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/*
* Copyright (C) 2003, 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_TREE_AS_TEXT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_TREE_AS_TEXT_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/text_stream.h"
namespace blink {
class Color;
class PaintLayer;
class Element;
class LocalFrame;
class LayoutBlockFlow;
class LayoutObject;
enum LayoutAsTextBehaviorFlags {
kLayoutAsTextBehaviorNormal = 0,
// Dump all layers, not just those that would paint.
kLayoutAsTextShowAllLayers = 1 << 0,
// Annotate the layer lists.
kLayoutAsTextShowLayerNesting = 1 << 1,
// Show which layers are composited.
kLayoutAsTextShowCompositedLayers = 1 << 2,
// Show layer and layoutObject addresses.
kLayoutAsTextShowAddresses = 1 << 3,
// Show id and class attributes
kLayoutAsTextShowIDAndClass = 1 << 4,
// Dump the tree in printing mode.
kLayoutAsTextPrintingMode = 1 << 5,
// Don't update layout, to make it safe to call showLayerTree() from the
// debugger inside layout or painting code.
kLayoutAsTextDontUpdateLayout = 1 << 6,
// Print the various 'needs layout' bits on layoutObjects.
kLayoutAsTextShowLayoutState = 1 << 7,
// Dump the line trees for each LayoutBlockFlow.
kLayoutAsTextShowLineTrees = 1 << 8,
// Print paint properties associated with layers and layout objects.
kLayoutAsTextShowPaintProperties = 1 << 9,
};
typedef unsigned LayoutAsTextBehavior;
// You don't need pageWidthInPixels if you don't specify
// LayoutAsTextInPrintingMode.
CORE_EXPORT String
ExternalRepresentation(LocalFrame*,
LayoutAsTextBehavior = kLayoutAsTextBehaviorNormal,
const PaintLayer* marked_layer = nullptr);
CORE_EXPORT String
ExternalRepresentation(Element*,
LayoutAsTextBehavior = kLayoutAsTextBehaviorNormal);
void Write(WTF::TextStream&,
const LayoutObject&,
int indent = 0,
LayoutAsTextBehavior = kLayoutAsTextBehaviorNormal);
class LayoutTreeAsText {
STATIC_ONLY(LayoutTreeAsText);
// FIXME: This is a cheesy hack to allow easy access to ComputedStyle colors.
// It won't be needed if we convert it to use visitedDependentColor instead.
// (This just involves rebaselining many results though, so for now it's
// not being done).
public:
static void WriteLayoutObject(WTF::TextStream&,
const LayoutObject&,
LayoutAsTextBehavior);
static void WriteLayers(WTF::TextStream&,
const PaintLayer* root_layer,
PaintLayer*,
int indent = 0,
LayoutAsTextBehavior = kLayoutAsTextBehaviorNormal,
const PaintLayer* marked_layer = nullptr);
static void WriteLineBoxTree(WTF::TextStream&,
const LayoutBlockFlow&,
int indent = 0);
};
// Helper function shared with SVGLayoutTreeAsText
String QuoteAndEscapeNonPrintables(const String&);
CORE_EXPORT String CounterValueForElement(Element*);
CORE_EXPORT String MarkerTextForListItem(Element*);
WTF::TextStream& operator<<(WTF::TextStream&, const Color&);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_TREE_AS_TEXT_H_