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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_AUDIO_CAPTURER_MAC_H_
#define REMOTING_HOST_AUDIO_CAPTURER_MAC_H_
#include <AudioToolbox/AudioToolbox.h>
#include <string>
#include <vector>
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
#include "base/task/sequenced_task_runner.h"
#include "remoting/host/audio_capturer.h"
#include "remoting/host/audio_silence_detector.h"
namespace remoting {
// An AudioCapturer implementation for the Mac which uses an audio loopback
// device. The user will need to manually install and set up an audio loopback
// device such that it takes the system's audio output as its input, and routes
// its input to its output, then this capturer will be able to capture system
// audio on Mac through the loopback device.
class AudioCapturerMac : public AudioCapturer {
public:
struct AudioDeviceInfo {
// Human readable name for the device. Might not be unique.
std::string device_name;
// A unique ID for the device.
std::string device_uid;
};
// Gets information about all available audio devices.
static std::vector<AudioDeviceInfo> GetAudioDevices();
explicit AudioCapturerMac(const std::string& audio_device_uid);
~AudioCapturerMac() override;
// AudioCapturer interface.
bool Start(const PacketCapturedCallback& callback) override;
AudioCapturerMac(const AudioCapturerMac&) = delete;
AudioCapturerMac& operator=(const AudioCapturerMac&) = delete;
private:
static void HandleInputBufferOnAQThread(
void* user_data,
AudioQueueRef aq,
AudioQueueBufferRef buffer,
const AudioTimeStamp* start_time,
UInt32 num_packets,
const AudioStreamPacketDescription* packet_descs);
void HandleInputBuffer(AudioQueueRef aq, AudioQueueBufferRef buffer);
bool StartInputQueue();
void DisposeInputQueue();
// If an error occurs (err != noErr), stops capturing and disposes the input
// queue, otherwise no-op.
// Returns true if error occurs and the input queue has been disposed.
bool HandleError(OSStatus err, const char* function_name);
SEQUENCE_CHECKER(sequence_checker_);
std::string audio_device_uid_;
AudioStreamBasicDescription stream_description_;
AudioSilenceDetector silence_detector_;
PacketCapturedCallback callback_;
AudioQueueRef input_queue_ = nullptr;
bool is_started_ = false;
scoped_refptr<base::SequencedTaskRunner> caller_task_runner_;
base::WeakPtrFactory<AudioCapturerMac> weak_factory_{this};
};
} // namespace remoting
#endif // REMOTING_HOST_AUDIO_CAPTURER_MAC_H_