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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_STRATEGY_UNDERLAY_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_STRATEGY_UNDERLAY_H_
#include "base/macros.h"
#include "components/viz/service/display/overlay_processor.h"
#include "components/viz/service/viz_service_export.h"
namespace viz {
class OverlayCandidateValidator;
// The underlay strategy looks for a video quad without regard to quads above
// it. The video is "underlaid" through a black transparent quad substituted
// for the video quad. The overlay content can then be blended in by the
// hardware under the the scene. This is only valid for overlay contents that
// are fully opaque.
class VIZ_SERVICE_EXPORT OverlayStrategyUnderlay
: public OverlayProcessor::Strategy {
public:
enum class OpaqueMode {
// Require candidates to be |is_opaque|.
RequireOpaqueCandidates,
// Allow non-|is_opaque| candidates to be promoted.
AllowTransparentCandidates,
};
// If |allow_nonopaque_overlays| is true, then we don't require that the
// the candidate is_opaque.
OverlayStrategyUnderlay(
OverlayCandidateValidator* capability_checker,
OpaqueMode opaque_mode = OpaqueMode::RequireOpaqueCandidates);
~OverlayStrategyUnderlay() override;
bool Attempt(
const SkMatrix44& output_color_matrix,
const OverlayProcessor::FilterOperationsMap& render_pass_backdrop_filters,
DisplayResourceProvider* resource_provider,
RenderPass* render_pass,
OverlayCandidateList* candidate_list,
std::vector<gfx::Rect>* content_bounds) override;
OverlayProcessor::StrategyType GetUMAEnum() const override;
private:
OverlayCandidateValidator* capability_checker_; // Weak.
OpaqueMode opaque_mode_;
DISALLOW_COPY_AND_ASSIGN(OverlayStrategyUnderlay);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_OVERLAY_STRATEGY_UNDERLAY_H_