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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/frame_rate_estimator.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
namespace cc {
namespace {
constexpr auto kInputPriorityDelay = base::Milliseconds(250);
} // namespace
FrameRateEstimator::FrameRateEstimator(base::SequencedTaskRunner* task_runner)
: notifier_(
task_runner,
base::BindRepeating(&FrameRateEstimator::OnExitInputPriorityMode,
base::Unretained(this)),
kInputPriorityDelay) {}
FrameRateEstimator::~FrameRateEstimator() = default;
void FrameRateEstimator::SetFrameEstimationEnabled(bool enabled) {
if (enabled == frame_rate_estimation_enabled_)
return;
frame_rate_estimation_enabled_ = enabled;
last_draw_time_ = base::TimeTicks();
num_of_consecutive_frames_with_min_delta_ = 0u;
}
void FrameRateEstimator::WillDraw(base::TimeTicks now) {
if (!frame_rate_estimation_enabled_ || input_priority_mode_)
return;
if (last_draw_time_ == base::TimeTicks()) {
last_draw_time_ = now;
return;
}
auto draw_delta = now - last_draw_time_;
last_draw_time_ = now;
// If we see that the page is animating consistently at 30 fps or more, then
// we assume that BeginFrames can not be throttled. But if the animation
// frequency is lower than that, then using a lower frame rate is permitted.
// The delta below is to account for minor offsets in frame times.
constexpr auto kFudgeDelta = base::Milliseconds(1);
constexpr auto kMinDelta =
(viz::BeginFrameArgs::DefaultInterval() * 2) - kFudgeDelta;
if (draw_delta < kMinDelta)
num_of_consecutive_frames_with_min_delta_++;
else
num_of_consecutive_frames_with_min_delta_ = 0u;
}
base::TimeDelta FrameRateEstimator::GetPreferredInterval() const {
if (!frame_rate_estimation_enabled_ || input_priority_mode_)
return viz::BeginFrameArgs::MinInterval();
constexpr size_t kMinNumOfFramesWithMinDelta = 4u;
if (num_of_consecutive_frames_with_min_delta_ >= kMinNumOfFramesWithMinDelta)
return viz::BeginFrameArgs::MinInterval();
return viz::BeginFrameArgs::DefaultInterval() * 2;
}
void FrameRateEstimator::NotifyInputEvent() {
if (!frame_rate_estimation_enabled_)
return;
input_priority_mode_ = true;
notifier_.Schedule();
}
void FrameRateEstimator::OnExitInputPriorityMode() {
input_priority_mode_ = false;
last_draw_time_ = base::TimeTicks();
num_of_consecutive_frames_with_min_delta_ = 0u;
}
} // namespace cc