| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/viz/service/display/renderer_utils.h" |
| |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/core/SkScalar.h" |
| |
| namespace viz { |
| |
| static inline bool IsScalarNearlyInteger(SkScalar scalar) { |
| return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar)); |
| } |
| |
| bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) { |
| return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) && |
| IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) && |
| SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f); |
| } |
| |
| } // namespace viz |