| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |
| #define DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |
| |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| |
| namespace device { |
| |
| class GameControllerDataFetcherMac : public GamepadDataFetcher { |
| public: |
| typedef GamepadDataFetcherFactoryImpl<GameControllerDataFetcherMac, |
| GAMEPAD_SOURCE_MAC_GC> |
| Factory; |
| |
| GameControllerDataFetcherMac(); |
| GameControllerDataFetcherMac(const GameControllerDataFetcherMac&) = delete; |
| GameControllerDataFetcherMac& operator=(const GameControllerDataFetcherMac&) = |
| delete; |
| ~GameControllerDataFetcherMac() override; |
| |
| // GamepadDataFetcher implementation. |
| GamepadSource source() override; |
| void GetGamepadData(bool devices_changed_hint) override; |
| |
| private: |
| int NextUnusedPlayerIndex(); |
| |
| bool connected_[Gamepads::kItemsLengthCap]; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ |