| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/socket/tcp_socket.h" |
| #include "net/socket/tcp_socket_win.h" |
| |
| #include <errno.h> |
| #include <mstcpip.h> |
| |
| #include <utility> |
| |
| #include "base/callback_helpers.h" |
| #include "base/files/file_util.h" |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "net/base/address_list.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/network_activity_monitor.h" |
| #include "net/base/network_change_notifier.h" |
| #include "net/base/sockaddr_storage.h" |
| #include "net/base/winsock_init.h" |
| #include "net/base/winsock_util.h" |
| #include "net/log/net_log.h" |
| #include "net/log/net_log_event_type.h" |
| #include "net/log/net_log_source.h" |
| #include "net/log/net_log_source_type.h" |
| #include "net/socket/socket_descriptor.h" |
| #include "net/socket/socket_net_log_params.h" |
| #include "net/socket/socket_options.h" |
| #include "net/socket/socket_tag.h" |
| |
| namespace net { |
| |
| namespace { |
| |
| const int kTCPKeepAliveSeconds = 45; |
| |
| // Disable Nagle. |
| // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP |
| // connections. See http://crbug.com/27400 for details. |
| bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) { |
| unsigned delay = delay_secs * 1000; |
| struct tcp_keepalive keepalive_vals = { |
| enable ? 1u : 0u, // TCP keep-alive on. |
| delay, // Delay seconds before sending first TCP keep-alive packet. |
| delay, // Delay seconds between sending TCP keep-alive packets. |
| }; |
| DWORD bytes_returned = 0xABAB; |
| int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals, |
| sizeof(keepalive_vals), NULL, 0, |
| &bytes_returned, NULL, NULL); |
| int os_error = WSAGetLastError(); |
| DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket |
| << " [error: " << os_error << "]."; |
| |
| // Disregard any failure in disabling nagle or enabling TCP Keep-Alive. |
| return rv == 0; |
| } |
| |
| int MapConnectError(int os_error) { |
| switch (os_error) { |
| // connect fails with WSAEACCES when Windows Firewall blocks the |
| // connection. |
| case WSAEACCES: |
| return ERR_NETWORK_ACCESS_DENIED; |
| case WSAETIMEDOUT: |
| return ERR_CONNECTION_TIMED_OUT; |
| default: { |
| int net_error = MapSystemError(os_error); |
| if (net_error == ERR_FAILED) |
| return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED. |
| |
| // Give a more specific error when the user is offline. |
| if (net_error == ERR_ADDRESS_UNREACHABLE && |
| NetworkChangeNotifier::IsOffline()) { |
| return ERR_INTERNET_DISCONNECTED; |
| } |
| |
| return net_error; |
| } |
| } |
| } |
| |
| bool SetNonBlockingAndGetError(int fd, int* os_error) { |
| bool ret = base::SetNonBlocking(fd); |
| *os_error = WSAGetLastError(); |
| |
| return ret; |
| } |
| |
| } // namespace |
| |
| //----------------------------------------------------------------------------- |
| |
| // Nothing to do for Windows since it doesn't support TCP FastOpen. |
| bool IsTCPFastOpenSupported() { return false; } |
| |
| // This class encapsulates all the state that has to be preserved as long as |
| // there is a network IO operation in progress. If the owner TCPSocketWin is |
| // destroyed while an operation is in progress, the Core is detached and it |
| // lives until the operation completes and the OS doesn't reference any resource |
| // declared on this class anymore. |
| class TCPSocketWin::Core : public base::RefCounted<Core> { |
| public: |
| explicit Core(TCPSocketWin* socket); |
| |
| // Start watching for the end of a read or write operation. |
| void WatchForRead(); |
| void WatchForWrite(); |
| |
| // Stops watching for read. |
| void StopWatchingForRead(); |
| |
| // The TCPSocketWin is going away. |
| void Detach(); |
| |
| // Event handle for monitoring connect and read events through WSAEventSelect. |
| HANDLE read_event_; |
| |
| // OVERLAPPED variable for overlapped writes. |
| // TODO(mmenke): Can writes be switched to WSAEventSelect as well? That would |
| // allow removing this class. The only concern is whether that would have a |
| // negative perf impact. |
| OVERLAPPED write_overlapped_; |
| |
| // The buffers used in Read() and Write(). |
| scoped_refptr<IOBuffer> read_iobuffer_; |
| scoped_refptr<IOBuffer> write_iobuffer_; |
| int read_buffer_length_; |
| int write_buffer_length_; |
| |
| bool non_blocking_reads_initialized_; |
| |
| private: |
| friend class base::RefCounted<Core>; |
| |
| class ReadDelegate : public base::win::ObjectWatcher::Delegate { |
| public: |
| explicit ReadDelegate(Core* core) : core_(core) {} |
| ~ReadDelegate() override {} |
| |
| // base::ObjectWatcher::Delegate methods: |
| void OnObjectSignaled(HANDLE object) override; |
| |
| private: |
| Core* const core_; |
| }; |
| |
| class WriteDelegate : public base::win::ObjectWatcher::Delegate { |
| public: |
| explicit WriteDelegate(Core* core) : core_(core) {} |
| ~WriteDelegate() override {} |
| |
| // base::ObjectWatcher::Delegate methods: |
| void OnObjectSignaled(HANDLE object) override; |
| |
| private: |
| Core* const core_; |
| }; |
| |
| ~Core(); |
| |
| // The socket that created this object. |
| TCPSocketWin* socket_; |
| |
| // |reader_| handles the signals from |read_watcher_|. |
| ReadDelegate reader_; |
| // |writer_| handles the signals from |write_watcher_|. |
| WriteDelegate writer_; |
| |
| // |read_watcher_| watches for events from Connect() and Read(). |
| base::win::ObjectWatcher read_watcher_; |
| // |write_watcher_| watches for events from Write(); |
| base::win::ObjectWatcher write_watcher_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Core); |
| }; |
| |
| TCPSocketWin::Core::Core(TCPSocketWin* socket) |
| : read_event_(WSACreateEvent()), |
| read_buffer_length_(0), |
| write_buffer_length_(0), |
| non_blocking_reads_initialized_(false), |
| socket_(socket), |
| reader_(this), |
| writer_(this) { |
| memset(&write_overlapped_, 0, sizeof(write_overlapped_)); |
| write_overlapped_.hEvent = WSACreateEvent(); |
| } |
| |
| TCPSocketWin::Core::~Core() { |
| // Detach should already have been called. |
| DCHECK(!socket_); |
| |
| // Stop the write watcher. The read watcher should already have been stopped |
| // in Detach(). |
| write_watcher_.StopWatching(); |
| WSACloseEvent(write_overlapped_.hEvent); |
| memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_)); |
| } |
| |
| void TCPSocketWin::Core::WatchForRead() { |
| // Reads use WSAEventSelect, which closesocket() cancels so unlike writes, |
| // there's no need to increment the reference count here. |
| read_watcher_.StartWatchingOnce(read_event_, &reader_); |
| } |
| |
| void TCPSocketWin::Core::WatchForWrite() { |
| // We grab an extra reference because there is an IO operation in progress. |
| // Balanced in WriteDelegate::OnObjectSignaled(). |
| AddRef(); |
| write_watcher_.StartWatchingOnce(write_overlapped_.hEvent, &writer_); |
| } |
| |
| void TCPSocketWin::Core::StopWatchingForRead() { |
| DCHECK(!socket_->waiting_connect_); |
| |
| read_watcher_.StopWatching(); |
| } |
| |
| void TCPSocketWin::Core::Detach() { |
| // Stop watching the read watcher. A read won't be signalled after the Detach |
| // call, since the socket has been closed, but it's possible the event was |
| // signalled when the socket was closed, but hasn't been handled yet, so need |
| // to stop watching now to avoid trying to handle the event. See |
| // https://crbug.com/831149 |
| read_watcher_.StopWatching(); |
| WSACloseEvent(read_event_); |
| |
| socket_ = nullptr; |
| } |
| |
| void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) { |
| DCHECK_EQ(object, core_->read_event_); |
| DCHECK(core_->socket_); |
| if (core_->socket_->waiting_connect_) |
| core_->socket_->DidCompleteConnect(); |
| else |
| core_->socket_->DidSignalRead(); |
| } |
| |
| void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled( |
| HANDLE object) { |
| DCHECK_EQ(object, core_->write_overlapped_.hEvent); |
| if (core_->socket_) |
| core_->socket_->DidCompleteWrite(); |
| |
| // Matches the AddRef() in WatchForWrite(). |
| core_->Release(); |
| } |
| |
| //----------------------------------------------------------------------------- |
| |
| TCPSocketWin::TCPSocketWin( |
| std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, |
| net::NetLog* net_log, |
| const net::NetLogSource& source) |
| : socket_(INVALID_SOCKET), |
| socket_performance_watcher_(std::move(socket_performance_watcher)), |
| accept_event_(WSA_INVALID_EVENT), |
| accept_socket_(NULL), |
| accept_address_(NULL), |
| waiting_connect_(false), |
| waiting_read_(false), |
| waiting_write_(false), |
| connect_os_error_(0), |
| logging_multiple_connect_attempts_(false), |
| net_log_(NetLogWithSource::Make(net_log, NetLogSourceType::SOCKET)) { |
| net_log_.BeginEvent(NetLogEventType::SOCKET_ALIVE, |
| source.ToEventParametersCallback()); |
| EnsureWinsockInit(); |
| } |
| |
| TCPSocketWin::~TCPSocketWin() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| Close(); |
| net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE); |
| } |
| |
| int TCPSocketWin::Open(AddressFamily family) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_EQ(socket_, INVALID_SOCKET); |
| |
| socket_ = CreatePlatformSocket(ConvertAddressFamily(family), SOCK_STREAM, |
| IPPROTO_TCP); |
| int os_error = WSAGetLastError(); |
| if (socket_ == INVALID_SOCKET) { |
| PLOG(ERROR) << "CreatePlatformSocket() returned an error"; |
| return MapSystemError(os_error); |
| } |
| |
| if (!SetNonBlockingAndGetError(socket_, &os_error)) { |
| int result = MapSystemError(os_error); |
| Close(); |
| return result; |
| } |
| |
| return OK; |
| } |
| |
| int TCPSocketWin::AdoptConnectedSocket(SocketDescriptor socket, |
| const IPEndPoint& peer_address) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_EQ(socket_, INVALID_SOCKET); |
| DCHECK(!core_.get()); |
| |
| socket_ = socket; |
| |
| int os_error; |
| if (!SetNonBlockingAndGetError(socket_, &os_error)) { |
| int result = MapSystemError(os_error); |
| Close(); |
| return result; |
| } |
| |
| core_ = new Core(this); |
| peer_address_.reset(new IPEndPoint(peer_address)); |
| |
| return OK; |
| } |
| |
| int TCPSocketWin::AdoptUnconnectedSocket(SocketDescriptor socket) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_EQ(socket_, INVALID_SOCKET); |
| |
| socket_ = socket; |
| |
| int os_error; |
| if (!SetNonBlockingAndGetError(socket_, &os_error)) { |
| int result = MapSystemError(os_error); |
| Close(); |
| return result; |
| } |
| |
| // |core_| is not needed for sockets that are used to accept connections. |
| // The operation here is more like Open but with an existing socket. |
| |
| return OK; |
| } |
| |
| int TCPSocketWin::Bind(const IPEndPoint& address) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_NE(socket_, INVALID_SOCKET); |
| |
| SockaddrStorage storage; |
| if (!address.ToSockAddr(storage.addr, &storage.addr_len)) |
| return ERR_ADDRESS_INVALID; |
| |
| int result = bind(socket_, storage.addr, storage.addr_len); |
| int os_error = WSAGetLastError(); |
| if (result < 0) { |
| PLOG(ERROR) << "bind() returned an error"; |
| return MapSystemError(os_error); |
| } |
| |
| return OK; |
| } |
| |
| int TCPSocketWin::Listen(int backlog) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_GT(backlog, 0); |
| DCHECK_NE(socket_, INVALID_SOCKET); |
| DCHECK_EQ(accept_event_, WSA_INVALID_EVENT); |
| |
| accept_event_ = WSACreateEvent(); |
| int os_error = WSAGetLastError(); |
| if (accept_event_ == WSA_INVALID_EVENT) { |
| PLOG(ERROR) << "WSACreateEvent()"; |
| return MapSystemError(os_error); |
| } |
| |
| int result = listen(socket_, backlog); |
| os_error = WSAGetLastError(); |
| if (result < 0) { |
| PLOG(ERROR) << "listen() returned an error"; |
| return MapSystemError(os_error); |
| } |
| |
| return OK; |
| } |
| |
| int TCPSocketWin::Accept(std::unique_ptr<TCPSocketWin>* socket, |
| IPEndPoint* address, |
| CompletionOnceCallback callback) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(socket); |
| DCHECK(address); |
| DCHECK(!callback.is_null()); |
| DCHECK(accept_callback_.is_null()); |
| |
| net_log_.BeginEvent(NetLogEventType::TCP_ACCEPT); |
| |
| int result = AcceptInternal(socket, address); |
| |
| if (result == ERR_IO_PENDING) { |
| // Start watching. |
| WSAEventSelect(socket_, accept_event_, FD_ACCEPT); |
| accept_watcher_.StartWatchingOnce(accept_event_, this); |
| |
| accept_socket_ = socket; |
| accept_address_ = address; |
| accept_callback_ = std::move(callback); |
| } |
| |
| return result; |
| } |
| |
| int TCPSocketWin::Connect(const IPEndPoint& address, |
| CompletionOnceCallback callback) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_NE(socket_, INVALID_SOCKET); |
| DCHECK(!waiting_connect_); |
| |
| // |peer_address_| and |core_| will be non-NULL if Connect() has been called. |
| // Unless Close() is called to reset the internal state, a second call to |
| // Connect() is not allowed. |
| // Please note that we enforce this even if the previous Connect() has |
| // completed and failed. Although it is allowed to connect the same |socket_| |
| // again after a connection attempt failed on Windows, it results in |
| // unspecified behavior according to POSIX. Therefore, we make it behave in |
| // the same way as TCPSocketPosix. |
| DCHECK(!peer_address_ && !core_.get()); |
| |
| if (!logging_multiple_connect_attempts_) |
| LogConnectBegin(AddressList(address)); |
| |
| peer_address_.reset(new IPEndPoint(address)); |
| |
| int rv = DoConnect(); |
| if (rv == ERR_IO_PENDING) { |
| // Synchronous operation not supported. |
| DCHECK(!callback.is_null()); |
| read_callback_ = std::move(callback); |
| waiting_connect_ = true; |
| } else { |
| DoConnectComplete(rv); |
| } |
| |
| return rv; |
| } |
| |
| bool TCPSocketWin::IsConnected() const { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (socket_ == INVALID_SOCKET || waiting_connect_) |
| return false; |
| |
| if (waiting_read_) |
| return true; |
| |
| // Check if connection is alive. |
| char c; |
| int rv = recv(socket_, &c, 1, MSG_PEEK); |
| int os_error = WSAGetLastError(); |
| if (rv == 0) |
| return false; |
| if (rv == SOCKET_ERROR && os_error != WSAEWOULDBLOCK) |
| return false; |
| |
| return true; |
| } |
| |
| bool TCPSocketWin::IsConnectedAndIdle() const { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (socket_ == INVALID_SOCKET || waiting_connect_) |
| return false; |
| |
| if (waiting_read_) |
| return true; |
| |
| // Check if connection is alive and we haven't received any data |
| // unexpectedly. |
| char c; |
| int rv = recv(socket_, &c, 1, MSG_PEEK); |
| int os_error = WSAGetLastError(); |
| if (rv >= 0) |
| return false; |
| if (os_error != WSAEWOULDBLOCK) |
| return false; |
| |
| return true; |
| } |
| |
| int TCPSocketWin::Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(!core_->read_iobuffer_.get()); |
| // base::Unretained() is safe because RetryRead() won't be called when |this| |
| // is gone. |
| int rv = |
| ReadIfReady(buf, buf_len, |
| base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this))); |
| if (rv != ERR_IO_PENDING) |
| return rv; |
| read_callback_ = std::move(callback); |
| core_->read_iobuffer_ = buf; |
| core_->read_buffer_length_ = buf_len; |
| return ERR_IO_PENDING; |
| } |
| |
| int TCPSocketWin::ReadIfReady(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_NE(socket_, INVALID_SOCKET); |
| DCHECK(!waiting_read_); |
| DCHECK(read_if_ready_callback_.is_null()); |
| |
| if (!core_->non_blocking_reads_initialized_) { |
| WSAEventSelect(socket_, core_->read_event_, FD_READ | FD_CLOSE); |
| core_->non_blocking_reads_initialized_ = true; |
| } |
| int rv = recv(socket_, buf->data(), buf_len, 0); |
| int os_error = WSAGetLastError(); |
| if (rv == SOCKET_ERROR) { |
| if (os_error != WSAEWOULDBLOCK) { |
| int net_error = MapSystemError(os_error); |
| net_log_.AddEvent(NetLogEventType::SOCKET_READ_ERROR, |
| CreateNetLogSocketErrorCallback(net_error, os_error)); |
| return net_error; |
| } |
| } else { |
| net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_RECEIVED, rv, |
| buf->data()); |
| NetworkActivityMonitor::GetInstance()->IncrementBytesReceived(rv); |
| return rv; |
| } |
| |
| waiting_read_ = true; |
| read_if_ready_callback_ = std::move(callback); |
| core_->WatchForRead(); |
| return ERR_IO_PENDING; |
| } |
| |
| int TCPSocketWin::CancelReadIfReady() { |
| DCHECK(read_callback_.is_null()); |
| DCHECK(!read_if_ready_callback_.is_null()); |
| DCHECK(waiting_read_); |
| |
| core_->StopWatchingForRead(); |
| read_if_ready_callback_.Reset(); |
| waiting_read_ = false; |
| return net::OK; |
| } |
| |
| int TCPSocketWin::Write( |
| IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& /* traffic_annotation */) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK_NE(socket_, INVALID_SOCKET); |
| DCHECK(!waiting_write_); |
| CHECK(write_callback_.is_null()); |
| DCHECK_GT(buf_len, 0); |
| DCHECK(!core_->write_iobuffer_.get()); |
| |
| WSABUF write_buffer; |
| write_buffer.len = buf_len; |
| write_buffer.buf = buf->data(); |
| |
| // TODO(wtc): Remove the assertion after enough testing. |
| AssertEventNotSignaled(core_->write_overlapped_.hEvent); |
| DWORD num; |
| int rv = WSASend(socket_, &write_buffer, 1, &num, 0, |
| &core_->write_overlapped_, NULL); |
| int os_error = WSAGetLastError(); |
| if (rv == 0) { |
| if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) { |
| rv = static_cast<int>(num); |
| if (rv > buf_len || rv < 0) { |
| // It seems that some winsock interceptors report that more was written |
| // than was available. Treat this as an error. http://crbug.com/27870 |
| LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len |
| << " bytes, but " << rv << " bytes reported."; |
| return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; |
| } |
| net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, rv, |
| buf->data()); |
| NetworkActivityMonitor::GetInstance()->IncrementBytesSent(rv); |
| return rv; |
| } |
| } else { |
| if (os_error != WSA_IO_PENDING) { |
| int net_error = MapSystemError(os_error); |
| net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR, |
| CreateNetLogSocketErrorCallback(net_error, os_error)); |
| return net_error; |
| } |
| } |
| waiting_write_ = true; |
| write_callback_ = std::move(callback); |
| core_->write_iobuffer_ = buf; |
| core_->write_buffer_length_ = buf_len; |
| core_->WatchForWrite(); |
| return ERR_IO_PENDING; |
| } |
| |
| int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(address); |
| |
| SockaddrStorage storage; |
| if (getsockname(socket_, storage.addr, &storage.addr_len)) { |
| int os_error = WSAGetLastError(); |
| return MapSystemError(os_error); |
| } |
| if (!address->FromSockAddr(storage.addr, storage.addr_len)) |
| return ERR_ADDRESS_INVALID; |
| |
| return OK; |
| } |
| |
| int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(address); |
| if (!IsConnected()) |
| return ERR_SOCKET_NOT_CONNECTED; |
| *address = *peer_address_; |
| return OK; |
| } |
| |
| int TCPSocketWin::SetDefaultOptionsForServer() { |
| return SetExclusiveAddrUse(); |
| } |
| |
| void TCPSocketWin::SetDefaultOptionsForClient() { |
| SetTCPNoDelay(socket_, /*no_delay=*/true); |
| SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds); |
| } |
| |
| int TCPSocketWin::SetExclusiveAddrUse() { |
| // On Windows, a bound end point can be hijacked by another process by |
| // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE |
| // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the |
| // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another |
| // socket to forcibly bind to the end point until the end point is unbound. |
| // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE. |
| // MSDN: http://goo.gl/M6fjQ. |
| // |
| // Unlike on *nix, on Windows a TCP server socket can always bind to an end |
| // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not |
| // needed here. |
| // |
| // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end |
| // point in TIME_WAIT status. It does not have this effect for a TCP server |
| // socket. |
| |
| BOOL true_value = 1; |
| int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, |
| reinterpret_cast<const char*>(&true_value), |
| sizeof(true_value)); |
| if (rv < 0) |
| return MapSystemError(errno); |
| return OK; |
| } |
| |
| int TCPSocketWin::SetReceiveBufferSize(int32_t size) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| return SetSocketReceiveBufferSize(socket_, size); |
| } |
| |
| int TCPSocketWin::SetSendBufferSize(int32_t size) { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| return SetSocketSendBufferSize(socket_, size); |
| } |
| |
| bool TCPSocketWin::SetKeepAlive(bool enable, int delay) { |
| return SetTCPKeepAlive(socket_, enable, delay); |
| } |
| |
| bool TCPSocketWin::SetNoDelay(bool no_delay) { |
| return SetTCPNoDelay(socket_, no_delay) == OK; |
| } |
| |
| void TCPSocketWin::Close() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (socket_ != INVALID_SOCKET) { |
| // Only log the close event if there's actually a socket to close. |
| net_log_.AddEvent(NetLogEventType::SOCKET_CLOSED); |
| |
| // Note: don't use CancelIo to cancel pending IO because it doesn't work |
| // when there is a Winsock layered service provider. |
| |
| // In most socket implementations, closing a socket results in a graceful |
| // connection shutdown, but in Winsock we have to call shutdown explicitly. |
| // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure" |
| // at http://msdn.microsoft.com/en-us/library/ms738547.aspx |
| shutdown(socket_, SD_SEND); |
| |
| // This cancels any pending IO. |
| if (closesocket(socket_) < 0) |
| PLOG(ERROR) << "closesocket"; |
| socket_ = INVALID_SOCKET; |
| } |
| |
| if (!accept_callback_.is_null()) { |
| accept_watcher_.StopWatching(); |
| accept_socket_ = nullptr; |
| accept_address_ = nullptr; |
| accept_callback_.Reset(); |
| } |
| |
| if (accept_event_) { |
| WSACloseEvent(accept_event_); |
| accept_event_ = WSA_INVALID_EVENT; |
| } |
| |
| if (core_.get()) { |
| core_->Detach(); |
| core_ = nullptr; |
| |
| // |core_| may still exist and own a reference to itself, if there's a |
| // pending write. It has to stay alive until the operation completes, even |
| // when the socket is closed. This is not the case for reads. |
| } |
| |
| waiting_connect_ = false; |
| waiting_read_ = false; |
| waiting_write_ = false; |
| |
| read_callback_.Reset(); |
| read_if_ready_callback_.Reset(); |
| write_callback_.Reset(); |
| peer_address_.reset(); |
| connect_os_error_ = 0; |
| } |
| |
| void TCPSocketWin::DetachFromThread() { |
| DETACH_FROM_THREAD(thread_checker_); |
| } |
| |
| void TCPSocketWin::StartLoggingMultipleConnectAttempts( |
| const AddressList& addresses) { |
| if (!logging_multiple_connect_attempts_) { |
| logging_multiple_connect_attempts_ = true; |
| LogConnectBegin(addresses); |
| } else { |
| NOTREACHED(); |
| } |
| } |
| |
| void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) { |
| if (logging_multiple_connect_attempts_) { |
| LogConnectEnd(net_error); |
| logging_multiple_connect_attempts_ = false; |
| } else { |
| NOTREACHED(); |
| } |
| } |
| |
| SocketDescriptor TCPSocketWin::ReleaseSocketDescriptorForTesting() { |
| SocketDescriptor socket_descriptor = socket_; |
| socket_ = INVALID_SOCKET; |
| Close(); |
| return socket_descriptor; |
| } |
| |
| SocketDescriptor TCPSocketWin::SocketDescriptorForTesting() const { |
| return socket_; |
| } |
| |
| int TCPSocketWin::AcceptInternal(std::unique_ptr<TCPSocketWin>* socket, |
| IPEndPoint* address) { |
| SockaddrStorage storage; |
| int new_socket = accept(socket_, storage.addr, &storage.addr_len); |
| int os_error = WSAGetLastError(); |
| if (new_socket < 0) { |
| int net_error = MapSystemError(os_error); |
| if (net_error != ERR_IO_PENDING) |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error); |
| return net_error; |
| } |
| |
| IPEndPoint ip_end_point; |
| if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) { |
| NOTREACHED(); |
| if (closesocket(new_socket) < 0) |
| PLOG(ERROR) << "closesocket"; |
| int net_error = ERR_ADDRESS_INVALID; |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, net_error); |
| return net_error; |
| } |
| std::unique_ptr<TCPSocketWin> tcp_socket( |
| new TCPSocketWin(NULL, net_log_.net_log(), net_log_.source())); |
| int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point); |
| if (adopt_result != OK) { |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_ACCEPT, |
| adopt_result); |
| return adopt_result; |
| } |
| *socket = std::move(tcp_socket); |
| *address = ip_end_point; |
| net_log_.EndEvent(NetLogEventType::TCP_ACCEPT, |
| CreateNetLogIPEndPointCallback(&ip_end_point)); |
| return OK; |
| } |
| |
| void TCPSocketWin::OnObjectSignaled(HANDLE object) { |
| WSANETWORKEVENTS ev; |
| if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) { |
| PLOG(ERROR) << "WSAEnumNetworkEvents()"; |
| return; |
| } |
| |
| if (ev.lNetworkEvents & FD_ACCEPT) { |
| int result = AcceptInternal(accept_socket_, accept_address_); |
| if (result != ERR_IO_PENDING) { |
| accept_socket_ = NULL; |
| accept_address_ = NULL; |
| std::move(accept_callback_).Run(result); |
| } |
| } else { |
| // This happens when a client opens a connection and closes it before we |
| // have a chance to accept it. |
| DCHECK(ev.lNetworkEvents == 0); |
| |
| // Start watching the next FD_ACCEPT event. |
| WSAEventSelect(socket_, accept_event_, FD_ACCEPT); |
| accept_watcher_.StartWatchingOnce(accept_event_, this); |
| } |
| } |
| |
| int TCPSocketWin::DoConnect() { |
| DCHECK_EQ(connect_os_error_, 0); |
| DCHECK(!core_.get()); |
| |
| net_log_.BeginEvent(NetLogEventType::TCP_CONNECT_ATTEMPT, |
| CreateNetLogIPEndPointCallback(peer_address_.get())); |
| |
| core_ = new Core(this); |
| |
| // WSAEventSelect sets the socket to non-blocking mode as a side effect. |
| // Our connect() and recv() calls require that the socket be non-blocking. |
| WSAEventSelect(socket_, core_->read_event_, FD_CONNECT); |
| |
| SockaddrStorage storage; |
| if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len)) |
| return ERR_ADDRESS_INVALID; |
| |
| if (!connect(socket_, storage.addr, storage.addr_len)) { |
| // Connected without waiting! |
| // |
| // The MSDN page for connect says: |
| // With a nonblocking socket, the connection attempt cannot be completed |
| // immediately. In this case, connect will return SOCKET_ERROR, and |
| // WSAGetLastError will return WSAEWOULDBLOCK. |
| // which implies that for a nonblocking socket, connect never returns 0. |
| // It's not documented whether the event object will be signaled or not |
| // if connect does return 0. So the code below is essentially dead code |
| // and we don't know if it's correct. |
| NOTREACHED(); |
| |
| if (ResetEventIfSignaled(core_->read_event_)) |
| return OK; |
| } else { |
| int os_error = WSAGetLastError(); |
| if (os_error != WSAEWOULDBLOCK) { |
| LOG(ERROR) << "connect failed: " << os_error; |
| connect_os_error_ = os_error; |
| int rv = MapConnectError(os_error); |
| CHECK_NE(ERR_IO_PENDING, rv); |
| return rv; |
| } |
| } |
| |
| core_->WatchForRead(); |
| return ERR_IO_PENDING; |
| } |
| |
| void TCPSocketWin::DoConnectComplete(int result) { |
| // Log the end of this attempt (and any OS error it threw). |
| int os_error = connect_os_error_; |
| connect_os_error_ = 0; |
| if (result != OK) { |
| net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT, |
| NetLog::IntCallback("os_error", os_error)); |
| } else { |
| net_log_.EndEvent(NetLogEventType::TCP_CONNECT_ATTEMPT); |
| } |
| |
| if (!logging_multiple_connect_attempts_) |
| LogConnectEnd(result); |
| } |
| |
| void TCPSocketWin::LogConnectBegin(const AddressList& addresses) { |
| net_log_.BeginEvent(NetLogEventType::TCP_CONNECT, |
| addresses.CreateNetLogCallback()); |
| } |
| |
| void TCPSocketWin::LogConnectEnd(int net_error) { |
| if (net_error != OK) { |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, net_error); |
| return; |
| } |
| |
| struct sockaddr_storage source_address; |
| socklen_t addrlen = sizeof(source_address); |
| int rv = getsockname( |
| socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen); |
| int os_error = WSAGetLastError(); |
| if (rv != 0) { |
| LOG(ERROR) << "getsockname() [rv: " << rv << "] error: " << os_error; |
| NOTREACHED(); |
| net_log_.EndEventWithNetErrorCode(NetLogEventType::TCP_CONNECT, rv); |
| return; |
| } |
| |
| net_log_.EndEvent( |
| NetLogEventType::TCP_CONNECT, |
| CreateNetLogSourceAddressCallback( |
| reinterpret_cast<const struct sockaddr*>(&source_address), |
| sizeof(source_address))); |
| } |
| |
| void TCPSocketWin::RetryRead(int rv) { |
| DCHECK(core_->read_iobuffer_); |
| |
| if (rv == OK) { |
| // base::Unretained() is safe because RetryRead() won't be called when |
| // |this| is gone. |
| rv = ReadIfReady( |
| core_->read_iobuffer_.get(), core_->read_buffer_length_, |
| base::Bind(&TCPSocketWin::RetryRead, base::Unretained(this))); |
| if (rv == ERR_IO_PENDING) |
| return; |
| } |
| core_->read_iobuffer_ = nullptr; |
| core_->read_buffer_length_ = 0; |
| std::move(read_callback_).Run(rv); |
| } |
| |
| void TCPSocketWin::DidCompleteConnect() { |
| DCHECK(waiting_connect_); |
| DCHECK(!read_callback_.is_null()); |
| int result; |
| |
| WSANETWORKEVENTS events; |
| int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &events); |
| int os_error = WSAGetLastError(); |
| if (rv == SOCKET_ERROR) { |
| NOTREACHED(); |
| result = MapSystemError(os_error); |
| } else if (events.lNetworkEvents & FD_CONNECT) { |
| os_error = events.iErrorCode[FD_CONNECT_BIT]; |
| result = MapConnectError(os_error); |
| } else { |
| NOTREACHED(); |
| result = ERR_UNEXPECTED; |
| } |
| |
| connect_os_error_ = os_error; |
| DoConnectComplete(result); |
| waiting_connect_ = false; |
| |
| DCHECK_NE(result, ERR_IO_PENDING); |
| std::move(read_callback_).Run(result); |
| } |
| |
| void TCPSocketWin::DidCompleteWrite() { |
| DCHECK(waiting_write_); |
| DCHECK(!write_callback_.is_null()); |
| |
| DWORD num_bytes, flags; |
| BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_, |
| &num_bytes, FALSE, &flags); |
| int os_error = WSAGetLastError(); |
| WSAResetEvent(core_->write_overlapped_.hEvent); |
| waiting_write_ = false; |
| int rv; |
| if (!ok) { |
| rv = MapSystemError(os_error); |
| net_log_.AddEvent(NetLogEventType::SOCKET_WRITE_ERROR, |
| CreateNetLogSocketErrorCallback(rv, os_error)); |
| } else { |
| rv = static_cast<int>(num_bytes); |
| if (rv > core_->write_buffer_length_ || rv < 0) { |
| // It seems that some winsock interceptors report that more was written |
| // than was available. Treat this as an error. http://crbug.com/27870 |
| LOG(ERROR) << "Detected broken LSP: Asked to write " |
| << core_->write_buffer_length_ << " bytes, but " << rv |
| << " bytes reported."; |
| rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; |
| } else { |
| net_log_.AddByteTransferEvent(NetLogEventType::SOCKET_BYTES_SENT, |
| num_bytes, core_->write_iobuffer_->data()); |
| NetworkActivityMonitor::GetInstance()->IncrementBytesSent(num_bytes); |
| } |
| } |
| |
| core_->write_iobuffer_ = NULL; |
| |
| DCHECK_NE(rv, ERR_IO_PENDING); |
| std::move(write_callback_).Run(rv); |
| } |
| |
| void TCPSocketWin::DidSignalRead() { |
| DCHECK(waiting_read_); |
| DCHECK(!read_if_ready_callback_.is_null()); |
| |
| int os_error = 0; |
| WSANETWORKEVENTS network_events; |
| int rv = WSAEnumNetworkEvents(socket_, core_->read_event_, &network_events); |
| os_error = WSAGetLastError(); |
| |
| if (rv == SOCKET_ERROR) { |
| rv = MapSystemError(os_error); |
| } else if (network_events.lNetworkEvents) { |
| DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0); |
| // If network_events.lNetworkEvents is FD_CLOSE and |
| // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful |
| // connection closure. It is tempting to directly set rv to 0 in |
| // this case, but the MSDN pages for WSAEventSelect and |
| // WSAAsyncSelect recommend we still call RetryRead(): |
| // FD_CLOSE should only be posted after all data is read from a |
| // socket, but an application should check for remaining data upon |
| // receipt of FD_CLOSE to avoid any possibility of losing data. |
| // |
| // If network_events.iErrorCode[FD_READ_BIT] or |
| // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call |
| // RetryRead() because recv() reports a more accurate error code |
| // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was |
| // reset. |
| rv = OK; |
| } else { |
| // This may happen because Read() may succeed synchronously and |
| // consume all the received data without resetting the event object. |
| core_->WatchForRead(); |
| return; |
| } |
| |
| DCHECK_NE(rv, ERR_IO_PENDING); |
| waiting_read_ = false; |
| std::move(read_if_ready_callback_).Run(rv); |
| } |
| |
| bool TCPSocketWin::GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const { |
| DCHECK(out_rtt); |
| // TODO(bmcquade): Consider implementing using |
| // GetPerTcpConnectionEStats/GetPerTcp6ConnectionEStats. |
| return false; |
| } |
| |
| void TCPSocketWin::ApplySocketTag(const SocketTag& tag) { |
| // Windows does not support any specific SocketTags so fail if any non-default |
| // tag is applied. |
| CHECK(tag == SocketTag()); |
| } |
| |
| } // namespace net |