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// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_STREAM_CONSTANTS_H_
#define CONTENT_COMMON_GPU_STREAM_CONSTANTS_H_
#include "gpu/command_buffer/common/scheduling_priority.h"
namespace content {
enum {
kGpuStreamIdDefault,
kGpuStreamIdWorker,
kGpuStreamIdMedia,
kGpuStreamIdHighPriorityWebGL,
};
// Used for renderer compositor thread context, WebGL (when high priority is
// not requested by workaround), canvas, etc.
const gpu::SchedulingPriority kGpuStreamPriorityDefault =
gpu::SchedulingPriority::kNormal;
// Used for UI context and all other browser contexts in the same stream.
const gpu::SchedulingPriority kGpuStreamPriorityUI =
gpu::SchedulingPriority::kHigh;
// Used for renderer video media context.
const gpu::SchedulingPriority kGpuStreamPriorityMedia =
gpu::SchedulingPriority::kHigh;
// Used for renderer raster worker context.
const gpu::SchedulingPriority kGpuStreamPriorityWorker =
gpu::SchedulingPriority::kLow;
// Used for WebGL on devices where a hgih priority context is requested by the
// |use_high_priority_for_webgl| workaround.
const gpu::SchedulingPriority kGpuStreamPriorityHighPriorityWebGL =
gpu::SchedulingPriority::kHigh;
} // namespace content
#endif // CONTENT_COMMON_GPU_STREAM_CONSTANTS_H_