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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// A fake implementation of AudioInputStream, useful for testing purpose.
#ifndef MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_
#define MEDIA_AUDIO_FAKE_AUDIO_INOUT_STREAM_H_
#include <vector>
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "base/thread.h"
#include "base/time.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_parameters.h"
class FakeAudioInputStream :
public AudioInputStream,
public base::RefCountedThreadSafe<FakeAudioInputStream> {
public:
static AudioInputStream* MakeFakeStream(AudioParameters params,
int samples_per_packet);
virtual bool Open();
virtual void Start(AudioInputCallback* callback);
virtual void Stop();
virtual void Close();
private:
// Give RefCountedThreadSafe access our destructor.
friend class base::RefCountedThreadSafe<FakeAudioInputStream>;
FakeAudioInputStream(AudioParameters params, int samples_per_packet);
virtual ~FakeAudioInputStream() {}
void DoCallback();
AudioInputCallback* callback_;
scoped_array<uint8> buffer_;
int buffer_size_;
base::Thread thread_;
base::Time last_callback_time_;
int callback_interval_ms_;
DISALLOW_COPY_AND_ASSIGN(FakeAudioInputStream);
};
#endif // MEDIA_AUDIO_FAKE_AUDIO_INPUT_STREAM_H_