| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "gpu/command_buffer/common/sync_token.h" |
| #include "gpu/command_buffer/service/sync_point_manager.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| #define SHADER(Src) #Src |
| |
| namespace gpu { |
| |
| class GLFenceSyncTest : public testing::Test { |
| protected: |
| void SetUp() override { |
| sync_point_manager_.reset(new SyncPointManager()); |
| |
| GLManager::Options options; |
| options.sync_point_manager = sync_point_manager_.get(); |
| gl1_.Initialize(options); |
| gl2_.Initialize(options); |
| } |
| |
| void TearDown() override { |
| gl2_.Destroy(); |
| gl1_.Destroy(); |
| |
| sync_point_manager_.reset(); |
| } |
| |
| std::unique_ptr<SyncPointManager> sync_point_manager_; |
| GLManager gl1_; |
| GLManager gl2_; |
| }; |
| |
| TEST_F(GLFenceSyncTest, SimpleReleaseWait) { |
| gl1_.MakeCurrent(); |
| |
| SyncToken sync_token; |
| glFlush(); |
| glGenSyncTokenCHROMIUM(sync_token.GetData()); |
| ASSERT_TRUE(GL_NO_ERROR == glGetError()); |
| |
| // Make sure it is actually released. |
| EXPECT_TRUE(sync_point_manager_->IsSyncTokenReleased(sync_token)); |
| |
| gl2_.MakeCurrent(); |
| glWaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
| glFinish(); |
| } |
| |
| static void TestCallback(int* storage, int assign) { |
| *storage = assign; |
| } |
| |
| TEST_F(GLFenceSyncTest, SimpleReleaseSignal) { |
| gl1_.MakeCurrent(); |
| |
| // Pause the command buffer so the fence sync does not immediately trigger. |
| gl1_.SetCommandsPaused(true); |
| |
| SyncToken sync_token; |
| glGenUnverifiedSyncTokenCHROMIUM(sync_token.GetData()); |
| glFlush(); |
| ASSERT_TRUE(sync_token.HasData()); |
| |
| gl2_.MakeCurrent(); |
| int callback_called = 0; |
| gl2_.SignalSyncToken(sync_token, |
| base::Bind(TestCallback, &callback_called, 1)); |
| |
| gl1_.MakeCurrent(); |
| EXPECT_EQ(0, callback_called); |
| |
| gl1_.SetCommandsPaused(false); |
| glFinish(); |
| |
| EXPECT_EQ(1, callback_called); |
| } |
| |
| } // namespace gpu |