blob: fd9f5209be5a88c107a18de85cb63edfd4c6c649 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ANDROID_COMPOSITOR_SCENE_LAYER_SCENE_LAYER_H_
#define CHROME_BROWSER_ANDROID_COMPOSITOR_SCENE_LAYER_SCENE_LAYER_H_
#include <jni.h>
#include "base/android/jni_weak_ref.h"
#include "base/android/scoped_java_ref.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "cc/layers/layer.h"
#include "third_party/skia/include/core/SkColor.h"
namespace android {
// A native-side, cc::Layer based representation of how a scene should be drawn.
// Basically, this is a wrapper around cc::Layer and bridge with its Java
// counterpart.
class SceneLayer {
public:
static SceneLayer* FromJavaObject(JNIEnv* env, jobject jobj);
// Create SceneLayer and creates an empty cc::Layer.
SceneLayer(JNIEnv* env, jobject jobj);
// Create SceneLayer with the already-instantiated |layer|.
SceneLayer(JNIEnv* env, jobject jobj, scoped_refptr<cc::Layer> layer);
virtual ~SceneLayer();
// Notifies that this scene layer is about to be detached from its parent.
// TODO(changwan): check if we can remove this.
virtual void OnDetach();
// Java SceneLayer can use this method to destroy its native-side counterpart.
virtual void Destroy(JNIEnv* env,
const base::android::JavaParamRef<jobject>& jobj);
// Returns cc::Layer object that this SceneLayer contains.
scoped_refptr<cc::Layer> layer() { return layer_; }
// Returns whether we should show background when we draw this SceneLayer.
virtual bool ShouldShowBackground();
// Returns the background color if it is needed.
virtual SkColor GetBackgroundColor();
protected:
JavaObjectWeakGlobalRef weak_java_scene_layer_;
scoped_refptr<cc::Layer> layer_;
private:
DISALLOW_COPY_AND_ASSIGN(SceneLayer);
};
} // namespace android
#endif // CHROME_BROWSER_ANDROID_COMPOSITOR_SCENE_LAYER_SCENE_LAYER_H_