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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_BROWSER_API_AUDIO_AUDIO_SERVICE_H_
#define EXTENSIONS_BROWSER_API_AUDIO_AUDIO_SERVICE_H_
#include <memory>
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "extensions/common/api/audio.h"
namespace extensions {
using OutputInfo = std::vector<api::audio::OutputDeviceInfo>;
using InputInfo = std::vector<api::audio::InputDeviceInfo>;
using DeviceIdList = std::vector<std::string>;
using DeviceInfoList = std::vector<api::audio::AudioDeviceInfo>;
class AudioDeviceIdCalculator;
class AudioService {
public:
class Observer {
public:
// Called when anything changes to the audio device configuration.
virtual void OnDeviceChanged() = 0;
// Called when the sound level of an active audio device changes.
virtual void OnLevelChanged(const std::string& id, int level) = 0;
// Called when the mute state of audio input/output changes.
virtual void OnMuteChanged(bool is_input, bool is_muted) = 0;
// Called when the audio devices change, either new devices being added, or
// existing devices being removed.
virtual void OnDevicesChanged(const DeviceInfoList&) = 0;
protected:
virtual ~Observer() {}
};
// Creates a platform-specific AudioService instance.
static AudioService* CreateInstance(AudioDeviceIdCalculator* id_calculator);
virtual ~AudioService() {}
// Called by listeners to this service to add/remove themselves as observers.
virtual void AddObserver(Observer* observer) = 0;
virtual void RemoveObserver(Observer* observer) = 0;
// Start to query audio device information. Should be called on UI thread.
// Populates |output_info_out| and |input_info_out| with the results.
// Returns true on success.
// DEPRECATED: Use |GetDevices| instead.
virtual bool GetInfo(OutputInfo* output_info_out,
InputInfo* input_info_out) = 0;
// Retrieves list of audio devices that satisfy |filter|. Populates
// |devices_out| with retrieved devices.
// If |filter->is_active| is set, |devices_out| will contain only devices
// whose is-active state matches |filter->is_active| value.
// If |filter->stream_types| is set, |devices_out| will contain only devices
// whose stream type (INPUT for input devices, OUTPUT for output devices) is
// contained in |filter->stream_types|.
// Returns whether the list of devices was successfully retrieved.
virtual bool GetDevices(const api::audio::DeviceFilter* filter,
DeviceInfoList* devices_out) = 0;
// Sets set of active inputs to devices defined by IDs in |input_devices|,
// and set of active outputs to devices defined by IDs in |output_devices|.
// If either of |input_devices| or |output_devices| is not set, associated
// set of active devices will remain unchanged.
// If either list is empty, all active devices of associated type will be
// deactivated.
// Returns whether the operation succeeded - on failure there will be no
// changes to active devices.
// Note that device ID lists should contain only existing device ID of
// appropriate type in order for the method to succeed.
virtual bool SetActiveDeviceLists(
const std::unique_ptr<DeviceIdList>& input_devices,
const std::unique_ptr<DeviceIdList>& output_devives) = 0;
// Sets the active devices to the devices specified by |device_list|.
// It can pass in the "complete" active device list of either input
// devices, or output devices, or both. If only input devices are passed in,
// it will only change the input devices' active status, output devices will
// NOT be changed; similarly for the case if only output devices are passed.
// If the devices specified in |new_active_ids| are already active, they will
// remain active. Otherwise, the old active devices will be de-activated
// before we activate the new devices with the same type(input/output).
virtual void SetActiveDevices(const DeviceIdList& device_list) = 0;
// Set the sound level properties (volume or gain) of a device.
virtual bool SetDeviceSoundLevel(const std::string& device_id,
int volume,
int gain) = 0;
// Sets the mute property of a device.
virtual bool SetMuteForDevice(const std::string& device_id, bool value) = 0;
// Sets mute property for audio input (if |is_input| is true) or output (if
// |is_input| is false).
virtual bool SetMute(bool is_input, bool value) = 0;
// Gets mute property for audio input (if |is_input| is true) or output (if
// |is_input| is false).
// The mute value is returned via |mute| argument.
// The method returns whether the value was successfully fetched.
virtual bool GetMute(bool is_input, bool* mute) = 0;
protected:
AudioService() {}
private:
DISALLOW_COPY_AND_ASSIGN(AudioService);
};
} // namespace extensions
#endif // EXTENSIONS_BROWSER_API_AUDIO_AUDIO_SERVICE_H_