| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/keyboard/keyboard_controller.h" |
| |
| #include "base/bind.h" |
| #include "base/command_line.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/message_loop/message_loop.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/aura/client/focus_client.h" |
| #include "ui/aura/layout_manager.h" |
| #include "ui/aura/test/aura_test_helper.h" |
| #include "ui/aura/test/test_window_delegate.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/base/ime/dummy_text_input_client.h" |
| #include "ui/base/ime/input_method.h" |
| #include "ui/base/ime/input_method_factory.h" |
| #include "ui/base/ime/text_input_client.h" |
| #include "ui/base/ime/text_input_focus_manager.h" |
| #include "ui/base/ui_base_switches_util.h" |
| #include "ui/compositor/compositor.h" |
| #include "ui/compositor/layer_type.h" |
| #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| #include "ui/compositor/test/context_factories_for_test.h" |
| #include "ui/compositor/test/layer_animator_test_controller.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/test/event_generator.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/keyboard/keyboard_controller_observer.h" |
| #include "ui/keyboard/keyboard_controller_proxy.h" |
| #include "ui/keyboard/keyboard_util.h" |
| #include "ui/wm/core/default_activation_client.h" |
| |
| namespace keyboard { |
| namespace { |
| |
| // Steps a layer animation until it is completed. Animations must be enabled. |
| void RunAnimationForLayer(ui::Layer* layer) { |
| // Animations must be enabled for stepping to work. |
| ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(), |
| ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); |
| |
| ui::LayerAnimatorTestController controller(layer->GetAnimator()); |
| // Multiple steps are required to complete complex animations. |
| // TODO(vollick): This should not be necessary. crbug.com/154017 |
| while (controller.animator()->is_animating()) { |
| controller.StartThreadedAnimationsIfNeeded(); |
| base::TimeTicks step_time = controller.animator()->last_step_time(); |
| controller.animator()->Step(step_time + |
| base::TimeDelta::FromMilliseconds(1000)); |
| } |
| } |
| |
| // An event handler that focuses a window when it is clicked/touched on. This is |
| // used to match the focus manger behaviour in ash and views. |
| class TestFocusController : public ui::EventHandler { |
| public: |
| explicit TestFocusController(aura::Window* root) |
| : root_(root) { |
| root_->AddPreTargetHandler(this); |
| } |
| |
| ~TestFocusController() override { root_->RemovePreTargetHandler(this); } |
| |
| private: |
| // Overridden from ui::EventHandler: |
| void OnEvent(ui::Event* event) override { |
| aura::Window* target = static_cast<aura::Window*>(event->target()); |
| if (event->type() == ui::ET_MOUSE_PRESSED || |
| event->type() == ui::ET_TOUCH_PRESSED) { |
| aura::client::GetFocusClient(target)->FocusWindow(target); |
| } |
| } |
| |
| aura::Window* root_; |
| DISALLOW_COPY_AND_ASSIGN(TestFocusController); |
| }; |
| |
| class TestKeyboardControllerProxy : public KeyboardControllerProxy { |
| public: |
| TestKeyboardControllerProxy() |
| : KeyboardControllerProxy(nullptr), |
| input_method_( |
| ui::CreateInputMethod(nullptr, gfx::kNullAcceleratedWidget)) {} |
| |
| ~TestKeyboardControllerProxy() override { |
| // Destroy the window before the delegate. |
| window_.reset(); |
| } |
| |
| // Overridden from KeyboardControllerProxy: |
| bool HasKeyboardWindow() const override { return window_; } |
| aura::Window* GetKeyboardWindow() override { |
| if (!window_) { |
| window_.reset(new aura::Window(&delegate_)); |
| window_->Init(aura::WINDOW_LAYER_NOT_DRAWN); |
| window_->set_owned_by_parent(false); |
| } |
| return window_.get(); |
| } |
| ui::InputMethod* GetInputMethod() override { return input_method_.get(); } |
| void RequestAudioInput( |
| content::WebContents* web_contents, |
| const content::MediaStreamRequest& request, |
| const content::MediaResponseCallback& callback) override { |
| return; |
| } |
| void LoadSystemKeyboard() override{}; |
| void ReloadKeyboardIfNeeded() override{}; |
| |
| private: |
| scoped_ptr<aura::Window> window_; |
| aura::test::TestWindowDelegate delegate_; |
| scoped_ptr<ui::InputMethod> input_method_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy); |
| }; |
| |
| // Keeps a count of all the events a window receives. |
| class EventObserver : public ui::EventHandler { |
| public: |
| EventObserver() {} |
| ~EventObserver() override {} |
| |
| int GetEventCount(ui::EventType type) { |
| return event_counts_[type]; |
| } |
| |
| private: |
| // Overridden from ui::EventHandler: |
| void OnEvent(ui::Event* event) override { |
| ui::EventHandler::OnEvent(event); |
| event_counts_[event->type()]++; |
| } |
| |
| std::map<ui::EventType, int> event_counts_; |
| DISALLOW_COPY_AND_ASSIGN(EventObserver); |
| }; |
| |
| class KeyboardContainerObserver : public aura::WindowObserver { |
| public: |
| explicit KeyboardContainerObserver(aura::Window* window) : window_(window) { |
| window_->AddObserver(this); |
| } |
| ~KeyboardContainerObserver() override { window_->RemoveObserver(this); } |
| |
| private: |
| void OnWindowVisibilityChanged(aura::Window* window, bool visible) override { |
| if (!visible) |
| base::MessageLoop::current()->Quit(); |
| } |
| |
| aura::Window* window_; |
| |
| DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver); |
| }; |
| |
| } // namespace |
| |
| class KeyboardControllerTest : public testing::Test { |
| public: |
| KeyboardControllerTest() {} |
| ~KeyboardControllerTest() override {} |
| |
| void SetUp() override { |
| // The ContextFactory must exist before any Compositors are created. |
| bool enable_pixel_output = false; |
| ui::ContextFactory* context_factory = |
| ui::InitializeContextFactoryForTests(enable_pixel_output); |
| |
| aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_)); |
| aura_test_helper_->SetUp(context_factory); |
| new wm::DefaultActivationClient(aura_test_helper_->root_window()); |
| ui::SetUpInputMethodFactoryForTesting(); |
| if (::switches::IsTextInputFocusManagerEnabled()) |
| ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL); |
| focus_controller_.reset(new TestFocusController(root_window())); |
| proxy_ = new TestKeyboardControllerProxy(); |
| controller_.reset(new KeyboardController(proxy_)); |
| } |
| |
| void TearDown() override { |
| controller_.reset(); |
| focus_controller_.reset(); |
| if (::switches::IsTextInputFocusManagerEnabled()) |
| ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL); |
| aura_test_helper_->TearDown(); |
| ui::TerminateContextFactoryForTests(); |
| } |
| |
| aura::Window* root_window() { return aura_test_helper_->root_window(); } |
| KeyboardControllerProxy* proxy() { return proxy_; } |
| KeyboardController* controller() { return controller_.get(); } |
| |
| void ShowKeyboard() { |
| test_text_input_client_.reset( |
| new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT)); |
| SetFocus(test_text_input_client_.get()); |
| } |
| |
| protected: |
| void SetFocus(ui::TextInputClient* client) { |
| ui::InputMethod* input_method = proxy()->GetInputMethod(); |
| if (::switches::IsTextInputFocusManagerEnabled()) { |
| ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(client); |
| input_method->OnTextInputTypeChanged(client); |
| } else { |
| input_method->SetFocusedTextInputClient(client); |
| } |
| if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) { |
| input_method->ShowImeIfNeeded(); |
| if (proxy_->GetKeyboardWindow()->bounds().height() == 0) { |
| // Set initial bounds for test keyboard window. |
| proxy_->GetKeyboardWindow()->SetBounds( |
| KeyboardBoundsFromWindowBounds( |
| controller()->GetContainerWindow()->bounds(), 100)); |
| } |
| } |
| } |
| |
| bool WillHideKeyboard() { |
| return controller_->WillHideKeyboard(); |
| } |
| |
| bool ShouldEnableInsets(aura::Window* window) { |
| return controller_->ShouldEnableInsets(window); |
| } |
| |
| base::MessageLoopForUI message_loop_; |
| scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_; |
| scoped_ptr<TestFocusController> focus_controller_; |
| |
| private: |
| KeyboardControllerProxy* proxy_; |
| scoped_ptr<KeyboardController> controller_; |
| scoped_ptr<ui::TextInputClient> test_text_input_client_; |
| DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest); |
| }; |
| |
| TEST_F(KeyboardControllerTest, KeyboardSize) { |
| aura::Window* container(controller()->GetContainerWindow()); |
| aura::Window* keyboard(proxy()->GetKeyboardWindow()); |
| container->SetBounds(gfx::Rect(0, 0, 200, 100)); |
| |
| container->AddChild(keyboard); |
| const gfx::Rect& before_bounds = keyboard->bounds(); |
| // The initial keyboard should be positioned at the bottom of container and |
| // has 0 height. |
| ASSERT_EQ(gfx::Rect(0, 100, 200, 0), before_bounds); |
| |
| gfx::Rect new_bounds( |
| before_bounds.x(), before_bounds.y() - 50, |
| before_bounds.width(), 50); |
| |
| keyboard->SetBounds(new_bounds); |
| ASSERT_EQ(new_bounds, keyboard->bounds()); |
| |
| // Mock a screen rotation. |
| container->SetBounds(gfx::Rect(0, 0, 100, 200)); |
| // The above call should resize keyboard to new width while keeping the old |
| // height. |
| ASSERT_EQ(gfx::Rect(0, 150, 100, 50), keyboard->bounds()); |
| } |
| |
| // Tests that tapping/clicking inside the keyboard does not give it focus. |
| TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) { |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| aura::test::EventCountDelegate delegate; |
| scoped_ptr<aura::Window> window(new aura::Window(&delegate)); |
| window->Init(aura::WINDOW_LAYER_NOT_DRAWN); |
| window->SetBounds(root_bounds); |
| root_window()->AddChild(window.get()); |
| window->Show(); |
| window->Focus(); |
| |
| aura::Window* keyboard_container(controller()->GetContainerWindow()); |
| keyboard_container->SetBounds(root_bounds); |
| |
| root_window()->AddChild(keyboard_container); |
| keyboard_container->Show(); |
| |
| ShowKeyboard(); |
| |
| EXPECT_TRUE(window->IsVisible()); |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| EXPECT_TRUE(window->HasFocus()); |
| EXPECT_FALSE(keyboard_container->HasFocus()); |
| |
| // Click on the keyboard. Make sure the keyboard receives the event, but does |
| // not get focus. |
| EventObserver observer; |
| keyboard_container->AddPreTargetHandler(&observer); |
| |
| ui::test::EventGenerator generator(root_window()); |
| generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint()); |
| generator.ClickLeftButton(); |
| EXPECT_TRUE(window->HasFocus()); |
| EXPECT_FALSE(keyboard_container->HasFocus()); |
| EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset()); |
| EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED)); |
| EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED)); |
| |
| // Click outside of the keyboard. It should reach the window behind. |
| generator.MoveMouseTo(gfx::Point()); |
| generator.ClickLeftButton(); |
| EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset()); |
| keyboard_container->RemovePreTargetHandler(&observer); |
| } |
| |
| TEST_F(KeyboardControllerTest, EventHitTestingInContainer) { |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| aura::test::EventCountDelegate delegate; |
| scoped_ptr<aura::Window> window(new aura::Window(&delegate)); |
| window->Init(aura::WINDOW_LAYER_NOT_DRAWN); |
| window->SetBounds(root_bounds); |
| root_window()->AddChild(window.get()); |
| window->Show(); |
| window->Focus(); |
| |
| aura::Window* keyboard_container(controller()->GetContainerWindow()); |
| keyboard_container->SetBounds(root_bounds); |
| |
| root_window()->AddChild(keyboard_container); |
| keyboard_container->Show(); |
| |
| ShowKeyboard(); |
| |
| EXPECT_TRUE(window->IsVisible()); |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| EXPECT_TRUE(window->HasFocus()); |
| EXPECT_FALSE(keyboard_container->HasFocus()); |
| |
| // Make sure hit testing works correctly while the keyboard is visible. |
| aura::Window* keyboard_window = proxy()->GetKeyboardWindow(); |
| ui::EventTarget* root = root_window(); |
| ui::EventTargeter* targeter = root->GetEventTargeter(); |
| gfx::Point location = keyboard_window->bounds().CenterPoint(); |
| ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, location, location, |
| ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE); |
| EXPECT_EQ(keyboard_window, targeter->FindTargetForEvent(root, &mouse1)); |
| |
| location.set_y(keyboard_window->bounds().y() - 5); |
| ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, location, location, |
| ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE); |
| EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse2)); |
| } |
| |
| TEST_F(KeyboardControllerTest, KeyboardWindowCreation) { |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| aura::test::EventCountDelegate delegate; |
| scoped_ptr<aura::Window> window(new aura::Window(&delegate)); |
| window->Init(aura::WINDOW_LAYER_NOT_DRAWN); |
| window->SetBounds(root_bounds); |
| root_window()->AddChild(window.get()); |
| window->Show(); |
| window->Focus(); |
| |
| aura::Window* keyboard_container(controller()->GetContainerWindow()); |
| keyboard_container->SetBounds(root_bounds); |
| |
| root_window()->AddChild(keyboard_container); |
| keyboard_container->Show(); |
| |
| EXPECT_FALSE(proxy()->HasKeyboardWindow()); |
| |
| ui::EventTarget* root = root_window(); |
| ui::EventTargeter* targeter = root->GetEventTargeter(); |
| gfx::Point location(root_window()->bounds().width() / 2, |
| root_window()->bounds().height() - 10); |
| ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, location, location, |
| ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE); |
| EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse)); |
| EXPECT_FALSE(proxy()->HasKeyboardWindow()); |
| |
| EXPECT_EQ( |
| controller()->GetContainerWindow(), |
| controller()->GetContainerWindow()->GetEventHandlerForPoint(location)); |
| EXPECT_FALSE(proxy()->HasKeyboardWindow()); |
| } |
| |
| TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| |
| ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); |
| ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); |
| ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT); |
| ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); |
| ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); |
| |
| aura::Window* keyboard_container(controller()->GetContainerWindow()); |
| scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( |
| new KeyboardContainerObserver(keyboard_container)); |
| keyboard_container->SetBounds(root_bounds); |
| root_window()->AddChild(keyboard_container); |
| |
| SetFocus(&input_client_0); |
| |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| |
| SetFocus(&no_input_client_0); |
| // Keyboard should not immediately hide itself. It is delayed to avoid layout |
| // flicker when the focus of input field quickly change. |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| EXPECT_TRUE(WillHideKeyboard()); |
| // Wait for hide keyboard to finish. |
| base::MessageLoop::current()->Run(); |
| EXPECT_FALSE(keyboard_container->IsVisible()); |
| |
| SetFocus(&input_client_1); |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| |
| // Schedule to hide keyboard. |
| SetFocus(&no_input_client_1); |
| EXPECT_TRUE(WillHideKeyboard()); |
| // Cancel keyboard hide. |
| SetFocus(&input_client_2); |
| |
| EXPECT_FALSE(WillHideKeyboard()); |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| } |
| |
| // Test to prevent spurious overscroll boxes when changing tabs during keyboard |
| // hide. Refer to crbug.com/401670 for more context. |
| TEST_F(KeyboardControllerTest, CheckOverscrollInsetDuringVisibilityChange) { |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| |
| ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT); |
| ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE); |
| |
| aura::Window* keyboard_container(controller()->GetContainerWindow()); |
| keyboard_container->SetBounds(root_bounds); |
| root_window()->AddChild(keyboard_container); |
| |
| // Enable touch keyboard / overscroll mode to test insets. |
| keyboard::SetTouchKeyboardEnabled(true); |
| EXPECT_TRUE(keyboard::IsKeyboardOverscrollEnabled()); |
| |
| SetFocus(&input_client); |
| SetFocus(&no_input_client); |
| // Insets should not be enabled for new windows while keyboard is in the |
| // process of hiding when overscroll is enabled. |
| EXPECT_FALSE(ShouldEnableInsets(proxy()->GetKeyboardWindow())); |
| // Cancel keyboard hide. |
| SetFocus(&input_client); |
| // Insets should be enabled for new windows as hide was cancelled. |
| EXPECT_TRUE(ShouldEnableInsets(proxy()->GetKeyboardWindow())); |
| } |
| |
| TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) { |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| |
| ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); |
| ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); |
| ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); |
| ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); |
| |
| aura::Window* keyboard_container(controller()->GetContainerWindow()); |
| scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( |
| new KeyboardContainerObserver(keyboard_container)); |
| keyboard_container->SetBounds(root_bounds); |
| root_window()->AddChild(keyboard_container); |
| |
| SetFocus(&input_client_0); |
| |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| |
| // Lock keyboard. |
| controller()->set_lock_keyboard(true); |
| |
| SetFocus(&no_input_client_0); |
| // Keyboard should not try to hide itself as it is locked. |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| EXPECT_FALSE(WillHideKeyboard()); |
| |
| SetFocus(&input_client_1); |
| EXPECT_TRUE(keyboard_container->IsVisible()); |
| |
| // Unlock keyboard. |
| controller()->set_lock_keyboard(false); |
| |
| // Keyboard should hide when focus on no input client. |
| SetFocus(&no_input_client_1); |
| EXPECT_TRUE(WillHideKeyboard()); |
| |
| // Wait for hide keyboard to finish. |
| base::MessageLoop::current()->Run(); |
| EXPECT_FALSE(keyboard_container->IsVisible()); |
| } |
| |
| class KeyboardControllerAnimationTest : public KeyboardControllerTest, |
| public KeyboardControllerObserver { |
| public: |
| KeyboardControllerAnimationTest() {} |
| ~KeyboardControllerAnimationTest() override {} |
| |
| void SetUp() override { |
| // We cannot short-circuit animations for this test. |
| ui::ScopedAnimationDurationScaleMode test_duration_mode( |
| ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); |
| |
| KeyboardControllerTest::SetUp(); |
| |
| const gfx::Rect& root_bounds = root_window()->bounds(); |
| keyboard_container()->SetBounds(root_bounds); |
| root_window()->AddChild(keyboard_container()); |
| controller()->AddObserver(this); |
| } |
| |
| void TearDown() override { |
| controller()->RemoveObserver(this); |
| KeyboardControllerTest::TearDown(); |
| } |
| |
| protected: |
| // KeyboardControllerObserver overrides |
| void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override { |
| notified_bounds_ = new_bounds; |
| } |
| |
| const gfx::Rect& notified_bounds() { return notified_bounds_; } |
| |
| aura::Window* keyboard_container() { |
| return controller()->GetContainerWindow(); |
| } |
| |
| aura::Window* keyboard_window() { |
| return proxy()->GetKeyboardWindow(); |
| } |
| |
| private: |
| gfx::Rect notified_bounds_; |
| |
| DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest); |
| }; |
| |
| // Tests virtual keyboard has correct show and hide animation. |
| TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) { |
| ui::Layer* layer = keyboard_container()->layer(); |
| ShowKeyboard(); |
| |
| // Keyboard container and window should immediately become visible before |
| // animation starts. |
| EXPECT_TRUE(keyboard_container()->IsVisible()); |
| EXPECT_TRUE(keyboard_window()->IsVisible()); |
| float show_start_opacity = layer->opacity(); |
| gfx::Transform transform; |
| transform.Translate(0, kAnimationDistance); |
| EXPECT_EQ(transform, layer->transform()); |
| EXPECT_EQ(gfx::Rect(), notified_bounds()); |
| |
| RunAnimationForLayer(layer); |
| EXPECT_TRUE(keyboard_container()->IsVisible()); |
| EXPECT_TRUE(keyboard_window()->IsVisible()); |
| float show_end_opacity = layer->opacity(); |
| EXPECT_LT(show_start_opacity, show_end_opacity); |
| EXPECT_EQ(gfx::Transform(), layer->transform()); |
| // KeyboardController should notify the bounds of keyboard window to its |
| // observers after show animation finished. |
| EXPECT_EQ(keyboard_window()->bounds(), notified_bounds()); |
| |
| // Directly hide keyboard without delay. |
| controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC); |
| EXPECT_TRUE(keyboard_container()->IsVisible()); |
| EXPECT_TRUE(keyboard_container()->layer()->visible()); |
| EXPECT_TRUE(keyboard_window()->IsVisible()); |
| float hide_start_opacity = layer->opacity(); |
| // KeyboardController should notify the bounds of keyboard window to its |
| // observers before hide animation starts. |
| EXPECT_EQ(gfx::Rect(), notified_bounds()); |
| |
| RunAnimationForLayer(layer); |
| EXPECT_FALSE(keyboard_container()->IsVisible()); |
| EXPECT_FALSE(keyboard_container()->layer()->visible()); |
| EXPECT_FALSE(keyboard_window()->IsVisible()); |
| float hide_end_opacity = layer->opacity(); |
| EXPECT_GT(hide_start_opacity, hide_end_opacity); |
| EXPECT_EQ(transform, layer->transform()); |
| EXPECT_EQ(gfx::Rect(), notified_bounds()); |
| } |
| |
| // Show keyboard during keyboard hide animation should abort the hide animation |
| // and the keyboard should animate in. |
| // Test for crbug.com/333284. |
| TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) { |
| ui::Layer* layer = keyboard_container()->layer(); |
| ShowKeyboard(); |
| RunAnimationForLayer(layer); |
| |
| controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC); |
| // Before hide animation finishes, show keyboard again. |
| ShowKeyboard(); |
| RunAnimationForLayer(layer); |
| EXPECT_TRUE(keyboard_container()->IsVisible()); |
| EXPECT_TRUE(keyboard_window()->IsVisible()); |
| EXPECT_EQ(1.0, layer->opacity()); |
| EXPECT_EQ(gfx::Transform(), layer->transform()); |
| } |
| |
| } // namespace keyboard |