| // Copyright 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "cc/layers/ui_resource_layer_impl.h" | 
 |  | 
 | #include "base/strings/stringprintf.h" | 
 | #include "base/values.h" | 
 | #include "cc/base/math_util.h" | 
 | #include "cc/trees/layer_tree_impl.h" | 
 | #include "cc/trees/occlusion.h" | 
 | #include "components/viz/common/quads/texture_draw_quad.h" | 
 | #include "ui/gfx/geometry/rect_f.h" | 
 |  | 
 | namespace cc { | 
 |  | 
 | UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) | 
 |     : LayerImpl(tree_impl, id), | 
 |       ui_resource_id_(0), | 
 |       uv_top_left_(0.f, 0.f), | 
 |       uv_bottom_right_(1.f, 1.f) { | 
 |   vertex_opacity_[0] = 1.0f; | 
 |   vertex_opacity_[1] = 1.0f; | 
 |   vertex_opacity_[2] = 1.0f; | 
 |   vertex_opacity_[3] = 1.0f; | 
 | } | 
 |  | 
 | UIResourceLayerImpl::~UIResourceLayerImpl() = default; | 
 |  | 
 | std::unique_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl( | 
 |     LayerTreeImpl* tree_impl) { | 
 |   return UIResourceLayerImpl::Create(tree_impl, id()); | 
 | } | 
 |  | 
 | void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) { | 
 |   LayerImpl::PushPropertiesTo(layer); | 
 |   UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); | 
 |  | 
 |   layer_impl->SetUIResourceId(ui_resource_id_); | 
 |   layer_impl->SetImageBounds(image_bounds_); | 
 |   layer_impl->SetUV(uv_top_left_, uv_bottom_right_); | 
 |   layer_impl->SetVertexOpacity(vertex_opacity_); | 
 | } | 
 |  | 
 | void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) { | 
 |   if (uid == ui_resource_id_) | 
 |     return; | 
 |   ui_resource_id_ = uid; | 
 |   NoteLayerPropertyChanged(); | 
 | } | 
 |  | 
 | void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) { | 
 |   // This check imposes an ordering on the call sequence.  An UIResource must | 
 |   // exist before SetImageBounds can be called. | 
 |   DCHECK(ui_resource_id_); | 
 |  | 
 |   if (image_bounds_ == image_bounds) | 
 |     return; | 
 |  | 
 |   image_bounds_ = image_bounds; | 
 |  | 
 |   NoteLayerPropertyChanged(); | 
 | } | 
 |  | 
 | void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left, | 
 |                                 const gfx::PointF& bottom_right) { | 
 |   if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) | 
 |     return; | 
 |   uv_top_left_ = top_left; | 
 |   uv_bottom_right_ = bottom_right; | 
 |   NoteLayerPropertyChanged(); | 
 | } | 
 |  | 
 | void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) { | 
 |   if (vertex_opacity_[0] == vertex_opacity[0] && | 
 |       vertex_opacity_[1] == vertex_opacity[1] && | 
 |       vertex_opacity_[2] == vertex_opacity[2] && | 
 |       vertex_opacity_[3] == vertex_opacity[3]) | 
 |     return; | 
 |   vertex_opacity_[0] = vertex_opacity[0]; | 
 |   vertex_opacity_[1] = vertex_opacity[1]; | 
 |   vertex_opacity_[2] = vertex_opacity[2]; | 
 |   vertex_opacity_[3] = vertex_opacity[3]; | 
 |   NoteLayerPropertyChanged(); | 
 | } | 
 |  | 
 | bool UIResourceLayerImpl::WillDraw( | 
 |     DrawMode draw_mode, | 
 |     viz::ClientResourceProvider* resource_provider) { | 
 |   if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) | 
 |     return false; | 
 |   return LayerImpl::WillDraw(draw_mode, resource_provider); | 
 | } | 
 |  | 
 | void UIResourceLayerImpl::AppendQuads(viz::RenderPass* render_pass, | 
 |                                       AppendQuadsData* append_quads_data) { | 
 |   DCHECK(!bounds().IsEmpty()); | 
 |  | 
 |   viz::SharedQuadState* shared_quad_state = | 
 |       render_pass->CreateAndAppendSharedQuadState(); | 
 |  | 
 |   viz::ResourceId resource = | 
 |       ui_resource_id_ | 
 |           ? layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_) | 
 |           : 0; | 
 |   bool are_contents_opaque = | 
 |       resource ? (layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || | 
 |                   contents_opaque()) | 
 |                : false; | 
 |   PopulateSharedQuadState(shared_quad_state, are_contents_opaque); | 
 |   AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, | 
 |                         append_quads_data); | 
 |  | 
 |   if (!resource) | 
 |     return; | 
 |  | 
 |   static const bool flipped = false; | 
 |   static const bool nearest_neighbor = false; | 
 |   static const bool premultiplied_alpha = true; | 
 |  | 
 |   gfx::Rect quad_rect(bounds()); | 
 |   bool needs_blending = are_contents_opaque ? false : true; | 
 |   gfx::Rect visible_quad_rect = | 
 |       draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( | 
 |           quad_rect); | 
 |   if (visible_quad_rect.IsEmpty()) | 
 |     return; | 
 |  | 
 |   auto* quad = render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); | 
 |   quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, needs_blending, | 
 |                resource, premultiplied_alpha, uv_top_left_, uv_bottom_right_, | 
 |                SK_ColorTRANSPARENT, vertex_opacity_, flipped, nearest_neighbor, | 
 |                /*secure_output_only=*/false, gfx::ProtectedVideoType::kClear); | 
 |   ValidateQuadResources(quad); | 
 | } | 
 |  | 
 | const char* UIResourceLayerImpl::LayerTypeAsString() const { | 
 |   return "cc::UIResourceLayerImpl"; | 
 | } | 
 |  | 
 | std::unique_ptr<base::DictionaryValue> UIResourceLayerImpl::LayerAsJson() | 
 |     const { | 
 |   std::unique_ptr<base::DictionaryValue> result = LayerImpl::LayerAsJson(); | 
 |  | 
 |   result->Set("ImageBounds", MathUtil::AsValue(image_bounds_)); | 
 |  | 
 |   auto list = std::make_unique<base::ListValue>(); | 
 |   list->AppendDouble(vertex_opacity_[0]); | 
 |   list->AppendDouble(vertex_opacity_[1]); | 
 |   list->AppendDouble(vertex_opacity_[2]); | 
 |   list->AppendDouble(vertex_opacity_[3]); | 
 |   result->Set("VertexOpacity", std::move(list)); | 
 |  | 
 |   result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_)); | 
 |   result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_)); | 
 |  | 
 |   return result; | 
 | } | 
 |  | 
 | }  // namespace cc |