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// Copyright (c) 2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef IPC_IPC_CHANNEL_POSIX_H_
#define IPC_IPC_CHANNEL_POSIX_H_
#pragma once
#include "ipc/ipc_channel.h"
#include <sys/socket.h> // for CMSG macros
#include <queue>
#include <string>
#include <vector>
#include "base/message_loop.h"
#include "ipc/file_descriptor_set_posix.h"
namespace IPC {
// Store that channel name |name| is available via socket |socket|.
// Used when the channel has been precreated by another process on
// our behalf and they've just shipped us the socket.
void AddChannelSocket(const std::string& name, int socket);
// Remove the channel name mapping, and close the corresponding socket.
void RemoveAndCloseChannelSocket(const std::string& name);
// Returns true if a channel named |name| is available.
bool ChannelSocketExists(const std::string& name);
// Construct a socket pair appropriate for IPC: UNIX domain, nonblocking.
// Returns false on error.
bool SocketPair(int* fd1, int* fd2);
// An implementation of ChannelImpl for POSIX systems that works via
// socketpairs. See the .cc file for an overview of the implementation.
class Channel::ChannelImpl : public MessageLoopForIO::Watcher {
public:
// Mirror methods of Channel, see ipc_channel.h for description.
ChannelImpl(const std::string& channel_id, Mode mode, Listener* listener);
~ChannelImpl();
bool Connect();
void Close();
void set_listener(Listener* listener) { listener_ = listener; }
bool Send(Message* message);
int GetClientFileDescriptor() const;
private:
bool CreatePipe(const std::string& channel_id, Mode mode);
bool ProcessIncomingMessages();
bool ProcessOutgoingMessages();
// MessageLoopForIO::Watcher implementation.
virtual void OnFileCanReadWithoutBlocking(int fd);
virtual void OnFileCanWriteWithoutBlocking(int fd);
Mode mode_;
// After accepting one client connection on our server socket we want to
// stop listening.
MessageLoopForIO::FileDescriptorWatcher server_listen_connection_watcher_;
MessageLoopForIO::FileDescriptorWatcher read_watcher_;
MessageLoopForIO::FileDescriptorWatcher write_watcher_;
// Indicates whether we're currently blocked waiting for a write to complete.
bool is_blocked_on_write_;
// If sending a message blocks then we use this variable
// to keep track of where we are.
size_t message_send_bytes_written_;
// If the kTestingChannelID flag is specified, we use a FIFO instead of
// a socketpair().
bool uses_fifo_;
// File descriptor we're listening on for new connections in the FIFO case;
// unused otherwise.
int server_listen_pipe_;
// The pipe used for communication.
int pipe_;
// For a server, the client end of our socketpair() -- the other end of our
// pipe_ that is passed to the client.
int client_pipe_;
#if !defined(OS_MACOSX)
// Linux/BSD use a dedicated socketpair() for passing file descriptors.
int fd_pipe_;
int remote_fd_pipe_;
#endif
// The "name" of our pipe. On Windows this is the global identifier for
// the pipe. On POSIX it's used as a key in a local map of file descriptors.
std::string pipe_name_;
Listener* listener_;
// Messages to be sent are queued here.
std::queue<Message*> output_queue_;
// We read from the pipe into this buffer
char input_buf_[Channel::kReadBufferSize];
enum {
// We assume a worst case: kReadBufferSize bytes of messages, where each
// message has no payload and a full complement of descriptors.
MAX_READ_FDS = (Channel::kReadBufferSize / sizeof(IPC::Message::Header)) *
FileDescriptorSet::MAX_DESCRIPTORS_PER_MESSAGE,
};
// This is a control message buffer large enough to hold kMaxReadFDs
#if defined(OS_MACOSX)
// TODO(agl): OSX appears to have non-constant CMSG macros!
char input_cmsg_buf_[1024];
#else
char input_cmsg_buf_[CMSG_SPACE(sizeof(int) * MAX_READ_FDS)];
#endif
// Large messages that span multiple pipe buffers, get built-up using
// this buffer.
std::string input_overflow_buf_;
std::vector<int> input_overflow_fds_;
// In server-mode, we have to wait for the client to connect before we
// can begin reading. We make use of the input_state_ when performing
// the connect operation in overlapped mode.
bool waiting_connect_;
ScopedRunnableMethodFactory<ChannelImpl> factory_;
DISALLOW_COPY_AND_ASSIGN(ChannelImpl);
};
} // namespace IPC
#endif // IPC_IPC_CHANNEL_POSIX_H_