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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_
#define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_
#include <memory>
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/gamepad_provider.h"
namespace device {
class GamepadDataFetcherFactory;
class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherManager {
public:
~GamepadDataFetcherManager();
// Returns the GamepadDataFetcherManager singleton.
static GamepadDataFetcherManager* GetInstance();
void AddFactory(GamepadDataFetcherFactory* factory);
void RemoveSourceFactory(GamepadSource source);
// Must be called on the providers polling thread
void InitializeProvider(GamepadProvider* provider);
void ClearProvider();
private:
GamepadDataFetcherManager();
void CreateDataFetcherFromFactory(GamepadDataFetcherFactory* factory);
void RemoveSourceDataFetcher(GamepadSource* source);
typedef std::vector<GamepadDataFetcherFactory*> FactoryVector;
FactoryVector factories_;
raw_ptr<GamepadProvider> provider_;
};
} // namespace device
#endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_