|  | // Copyright 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_DIRECT_RENDERER_H_ | 
|  | #define COMPONENTS_VIZ_SERVICE_DISPLAY_DIRECT_RENDERER_H_ | 
|  |  | 
|  | #include <memory> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/callback.h" | 
|  | #include "base/containers/circular_deque.h" | 
|  | #include "base/containers/flat_map.h" | 
|  | #include "base/macros.h" | 
|  | #include "components/viz/common/quads/tile_draw_quad.h" | 
|  | #include "components/viz/service/display/ca_layer_overlay.h" | 
|  | #include "components/viz/service/display/dc_layer_overlay.h" | 
|  | #include "components/viz/service/display/display_resource_provider.h" | 
|  | #include "components/viz/service/display/overlay_processor.h" | 
|  | #include "components/viz/service/viz_service_export.h" | 
|  | #include "gpu/command_buffer/common/texture_in_use_response.h" | 
|  | #include "ui/gfx/geometry/quad_f.h" | 
|  | #include "ui/gfx/geometry/rect.h" | 
|  | #include "ui/latency/latency_info.h" | 
|  |  | 
|  | namespace cc { | 
|  | class FilterOperations; | 
|  | }  // namespace cc | 
|  |  | 
|  | namespace gfx { | 
|  | class ColorSpace; | 
|  | } | 
|  |  | 
|  | namespace viz { | 
|  | class BspWalkActionDrawPolygon; | 
|  | class DrawPolygon; | 
|  | class OutputSurface; | 
|  | class RendererSettings; | 
|  | class RenderPass; | 
|  |  | 
|  | // This is the base class for code shared between the GL and software | 
|  | // renderer implementations. "Direct" refers to the fact that it does not | 
|  | // delegate rendering to another compositor (see historical DelegatingRenderer | 
|  | // for reference). | 
|  | class VIZ_SERVICE_EXPORT DirectRenderer { | 
|  | public: | 
|  | DirectRenderer(const RendererSettings* settings, | 
|  | OutputSurface* output_surface, | 
|  | DisplayResourceProvider* resource_provider); | 
|  | virtual ~DirectRenderer(); | 
|  |  | 
|  | void Initialize(); | 
|  |  | 
|  | bool use_partial_swap() const { return use_partial_swap_; } | 
|  |  | 
|  | void SetVisible(bool visible); | 
|  | void DecideRenderPassAllocationsForFrame( | 
|  | const RenderPassList& render_passes_in_draw_order); | 
|  | void DrawFrame(RenderPassList* render_passes_in_draw_order, | 
|  | float device_scale_factor, | 
|  | const gfx::Size& device_viewport_size); | 
|  |  | 
|  | // Public interface implemented by subclasses. | 
|  | virtual void SwapBuffers(std::vector<ui::LatencyInfo> latency_info, | 
|  | bool need_presentation_feedback) = 0; | 
|  | virtual void SwapBuffersComplete() {} | 
|  | virtual void DidReceiveTextureInUseResponses( | 
|  | const gpu::TextureInUseResponses& responses) {} | 
|  |  | 
|  | // Public for tests that poke at internals. | 
|  | struct VIZ_SERVICE_EXPORT DrawingFrame { | 
|  | DrawingFrame(); | 
|  | ~DrawingFrame(); | 
|  |  | 
|  | const RenderPassList* render_passes_in_draw_order = nullptr; | 
|  | const RenderPass* root_render_pass = nullptr; | 
|  | const RenderPass* current_render_pass = nullptr; | 
|  |  | 
|  | gfx::Rect root_damage_rect; | 
|  | std::vector<gfx::Rect> root_content_bounds; | 
|  | gfx::Size device_viewport_size; | 
|  |  | 
|  | gfx::Transform projection_matrix; | 
|  | gfx::Transform window_matrix; | 
|  |  | 
|  | OverlayCandidateList overlay_list; | 
|  | CALayerOverlayList ca_layer_overlay_list; | 
|  | DCLayerOverlayList dc_layer_overlay_list; | 
|  | }; | 
|  |  | 
|  | void SetCurrentFrameForTesting(const DrawingFrame& frame); | 
|  | bool HasAllocatedResourcesForTesting( | 
|  | const RenderPassId& render_pass_id) const; | 
|  | // Allow tests to enlarge the texture size of non-root render passes to | 
|  | // verify cases where the texture doesn't match the render pass size. | 
|  | void SetEnlargePassTextureAmountForTesting(const gfx::Size& amount) { | 
|  | enlarge_pass_texture_amount_ = amount; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | friend class BspWalkActionDrawPolygon; | 
|  |  | 
|  | enum SurfaceInitializationMode { | 
|  | SURFACE_INITIALIZATION_MODE_PRESERVE, | 
|  | SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR, | 
|  | SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR, | 
|  | }; | 
|  |  | 
|  | struct RenderPassRequirements { | 
|  | gfx::Size size; | 
|  | bool mipmap = false; | 
|  | }; | 
|  |  | 
|  | static gfx::RectF QuadVertexRect(); | 
|  | static void QuadRectTransform(gfx::Transform* quad_rect_transform, | 
|  | const gfx::Transform& quad_transform, | 
|  | const gfx::RectF& quad_rect); | 
|  | // This function takes DrawingFrame as an argument because RenderPass drawing | 
|  | // code uses its computations for buffer sizing. | 
|  | void InitializeViewport(DrawingFrame* frame, | 
|  | const gfx::Rect& draw_rect, | 
|  | const gfx::Rect& viewport_rect, | 
|  | const gfx::Size& surface_size); | 
|  | gfx::Rect MoveFromDrawToWindowSpace(const gfx::Rect& draw_rect) const; | 
|  |  | 
|  | gfx::Rect DeviceViewportRectInDrawSpace() const; | 
|  | gfx::Rect OutputSurfaceRectInDrawSpace() const; | 
|  | void SetScissorStateForQuad(const DrawQuad& quad, | 
|  | const gfx::Rect& render_pass_scissor, | 
|  | bool use_render_pass_scissor); | 
|  | bool ShouldSkipQuad(const DrawQuad& quad, | 
|  | const gfx::Rect& render_pass_scissor); | 
|  | void SetScissorTestRectInDrawSpace(const gfx::Rect& draw_space_rect); | 
|  |  | 
|  | gfx::Size CalculateTextureSizeForRenderPass(const RenderPass* render_pass); | 
|  |  | 
|  | void FlushPolygons( | 
|  | base::circular_deque<std::unique_ptr<DrawPolygon>>* poly_list, | 
|  | const gfx::Rect& render_pass_scissor, | 
|  | bool use_render_pass_scissor); | 
|  | void DrawRenderPassAndExecuteCopyRequests(RenderPass* render_pass); | 
|  | void DrawRenderPass(const RenderPass* render_pass); | 
|  | // Returns true if it detects that we do not need to draw the render pass. | 
|  | // This may be because the RenderPass is already cached, or because it is | 
|  | // entirely clipped out, for instance. | 
|  | bool CanSkipRenderPass(const RenderPass* render_pass) const; | 
|  | void UseRenderPass(const RenderPass* render_pass); | 
|  | gfx::Rect ComputeScissorRectForRenderPass( | 
|  | const RenderPass* render_pass) const; | 
|  |  | 
|  | void DoDrawPolygon(const DrawPolygon& poly, | 
|  | const gfx::Rect& render_pass_scissor, | 
|  | bool use_render_pass_scissor); | 
|  |  | 
|  | const cc::FilterOperations* FiltersForPass(RenderPassId render_pass_id) const; | 
|  | const cc::FilterOperations* BackgroundFiltersForPass( | 
|  | RenderPassId render_pass_id) const; | 
|  |  | 
|  | // Private interface implemented by subclasses for use by DirectRenderer. | 
|  | virtual bool CanPartialSwap() = 0; | 
|  | virtual void UpdateRenderPassTextures( | 
|  | const RenderPassList& render_passes_in_draw_order, | 
|  | const base::flat_map<RenderPassId, RenderPassRequirements>& | 
|  | render_passes_in_frame) = 0; | 
|  | virtual void AllocateRenderPassResourceIfNeeded( | 
|  | const RenderPassId& render_pass_id, | 
|  | const RenderPassRequirements& requirements) = 0; | 
|  | virtual bool IsRenderPassResourceAllocated( | 
|  | const RenderPassId& render_pass_id) const = 0; | 
|  | virtual gfx::Size GetRenderPassBackingPixelSize( | 
|  | const RenderPassId& render_pass_id) = 0; | 
|  | virtual void BindFramebufferToOutputSurface() = 0; | 
|  | virtual void BindFramebufferToTexture(const RenderPassId render_pass_id) = 0; | 
|  | virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; | 
|  | virtual void PrepareSurfaceForPass( | 
|  | SurfaceInitializationMode initialization_mode, | 
|  | const gfx::Rect& render_pass_scissor) = 0; | 
|  | // |clip_region| is a (possibly null) pointer to a quad in the same | 
|  | // space as the quad. When non-null only the area of the quad that overlaps | 
|  | // with clip_region will be drawn. | 
|  | virtual void DoDrawQuad(const DrawQuad* quad, | 
|  | const gfx::QuadF* clip_region) = 0; | 
|  | virtual void BeginDrawingFrame() = 0; | 
|  | virtual void FinishDrawingFrame() = 0; | 
|  | // If a pass contains a single tile draw quad and can be drawn without | 
|  | // a render pass (e.g. applying a filter directly to the tile quad) | 
|  | // return that quad, otherwise return null. | 
|  | static const TileDrawQuad* CanPassBeDrawnDirectly( | 
|  | const RenderPass* pass, | 
|  | bool is_using_vulkan, | 
|  | DisplayResourceProvider* const resource_provider); | 
|  | virtual const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass); | 
|  | virtual void FinishDrawingQuadList() {} | 
|  | virtual bool FlippedFramebuffer() const = 0; | 
|  | virtual void EnsureScissorTestEnabled() = 0; | 
|  | virtual void EnsureScissorTestDisabled() = 0; | 
|  | virtual void DidChangeVisibility() = 0; | 
|  | virtual void CopyDrawnRenderPass( | 
|  | std::unique_ptr<CopyOutputRequest> request) = 0; | 
|  | virtual void SetEnableDCLayers(bool enable) = 0; | 
|  | virtual void GenerateMipmap() = 0; | 
|  |  | 
|  | gfx::Size surface_size_for_swap_buffers() const { | 
|  | return reshape_surface_size_; | 
|  | } | 
|  |  | 
|  | const RendererSettings* const settings_; | 
|  | OutputSurface* const output_surface_; | 
|  | DisplayResourceProvider* const resource_provider_; | 
|  | // This can be replaced by test implementations. | 
|  | std::unique_ptr<OverlayProcessor> overlay_processor_; | 
|  |  | 
|  | // Whether it's valid to SwapBuffers with an empty rect. Trivially true when | 
|  | // using partial swap. | 
|  | bool allow_empty_swap_ = false; | 
|  | // Whether partial swap can be used. | 
|  | bool use_partial_swap_ = false; | 
|  | // Whether overdraw feedback is enabled and can be used. | 
|  | bool overdraw_feedback_ = false; | 
|  | // Whether the SetDrawRectangle and EnableDCLayers commands are in | 
|  | // use. | 
|  | bool supports_dc_layers_ = false; | 
|  | // Whether the output surface is actually using DirectComposition. | 
|  | bool using_dc_layers_ = false; | 
|  | // This counts the number of draws since the last time | 
|  | // DirectComposition layers needed to be used. | 
|  | int frames_since_using_dc_layers_ = 0; | 
|  |  | 
|  | // A map from RenderPass id to the single quad present in and replacing the | 
|  | // RenderPass. | 
|  | base::flat_map<RenderPassId, TileDrawQuad> render_pass_bypass_quads_; | 
|  |  | 
|  | // A map from RenderPass id to the filters used when drawing the RenderPass. | 
|  | base::flat_map<RenderPassId, cc::FilterOperations*> render_pass_filters_; | 
|  | base::flat_map<RenderPassId, cc::FilterOperations*> | 
|  | render_pass_backdrop_filters_; | 
|  |  | 
|  | bool visible_ = false; | 
|  | bool disable_color_checks_for_testing_ = false; | 
|  |  | 
|  | // For use in coordinate conversion, this stores the output rect, viewport | 
|  | // rect (= unflipped version of glViewport rect), the size of target | 
|  | // framebuffer, and the current window space viewport. During a draw, this | 
|  | // stores the values for the current render pass; in between draws, they | 
|  | // retain the values for the root render pass of the last draw. | 
|  | gfx::Rect current_draw_rect_; | 
|  | gfx::Rect current_viewport_rect_; | 
|  | gfx::Size current_surface_size_; | 
|  | gfx::Rect current_window_space_viewport_; | 
|  |  | 
|  | DrawingFrame* current_frame() { | 
|  | DCHECK(current_frame_valid_); | 
|  | return ¤t_frame_; | 
|  | } | 
|  | const DrawingFrame* current_frame() const { | 
|  | DCHECK(current_frame_valid_); | 
|  | return ¤t_frame_; | 
|  | } | 
|  |  | 
|  | private: | 
|  | bool initialized_ = false; | 
|  | #if DCHECK_IS_ON() | 
|  | bool overdraw_feedback_support_missing_logged_once_ = false; | 
|  | #endif | 
|  | gfx::Size enlarge_pass_texture_amount_; | 
|  |  | 
|  | // The current drawing frame is valid only during the duration of the | 
|  | // DrawFrame function. Use the accessor current_frame() to ensure that use | 
|  | // is valid; | 
|  | DrawingFrame current_frame_; | 
|  | bool current_frame_valid_ = false; | 
|  |  | 
|  | // Cached values given to Reshape(). | 
|  | gfx::Size reshape_surface_size_; | 
|  | float reshape_device_scale_factor_ = 0.f; | 
|  | gfx::ColorSpace reshape_device_color_space_; | 
|  | bool reshape_has_alpha_ = false; | 
|  | bool reshape_use_stencil_ = false; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 
|  | }; | 
|  |  | 
|  | }  // namespace viz | 
|  |  | 
|  | #endif  // COMPONENTS_VIZ_SERVICE_DISPLAY_DIRECT_RENDERER_H_ |