| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Define the default data fetcher that GamepadProvider will use if none is |
| // supplied. (GamepadPlatformDataFetcher). |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| |
| #include "base/compiler_specific.h" |
| #include "build/build_config.h" |
| #include "device/gamepad/gamepad_data_fetcher.h" |
| #include "device/gamepad/gamepad_data_fetcher_manager.h" |
| #include "device/gamepad/public/cpp/gamepad_features.h" |
| |
| #if BUILDFLAG(IS_ANDROID) |
| #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
| #elif BUILDFLAG(IS_WIN) |
| #include "base/win/windows_version.h" |
| #include "device/gamepad/nintendo_data_fetcher.h" |
| #include "device/gamepad/raw_input_data_fetcher_win.h" |
| #include "device/gamepad/wgi_data_fetcher_win.h" |
| #include "device/gamepad/xinput_data_fetcher_win.h" |
| #elif BUILDFLAG(IS_MAC) |
| #include "device/gamepad/game_controller_data_fetcher_mac.h" |
| #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" |
| #include "device/gamepad/nintendo_data_fetcher.h" |
| #include "device/gamepad/xbox_data_fetcher_mac.h" |
| #elif (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(USE_UDEV) |
| #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" |
| #include "device/gamepad/nintendo_data_fetcher.h" |
| #endif |
| |
| namespace device { |
| |
| void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) { |
| #if BUILDFLAG(IS_ANDROID) |
| |
| manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory()); |
| |
| #elif BUILDFLAG(IS_WIN) |
| |
| manager->AddFactory(new XInputDataFetcherWin::Factory()); |
| manager->AddFactory(new NintendoDataFetcher::Factory()); |
| manager->AddFactory(new RawInputDataFetcher::Factory()); |
| |
| // Windows.Gaming.Input is available in Windows 10.0.10240.0 and later. |
| if (base::FeatureList::IsEnabled( |
| features::kEnableWindowsGamingInputDataFetcher) && |
| base::win::GetVersion() >= base::win::Version::WIN10) { |
| manager->AddFactory(new WgiDataFetcherWin::Factory()); |
| } |
| |
| #elif BUILDFLAG(IS_MAC) |
| |
| manager->AddFactory(new GameControllerDataFetcherMac::Factory()); |
| manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory()); |
| manager->AddFactory(new NintendoDataFetcher::Factory()); |
| manager->AddFactory(new XboxDataFetcher::Factory()); |
| |
| #elif (BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)) && defined(USE_UDEV) |
| |
| manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory( |
| base::SequencedTaskRunnerHandle::Get())); |
| manager->AddFactory(new NintendoDataFetcher::Factory()); |
| |
| #endif |
| } |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |