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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_HOST_WINDOW_H_
#define REMOTING_HOST_HOST_WINDOW_H_
#include <memory>
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
namespace remoting {
class ClientSessionControl;
class LocalInputMonitor;
class HostWindow {
public:
HostWindow(const HostWindow&) = delete;
HostWindow& operator=(const HostWindow&) = delete;
virtual ~HostWindow();
// Creates a platform-specific instance of the continue window.
static std::unique_ptr<HostWindow> CreateContinueWindow();
// Creates a platform-specific instance of the disconnect window.
static std::unique_ptr<HostWindow> CreateDisconnectWindow();
// Creates a platform-specific instance of the disconnect window which hides
// after a period of inactivity on the local desktop and shows the window when
// local input is observed.
static std::unique_ptr<HostWindow> CreateAutoHidingDisconnectWindow(
std::unique_ptr<LocalInputMonitor> local_input_monitor);
// Starts the UI state machine. |client_session_control| will be used to
// notify the caller about the local user's actions.
virtual void Start(
const base::WeakPtr<ClientSessionControl>& client_session_control) = 0;
protected:
// Let |HostWindowProxy| to call DetachFromSequence() when passing an instance
// of |HostWindow| to a different sequence.
friend class HostWindowProxy;
HostWindow() {}
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace remoting
#endif // REMOTING_HOST_HOST_WINDOW_H_