DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0); | 
 |   DCHECK(dib); | 
 |   HDC dib_dc = CreateCompatibleDC(hdc); | 
 |   ::ReleaseDC(NULL, hdc); | 
 |   DCHECK(dib_dc); | 
 |   HGDIOBJ old_obj = ::SelectObject(dib_dc, dib); | 
 |  | 
 |   // Windows icons are defined using two different masks. The XOR mask, which | 
 |   // represents the icon image and an AND mask which is a monochrome bitmap | 
 |   // which indicates the transparency of each pixel. | 
 |   // | 
 |   // To make things more complex, the icon image itself can be an ARGB bitmap | 
 |   // and therefore contain an alpha channel which specifies the transparency | 
 |   // for each pixel. Unfortunately, there is no easy way to determine whether | 
 |   // or not a bitmap has an alpha channel and therefore constructing the bitmap | 
 |   // for the icon is nothing but straightforward. | 
 |   // | 
 |   // The idea is to read the AND mask but use it only if we know for sure that | 
 |   // the icon image does not have an alpha channel. The only way to tell if the | 
 |   // bitmap has an alpha channel is by looking through the pixels and checking | 
 |   // whether there are non-zero alpha bytes. | 
 |   // | 
 |   // We start by drawing the AND mask into our DIB. | 
 |   size_t num_pixels = s.GetArea(); | 
 |   memset(bits, 0, num_pixels * 4); | 
 |   ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK); | 
 |  | 
 |   // Capture boolean opacity. We may not use it if we find out the bitmap has | 
 |   // an alpha channel. | 
 |   std::unique_ptr<bool[]> opaque(new bool[num_pixels]); | 
 |   for (size_t i = 0; i < num_pixels; ++i) | 
 |     opaque[i] = !bits[i]; | 
 |  | 
 |   // Then draw the image itself which is really the XOR mask. | 
 |   memset(bits, 0, num_pixels * 4); | 
 |   ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL); | 
 |   memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4); | 
 |  | 
 |   // Finding out whether the bitmap has an alpha channel. | 
 |   bool bitmap_has_alpha_channel = PixelsHaveAlpha( | 
 |       static_cast<const uint32_t*>(bitmap.getPixels()), num_pixels); | 
 |  | 
 |   // If the bitmap does not have an alpha channel, we need to build it using | 
 |   // the previously captured AND mask. Otherwise, we are done. | 
 |   if (!bitmap_has_alpha_channel) { | 
 |     uint32_t* p = static_cast<uint32_t*>(bitmap.getPixels()); | 
 |     for (size_t i = 0; i < num_pixels; ++p, ++i) { | 
 |       DCHECK_EQ((*p & 0xff000000), 0u); | 
 |       if (opaque[i]) | 
 |         *p |= 0xff000000; | 
 |       else | 
 |         *p &= 0x00ffffff; | 
 |     } | 
 |   } | 
 |  | 
 |   ::SelectObject(dib_dc, old_obj); | 
 |   ::DeleteObject(dib); | 
 |   ::DeleteDC(dib_dc); | 
 |  | 
 |   return bitmap; | 
 | } | 
 |  | 
 | // static | 
 | bool IconUtil::CreateIconFileFromImageFamily( | 
 |     const gfx::ImageFamily& image_family, | 
 |     const base::FilePath& icon_path, | 
 |     WriteType write_type) { | 
 |   // Creating a set of bitmaps corresponding to the icon images we'll end up | 
 |   // storing in the icon file. Each bitmap is created by resizing the most | 
 |   // appropriate image from |image_family| to the desired size. | 
 |   gfx::ImageFamily resized_image_family; | 
 |   if (!BuildResizedImageFamily(image_family, &resized_image_family)) | 
 |     return false; | 
 |  | 
 |   std::vector<SkBitmap> bitmaps; | 
 |   scoped_refptr<base::RefCountedMemory> png_bytes; | 
 |   if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes)) | 
 |     return false; | 
 |  | 
 |   // Guaranteed true because BuildResizedImageFamily will provide at least one | 
 |   // image < 256x256. | 
 |   DCHECK(!bitmaps.empty()); | 
 |   size_t bitmap_count = bitmaps.size();  // Not including PNG image. | 
 |   // Including PNG image, if any. | 
 |   size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0); | 
 |  | 
 |   // Computing the total size of the buffer we need in order to store the | 
 |   // images in the desired icon format. | 
 |   size_t buffer_size = ComputeIconFileBufferSize(bitmaps); | 
 |   // Account for the bytes needed for the PNG entry. | 
 |   if (png_bytes.get()) | 
 |     buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size(); | 
 |  | 
 |   // Setting the information in the structures residing within the buffer. | 
 |   // First, we set the information which doesn't require iterating through the | 
 |   // bitmap set and then we set the bitmap specific structures. In the latter | 
 |   // step we also copy the actual bits. | 
 |   std::vector<uint8_t> buffer(buffer_size); | 
 |   ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]); | 
 |   icon_dir->idType = kResourceTypeIcon; | 
 |   icon_dir->idCount = static_cast<WORD>(image_count); | 
 |   // - 1 because there is already one ICONDIRENTRY in ICONDIR. | 
 |   size_t icon_dir_count = image_count - 1; | 
 |  | 
 |   size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count); | 
 |   for (size_t i = 0; i < bitmap_count; i++) { | 
 |     ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]); | 
 |     DCHECK_LT(offset, buffer_size); | 
 |     size_t icon_image_size = 0; | 
 |     SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset, | 
 |                                   &icon_image_size); | 
 |     DCHECK_GT(icon_image_size, 0U); | 
 |     offset += icon_image_size; | 
 |   } | 
 |  | 
 |   // Add the PNG entry, if necessary. | 
 |   if (png_bytes.get()) { | 
 |     ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count]; | 
 |     entry->bWidth = 0; | 
 |     entry->bHeight = 0; | 
 |     entry->wPlanes = 1; | 
 |     entry->wBitCount = 32; | 
 |     entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size()); | 
 |     entry->dwImageOffset = static_cast<DWORD>(offset); | 
 |     memcpy(&buffer[offset], png_bytes->front(), png_bytes->size()); | 
 |     offset += png_bytes->size(); | 
 |   } | 
 |  | 
 |   DCHECK_EQ(offset, buffer_size); | 
 |  | 
 |   if (write_type == NORMAL_WRITE) { | 
 |     auto saved_size = | 
 |         base::WriteFile(icon_path, reinterpret_cast<const char*>(&buffer[0]), | 
 |                         static_cast<int>(buffer.size())); | 
 |     if (saved_size == static_cast<int>(buffer.size())) | 
 |       return true; | 
 |     bool delete_success = base::DeleteFile(icon_path, false); | 
 |     DCHECK(delete_success); | 
 |     return false; | 
 |   } else { | 
 |     std::string data(buffer.begin(), buffer.end()); | 
 |     return base::ImportantFileWriter::WriteFileAtomically(icon_path, data); | 
 |   } | 
 | } | 
 |  | 
 | bool IconUtil::PixelsHaveAlpha(const uint32_t* pixels, size_t num_pixels) { | 
 |   for (const uint32_t* end = pixels + num_pixels; pixels != end; ++pixels) { | 
 |     if ((*pixels & 0xff000000) != 0) | 
 |       return true; | 
 |   } | 
 |  | 
 |   return false; | 
 | } | 
 |  | 
 | void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width, | 
 |                                       int height) { | 
 |   DCHECK(header); | 
 |   memset(header, 0, sizeof(BITMAPV5HEADER)); | 
 |   header->bV5Size = sizeof(BITMAPV5HEADER); | 
 |  | 
 |   // Note that icons are created using top-down DIBs so we must negate the | 
 |   // value used for the icon's height. | 
 |   header->bV5Width = width; | 
 |   header->bV5Height = -height; | 
 |   header->bV5Planes = 1; | 
 |   header->bV5Compression = BI_RGB; | 
 |  | 
 |   // Initializing the bitmap format to 32 bit ARGB. | 
 |   header->bV5BitCount = 32; | 
 |   header->bV5RedMask = 0x00FF0000; | 
 |   header->bV5GreenMask = 0x0000FF00; | 
 |   header->bV5BlueMask = 0x000000FF; | 
 |   header->bV5AlphaMask = 0xFF000000; | 
 |  | 
 |   // Use the system color space.  The default value is LCS_CALIBRATED_RGB, which | 
 |   // causes us to crash if we don't specify the approprite gammas, etc.  See | 
 |   // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and | 
 |   // <http://b/1283121>. | 
 |   header->bV5CSType = LCS_WINDOWS_COLOR_SPACE; | 
 |  | 
 |   // Use a valid value for bV5Intent as 0 is not a valid one. | 
 |   // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx> | 
 |   header->bV5Intent = LCS_GM_IMAGES; | 
 | } | 
 |  | 
 | void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap, | 
 |                                              size_t index, | 
 |                                              ICONDIR* icon_dir, | 
 |                                              ICONIMAGE* icon_image, | 
 |                                              size_t image_offset, | 
 |                                              size_t* image_byte_count) { | 
 |   DCHECK(icon_dir != NULL); | 
 |   DCHECK(icon_image != NULL); | 
 |   DCHECK_GT(image_offset, 0U); | 
 |   DCHECK(image_byte_count != NULL); | 
 |   DCHECK_LT(bitmap.width(), kLargeIconSize); | 
 |   DCHECK_LT(bitmap.height(), kLargeIconSize); | 
 |  | 
 |   // We start by computing certain image values we'll use later on. | 
 |   size_t xor_mask_size, bytes_in_resource; | 
 |   ComputeBitmapSizeComponents(bitmap, | 
 |                               &xor_mask_size, | 
 |                               &bytes_in_resource); | 
 |  | 
 |   icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width()); | 
 |   icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height()); | 
 |   icon_dir->idEntries[index].wPlanes = 1; | 
 |   icon_dir->idEntries[index].wBitCount = 32; | 
 |   icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource; | 
 |   icon_dir->idEntries[index].dwImageOffset = image_offset; | 
 |   icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER); | 
 |  | 
 |   // The width field in the BITMAPINFOHEADER structure accounts for the height | 
 |   // of both the AND mask and the XOR mask so we need to multiply the bitmap's | 
 |   // height by 2. The same does NOT apply to the width field. | 
 |   icon_image->icHeader.biHeight = bitmap.height() * 2; | 
 |   icon_image->icHeader.biWidth = bitmap.width(); | 
 |   icon_image->icHeader.biPlanes = 1; | 
 |   icon_image->icHeader.biBitCount = 32; | 
 |  | 
 |   // We use a helper function for copying to actual bits from the SkBitmap | 
 |   // object into the appropriate space in the buffer. We use a helper function | 
 |   // (rather than just copying the bits) because there is no way to specify the | 
 |   // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file. | 
 |   // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in | 
 |   // the .ico file which will result in the icon being displayed upside down. | 
 |   // The helper function copies the image into the buffer one scanline at a | 
 |   // time. | 
 |   // | 
 |   // Note that we don't need to initialize the AND mask since the memory | 
 |   // allocated for the icon data buffer was initialized to zero. The icon we | 
 |   // create will therefore use an AND mask containing only zeros, which is OK | 
 |   // because the underlying image has an alpha channel. An AND mask containing | 
 |   // only zeros essentially means we'll initially treat all the pixels as | 
 |   // opaque. | 
 |   unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image); | 
 |   unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER); | 
 |   CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size); | 
 |   *image_byte_count = bytes_in_resource; | 
 | } | 
 |  | 
 | void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap, | 
 |                                               unsigned char* buffer, | 
 |                                               size_t buffer_size) { | 
 |   unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels()); | 
 |   size_t bitmap_size = bitmap.height() * bitmap.width() * 4; | 
 |   DCHECK_EQ(buffer_size, bitmap_size); | 
 |   for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) { | 
 |     memcpy(buffer + bitmap_size - bitmap.width() * 4 - i, | 
 |            bitmap_ptr + i, | 
 |            bitmap.width() * 4); | 
 |   } | 
 | } | 
 |  | 
 | size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) { | 
 |   DCHECK(!set.empty()); | 
 |  | 
 |   // We start by counting the bytes for the structures that don't depend on the | 
 |   // number of icon images. Note that sizeof(ICONDIR) already accounts for a | 
 |   // single ICONDIRENTRY structure, which is why we subtract one from the | 
 |   // number of bitmaps. | 
 |   size_t total_buffer_size = sizeof(ICONDIR); | 
 |   size_t bitmap_count = set.size(); | 
 |   total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1); | 
 |   // May not have all icon sizes, but must have at least up to medium icon size. | 
 |   DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize); | 
 |  | 
 |   // Add the bitmap specific structure sizes. | 
 |   for (size_t i = 0; i < bitmap_count; i++) { | 
 |     size_t xor_mask_size, bytes_in_resource; | 
 |     ComputeBitmapSizeComponents(set[i], | 
 |                                 &xor_mask_size, | 
 |                                 &bytes_in_resource); | 
 |     total_buffer_size += bytes_in_resource; | 
 |   } | 
 |   return total_buffer_size; | 
 | } | 
 |  | 
 | void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap, | 
 |                                            size_t* xor_mask_size, | 
 |                                            size_t* bytes_in_resource) { | 
 |   // The XOR mask size is easy to calculate since we only deal with 32bpp | 
 |   // images. | 
 |   *xor_mask_size = bitmap.width() * bitmap.height() * 4; | 
 |  | 
 |   // Computing the AND mask is a little trickier since it is a monochrome | 
 |   // bitmap (regardless of the number of bits per pixels used in the XOR mask). | 
 |   // There are two things we must make sure we do when computing the AND mask | 
 |   // size: | 
 |   // | 
 |   // 1. Make sure the right number of bytes is allocated for each AND mask | 
 |   //    scan line in case the number of pixels in the image is not divisible by | 
 |   //    8. For example, in a 15X15 image, 15 / 8 is one byte short of | 
 |   //    containing the number of bits we need in order to describe a single | 
 |   //    image scan line so we need to add a byte. Thus, we need 2 bytes instead | 
 |   //    of 1 for each scan line. | 
 |   // | 
 |   // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the | 
 |   //    total icon image has a 4 byte alignment). In the 15X15 image example | 
 |   //    above, we can not use 2 bytes so we increase it to the next multiple of | 
 |   //    4 which is 4. | 
 |   // | 
 |   // Once we compute the size for a singe AND mask scan line, we multiply that | 
 |   // number by the image height in order to get the total number of bytes for | 
 |   // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes | 
 |   // for the monochrome bitmap representing the AND mask. | 
 |   size_t and_line_length = (bitmap.width() + 7) >> 3; | 
 |   and_line_length = (and_line_length + 3) & ~3; | 
 |   size_t and_mask_size = and_line_length * bitmap.height(); | 
 |   size_t masks_size = *xor_mask_size + and_mask_size; | 
 |   *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER); | 
 | } |