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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_UI_VIEWS_TOUCHUI_TOUCH_SELECTION_CONTROLLER_IMPL_H_
#define UI_UI_VIEWS_TOUCHUI_TOUCH_SELECTION_CONTROLLER_IMPL_H_
#include "base/macros.h"
#include "base/timer/timer.h"
#include "ui/base/touch/touch_editing_controller.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/selection_bound.h"
#include "ui/touch_selection/touch_selection_menu_runner.h"
#include "ui/views/view.h"
#include "ui/views/views_export.h"
#include "ui/views/widget/widget_observer.h"
namespace views {
class WidgetDelegateView;
namespace test {
class WidgetTestInteractive;
}
// Touch specific implementation of TouchEditingControllerDeprecated.
// Responsible for displaying selection handles and menu elements relevant in a
// touch interface.
class VIEWS_EXPORT TouchSelectionControllerImpl
: public ui::TouchEditingControllerDeprecated,
public ui::TouchSelectionMenuClient,
public WidgetObserver,
public ui::EventHandler {
public:
class EditingHandleView;
// Use TextSelectionController::create().
explicit TouchSelectionControllerImpl(
ui::TouchEditable* client_view);
~TouchSelectionControllerImpl() override;
// TextSelectionController.
void SelectionChanged() override;
bool IsHandleDragInProgress() override;
void HideHandles(bool quick) override;
private:
friend class TouchSelectionControllerImplTest;
friend class test::WidgetTestInteractive;
void SetDraggingHandle(EditingHandleView* handle);
// Callback to inform the client view that the selection handle has been
// dragged, hence selection may need to be updated. |drag_pos| is the new
// position for the edge of the selection corresponding to |dragging_handle_|,
// specified in handle's coordinates
void SelectionHandleDragged(const gfx::Point& drag_pos);
// Convenience method to convert a point from a selection handle's coordinate
// system to that of the client view.
void ConvertPointToClientView(EditingHandleView* source, gfx::Point* point);
// Convenience method to set a handle's selection bound and hide it if it is
// located out of client view.
void SetHandleBound(EditingHandleView* handle,
const gfx::SelectionBound& bound,
const gfx::SelectionBound& bound_in_screen);
// Checks if handle should be shown for selection bound.
// |bound| should be the clipped version of the selection bound.
bool ShouldShowHandleFor(const gfx::SelectionBound& bound) const;
// Overridden from ui::TouchSelectionMenuClient.
bool IsCommandIdEnabled(int command_id) const override;
void ExecuteCommand(int command_id, int event_flags) override;
void RunContextMenu() override;
// Overridden from WidgetObserver. We will observe the widget backing the
// |client_view_| so that when its moved/resized, we can update the selection
// handles appropriately.
void OnWidgetClosing(Widget* widget) override;
void OnWidgetBoundsChanged(Widget* widget,
const gfx::Rect& new_bounds) override;
// Overriden from ui::EventHandler.
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnScrollEvent(ui::ScrollEvent* event) override;
// Time to show quick menu.
void QuickMenuTimerFired();
void StartQuickMenuTimer();
// Convenience method to update the position/visibility of the quick menu.
void UpdateQuickMenu();
// Convenience method for hiding quick menu.
void HideQuickMenu();
// Convenience method to calculate anchor rect for quick menu, in screen
// coordinates.
gfx::Rect GetQuickMenuAnchorRect() const;
// Convenience methods for testing.
gfx::NativeView GetCursorHandleNativeView();
gfx::SelectionBound::Type GetSelectionHandle1Type();
gfx::Rect GetSelectionHandle1Bounds();
gfx::Rect GetSelectionHandle2Bounds();
gfx::Rect GetCursorHandleBounds();
bool IsSelectionHandle1Visible();
bool IsSelectionHandle2Visible();
bool IsCursorHandleVisible();
gfx::Rect GetExpectedHandleBounds(const gfx::SelectionBound& bound);
views::WidgetDelegateView* GetHandle1View();
views::WidgetDelegateView* GetHandle2View();
ui::TouchEditable* client_view_;
Widget* client_widget_;
std::unique_ptr<EditingHandleView> selection_handle_1_;
std::unique_ptr<EditingHandleView> selection_handle_2_;
std::unique_ptr<EditingHandleView> cursor_handle_;
bool command_executed_;
base::TimeTicks selection_start_time_;
// Timer to trigger quick menu (Quick menu is not shown if the selection
// handles are being updated. It appears only when the handles are stationary
// for a certain amount of time).
base::OneShotTimer quick_menu_timer_;
// Pointer to the SelectionHandleView being dragged during a drag session.
EditingHandleView* dragging_handle_;
// In cursor mode, the two selection bounds are the same and correspond to
// |cursor_handle_|; otherwise, they correspond to |selection_handle_1_| and
// |selection_handle_2_|, respectively. These values should be used when
// selection bounds needed rather than position of handles which might be
// invalid when handles are hidden.
gfx::SelectionBound selection_bound_1_;
gfx::SelectionBound selection_bound_2_;
// Selection bounds, clipped to client view's boundaries.
gfx::SelectionBound selection_bound_1_clipped_;
gfx::SelectionBound selection_bound_2_clipped_;
DISALLOW_COPY_AND_ASSIGN(TouchSelectionControllerImpl);
};
} // namespace views
#endif // UI_UI_VIEWS_TOUCHUI_TOUCH_SELECTION_CONTROLLER_IMPL_H_