|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_SURFACE_AGGREGATOR_H_ | 
|  | #define COMPONENTS_VIZ_SERVICE_DISPLAY_SURFACE_AGGREGATOR_H_ | 
|  |  | 
|  | #include <memory> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include "base/containers/flat_map.h" | 
|  | #include "base/containers/flat_set.h" | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/weak_ptr.h" | 
|  | #include "components/viz/common/quads/draw_quad.h" | 
|  | #include "components/viz/common/quads/render_pass.h" | 
|  | #include "components/viz/common/resources/transferable_resource.h" | 
|  | #include "components/viz/common/surfaces/surface_id.h" | 
|  | #include "components/viz/common/surfaces/surface_range.h" | 
|  | #include "components/viz/service/viz_service_export.h" | 
|  | #include "ui/gfx/color_space.h" | 
|  |  | 
|  | namespace viz { | 
|  | class CompositorFrame; | 
|  | class DisplayResourceProvider; | 
|  | class Surface; | 
|  | class SurfaceClient; | 
|  | class SurfaceDrawQuad; | 
|  | class SurfaceManager; | 
|  |  | 
|  | class VIZ_SERVICE_EXPORT SurfaceAggregator { | 
|  | public: | 
|  | using SurfaceIndexMap = base::flat_map<SurfaceId, uint64_t>; | 
|  | using FrameSinkIdMap = base::flat_map<FrameSinkId, LocalSurfaceId>; | 
|  |  | 
|  | SurfaceAggregator(SurfaceManager* manager, | 
|  | DisplayResourceProvider* provider, | 
|  | bool aggregate_only_damaged); | 
|  | ~SurfaceAggregator(); | 
|  |  | 
|  | CompositorFrame Aggregate(const SurfaceId& surface_id, | 
|  | base::TimeTicks expected_display_time, | 
|  | int64_t display_trace_id = -1); | 
|  | void ReleaseResources(const SurfaceId& surface_id); | 
|  | const SurfaceIndexMap& previous_contained_surfaces() const { | 
|  | return previous_contained_surfaces_; | 
|  | } | 
|  | const FrameSinkIdMap& previous_contained_frame_sinks() const { | 
|  | return previous_contained_frame_sinks_; | 
|  | } | 
|  | void SetFullDamageForSurface(const SurfaceId& surface_id); | 
|  | void set_output_is_secure(bool secure) { output_is_secure_ = secure; } | 
|  |  | 
|  | // Set the color spaces for the created RenderPasses, which is propagated | 
|  | // to the output surface. | 
|  | void SetOutputColorSpace(const gfx::ColorSpace& blending_color_space, | 
|  | const gfx::ColorSpace& output_color_space); | 
|  |  | 
|  | bool NotifySurfaceDamageAndCheckForDisplayDamage(const SurfaceId& surface_id); | 
|  |  | 
|  | private: | 
|  | struct ClipData { | 
|  | ClipData() : is_clipped(false) {} | 
|  | ClipData(bool is_clipped, const gfx::Rect& rect) | 
|  | : is_clipped(is_clipped), rect(rect) {} | 
|  |  | 
|  | bool is_clipped; | 
|  | gfx::Rect rect; | 
|  | }; | 
|  |  | 
|  | struct PrewalkResult { | 
|  | PrewalkResult(); | 
|  | ~PrewalkResult(); | 
|  | // This is the set of Surfaces that were referenced by another Surface, but | 
|  | // not included in a SurfaceDrawQuad. | 
|  | base::flat_set<SurfaceId> undrawn_surfaces; | 
|  | bool may_contain_video = false; | 
|  | }; | 
|  |  | 
|  | struct RenderPassInfo { | 
|  | // This is the id the pass is mapped to. | 
|  | int id; | 
|  | // This is true if the pass was used in the last aggregated frame. | 
|  | bool in_use = true; | 
|  | }; | 
|  |  | 
|  | ClipData CalculateClipRect(const ClipData& surface_clip, | 
|  | const ClipData& quad_clip, | 
|  | const gfx::Transform& target_transform); | 
|  |  | 
|  | RenderPassId RemapPassId(RenderPassId surface_local_pass_id, | 
|  | const SurfaceId& surface_id); | 
|  |  | 
|  | void HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, | 
|  | float parent_device_scale_factor, | 
|  | const gfx::Transform& target_transform, | 
|  | const ClipData& clip_rect, | 
|  | RenderPass* dest_pass, | 
|  | bool ignore_undamaged, | 
|  | gfx::Rect* damage_rect_in_quad_space, | 
|  | bool* damage_rect_in_quad_space_valid); | 
|  |  | 
|  | void EmitSurfaceContent(Surface* surface, | 
|  | float parent_device_scale_factor, | 
|  | const SharedQuadState* source_sqs, | 
|  | const gfx::Rect& rect, | 
|  | const gfx::Rect& source_visible_rect, | 
|  | const gfx::Transform& target_transform, | 
|  | const ClipData& clip_rect, | 
|  | bool stretch_content_to_fill_bounds, | 
|  | RenderPass* dest_pass, | 
|  | bool ignore_undamaged, | 
|  | gfx::Rect* damage_rect_in_quad_space, | 
|  | bool* damage_rect_in_quad_space_valid); | 
|  |  | 
|  | void EmitDefaultBackgroundColorQuad(const SurfaceDrawQuad* surface_quad, | 
|  | const gfx::Transform& target_transform, | 
|  | const ClipData& clip_rect, | 
|  | RenderPass* dest_pass); | 
|  |  | 
|  | void EmitGutterQuadsIfNecessary( | 
|  | const gfx::Rect& primary_rect, | 
|  | const gfx::Rect& fallback_rect, | 
|  | const SharedQuadState* primary_shared_quad_state, | 
|  | const gfx::Transform& target_transform, | 
|  | const ClipData& clip_rect, | 
|  | SkColor background_color, | 
|  | RenderPass* dest_pass); | 
|  |  | 
|  | SharedQuadState* CopySharedQuadState(const SharedQuadState* source_sqs, | 
|  | const gfx::Transform& target_transform, | 
|  | const ClipData& clip_rect, | 
|  | RenderPass* dest_render_pass); | 
|  |  | 
|  | SharedQuadState* CopyAndScaleSharedQuadState( | 
|  | const SharedQuadState* source_sqs, | 
|  | const gfx::Transform& scaled_quad_to_target_transform, | 
|  | const gfx::Transform& target_transform, | 
|  | const gfx::Rect& quad_layer_rect, | 
|  | const gfx::Rect& visible_quad_layer_rect, | 
|  | const ClipData& clip_rect, | 
|  | RenderPass* dest_render_pass, | 
|  | float x_scale, | 
|  | float y_scale); | 
|  |  | 
|  | void CopyQuadsToPass( | 
|  | const QuadList& source_quad_list, | 
|  | const SharedQuadStateList& source_shared_quad_state_list, | 
|  | float parent_device_scale_factor, | 
|  | const std::unordered_map<ResourceId, ResourceId>& resource_to_child_map, | 
|  | const gfx::Transform& target_transform, | 
|  | const ClipData& clip_rect, | 
|  | RenderPass* dest_pass, | 
|  | const SurfaceId& surface_id); | 
|  | gfx::Rect PrewalkTree(Surface* surface, | 
|  | bool in_moved_pixel_surface, | 
|  | int parent_pass, | 
|  | bool will_draw, | 
|  | PrewalkResult* result); | 
|  | void CopyUndrawnSurfaces(PrewalkResult* prewalk); | 
|  | void CopyPasses(const CompositorFrame& frame, Surface* surface); | 
|  | void AddColorConversionPass(); | 
|  |  | 
|  | // Remove Surfaces that were referenced before but aren't currently | 
|  | // referenced from the ResourceProvider. | 
|  | // Also notifies SurfaceAggregatorClient of newly added and removed | 
|  | // child surfaces. | 
|  | void ProcessAddedAndRemovedSurfaces(); | 
|  |  | 
|  | void PropagateCopyRequestPasses(); | 
|  |  | 
|  | int ChildIdForSurface(Surface* surface); | 
|  | gfx::Rect DamageRectForSurface(const Surface* surface, | 
|  | const RenderPass& source, | 
|  | const gfx::Rect& full_rect) const; | 
|  |  | 
|  | static void UnrefResources(base::WeakPtr<SurfaceClient> surface_client, | 
|  | const std::vector<ReturnedResource>& resources); | 
|  |  | 
|  | SurfaceManager* manager_; | 
|  | DisplayResourceProvider* provider_; | 
|  |  | 
|  | // Every Surface has its own RenderPass ID namespace. This structure maps | 
|  | // each source (SurfaceId, RenderPass id) to a unified ID namespace that's | 
|  | // used in the aggregated frame. An entry is removed from the map if it's not | 
|  | // used for one output frame. | 
|  | base::flat_map<std::pair<SurfaceId, RenderPassId>, RenderPassInfo> | 
|  | render_pass_allocator_map_; | 
|  | RenderPassId next_render_pass_id_; | 
|  | const bool aggregate_only_damaged_; | 
|  | bool output_is_secure_; | 
|  |  | 
|  | // The color space for the root render pass. If this is different from | 
|  | // |blending_color_space_|, then a final render pass to convert between | 
|  | // the two will be added. This space must always be valid. | 
|  | gfx::ColorSpace output_color_space_ = gfx::ColorSpace::CreateSRGB(); | 
|  | // The color space in which blending is done, used for all non-root render | 
|  | // passes. This space must always be valid. | 
|  | gfx::ColorSpace blending_color_space_ = gfx::ColorSpace::CreateSRGB(); | 
|  | // The id for the final color conversion render pass. | 
|  | RenderPassId color_conversion_render_pass_id_ = 0; | 
|  |  | 
|  | base::flat_map<SurfaceId, int> surface_id_to_resource_child_id_; | 
|  |  | 
|  | // The following state is only valid for the duration of one Aggregate call | 
|  | // and is only stored on the class to avoid having to pass through every | 
|  | // function call. | 
|  |  | 
|  | // This is the set of surfaces referenced in the aggregation so far, used to | 
|  | // detect cycles. | 
|  | base::flat_set<SurfaceId> referenced_surfaces_; | 
|  |  | 
|  | // For each Surface used in the last aggregation, gives the frame_index at | 
|  | // that time. | 
|  | SurfaceIndexMap previous_contained_surfaces_; | 
|  | SurfaceIndexMap contained_surfaces_; | 
|  | FrameSinkIdMap previous_contained_frame_sinks_; | 
|  | FrameSinkIdMap contained_frame_sinks_; | 
|  |  | 
|  | // After surface validation, every Surface in this set is valid. | 
|  | base::flat_set<SurfaceId> valid_surfaces_; | 
|  |  | 
|  | // This is the pass list for the aggregated frame. | 
|  | RenderPassList* dest_pass_list_; | 
|  |  | 
|  | // The target display time for the aggregated frame. | 
|  | base::TimeTicks expected_display_time_; | 
|  |  | 
|  | // This is the set of aggregated pass ids that are affected by filters that | 
|  | // move pixels. | 
|  | base::flat_set<RenderPassId> moved_pixel_passes_; | 
|  |  | 
|  | // This is the set of aggregated pass ids that are drawn by copy requests, so | 
|  | // should not have their damage rects clipped to the root damage rect. | 
|  | base::flat_set<RenderPassId> copy_request_passes_; | 
|  |  | 
|  | // This is the set of aggregated pass ids that has damage from contributing | 
|  | // content. | 
|  | base::flat_set<RenderPassId> contributing_content_damaged_passes_; | 
|  |  | 
|  | // This maps each aggregated pass id to the set of (aggregated) pass ids | 
|  | // that its RenderPassDrawQuads depend on | 
|  | base::flat_map<RenderPassId, base::flat_set<RenderPassId>> | 
|  | render_pass_dependencies_; | 
|  |  | 
|  | // The root damage rect of the currently-aggregating frame. | 
|  | gfx::Rect root_damage_rect_; | 
|  |  | 
|  | // True if the frame that's currently being aggregated has copy requests. | 
|  | // This is valid during Aggregate after PrewalkTree is called. | 
|  | bool has_copy_requests_; | 
|  |  | 
|  | // True if the frame that's currently being aggregated has cached render | 
|  | // passes. This is valid during Aggregate after PrewalkTree is called. | 
|  | bool has_cached_render_passes_; | 
|  |  | 
|  | // For each FrameSinkId, contains a vector of SurfaceRanges that will damage | 
|  | // the display if they're damaged. | 
|  | base::flat_map<FrameSinkId, std::vector<SurfaceRange>> damage_ranges_; | 
|  |  | 
|  | int64_t display_trace_id_ = -1; | 
|  |  | 
|  | base::WeakPtrFactory<SurfaceAggregator> weak_factory_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(SurfaceAggregator); | 
|  | }; | 
|  |  | 
|  | }  // namespace viz | 
|  |  | 
|  | #endif  // COMPONENTS_VIZ_SERVICE_DISPLAY_SURFACE_AGGREGATOR_H_ |