blob: 016fe113fd6c175dbcb01257c4cceededf6712ea [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_EXO_SURFACE_H_
#define COMPONENTS_EXO_SURFACE_H_
#include <list>
#include <memory>
#include <set>
#include <utility>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "cc/resources/transferable_resource.h"
#include "cc/surfaces/surface_factory_client.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/layer_owner_delegate.h"
#include "ui/gfx/geometry/rect.h"
namespace base {
namespace trace_event {
class TracedValue;
}
}
namespace cc {
class SurfaceFactory;
enum class SurfaceDrawStatus;
}
namespace gfx {
class Path;
}
namespace exo {
class Buffer;
class Pointer;
class SurfaceDelegate;
class SurfaceObserver;
class Surface;
// The pointer class is currently the only cursor provider class but this can
// change in the future when better hardware cursor support is added.
using CursorProvider = Pointer;
// This class owns the SurfaceFactory and keeps track of references to the
// contents of Buffers. It's keeped alive by references from
// release_callbacks_. It's destroyed when its owning Surface is destroyed and
// the last outstanding release callback is called.
class SurfaceFactoryOwner : public base::RefCounted<SurfaceFactoryOwner>,
public cc::SurfaceFactoryClient {
public:
SurfaceFactoryOwner();
// Overridden from cc::SurfaceFactoryClient:
void ReturnResources(const cc::ReturnedResourceArray& resources) override;
void WillDrawSurface(cc::SurfaceId id, const gfx::Rect& damage_rect) override;
void SetBeginFrameSource(cc::BeginFrameSource* begin_frame_source) override;
private:
friend class base::RefCounted<SurfaceFactoryOwner>;
friend class Surface;
~SurfaceFactoryOwner() override;
std::map<int,
std::pair<scoped_refptr<SurfaceFactoryOwner>,
std::unique_ptr<cc::SingleReleaseCallback>>>
release_callbacks_;
std::unique_ptr<cc::SurfaceIdAllocator> id_allocator_;
std::unique_ptr<cc::SurfaceFactory> surface_factory_;
Surface* surface_;
};
// This class represents a rectangular area that is displayed on the screen.
// It has a location, size and pixel contents.
class Surface : public aura::Window,
public aura::WindowObserver,
public ui::LayerOwnerDelegate,
public ui::CompositorObserver {
public:
Surface();
~Surface() override;
// Type-checking downcast routine.
static Surface* AsSurface(const aura::Window* window);
// Sets whether to put the contents in a SurfaceLayer or a TextureLayer.
static void SetUseSurfaceLayer(bool use_surface_layer);
// Set a buffer as the content of this surface. A buffer can only be attached
// to one surface at a time.
void Attach(Buffer* buffer);
// Describe the regions where the pending buffer is different from the
// current surface contents, and where the surface therefore needs to be
// repainted.
void Damage(const gfx::Rect& rect);
// Request notification when the next frame is displayed. Useful for
// throttling redrawing operations, and driving animations.
using FrameCallback = base::Callback<void(base::TimeTicks frame_time)>;
void RequestFrameCallback(const FrameCallback& callback);
// This sets the region of the surface that contains opaque content.
void SetOpaqueRegion(const SkRegion& region);
// This sets the region of the surface that can receive pointer and touch
// events.
void SetInputRegion(const SkRegion& region);
// This sets the scaling factor used to interpret the contents of the buffer
// attached to the surface. Note that if the scale is larger than 1, then you
// have to attach a buffer that is larger (by a factor of scale in each
// dimension) than the desired surface size.
void SetBufferScale(float scale);
// Functions that control sub-surface state. All sub-surface state is
// double-buffered and will be applied when Commit() is called.
void AddSubSurface(Surface* sub_surface);
void RemoveSubSurface(Surface* sub_surface);
void SetSubSurfacePosition(Surface* sub_surface, const gfx::Point& position);
void PlaceSubSurfaceAbove(Surface* sub_surface, Surface* reference);
void PlaceSubSurfaceBelow(Surface* sub_surface, Surface* sibling);
// This sets the surface viewport for scaling.
void SetViewport(const gfx::Size& viewport);
// This sets the surface crop rectangle.
void SetCrop(const gfx::RectF& crop);
// This sets the only visible on secure output flag, preventing it from
// appearing in screenshots or from being viewed on non-secure displays.
void SetOnlyVisibleOnSecureOutput(bool only_visible_on_secure_output);
// This sets the blend mode that will be used when drawing the surface.
void SetBlendMode(SkXfermode::Mode blend_mode);
// This sets the alpha value that will be applied to the whole surface.
void SetAlpha(float alpha);
// Surface state (damage regions, attached buffers, etc.) is double-buffered.
// A Commit() call atomically applies all pending state, replacing the
// current state. Commit() is not guaranteed to be synchronous. See
// CommitSurfaceHierarchy() below.
void Commit();
// This will synchronously commit all pending state of the surface and its
// descendants by recursively calling CommitSurfaceHierarchy() for each
// sub-surface with pending state.
void CommitSurfaceHierarchy();
// Returns true if surface is in synchronized mode.
bool IsSynchronized() const;
// Returns the bounds of the current input region of surface.
gfx::Rect GetHitTestBounds() const;
// Returns true if |rect| intersects this surface's bounds.
bool HitTestRect(const gfx::Rect& rect) const;
// Returns true if the current input region is different than the surface
// bounds.
bool HasHitTestMask() const;
// Returns the current input region of surface in the form of a hit-test mask.
void GetHitTestMask(gfx::Path* mask) const;
// Surface does not own cursor providers. It is the responsibility of the
// caller to remove the cursor provider before it is destroyed.
void RegisterCursorProvider(CursorProvider* provider);
void UnregisterCursorProvider(CursorProvider* provider);
// Returns true if surface has at least one cursor provider registered.
bool HasCursorProvider() const;
// Set the surface delegate.
void SetSurfaceDelegate(SurfaceDelegate* delegate);
// Returns true if surface has been assigned a surface delegate.
bool HasSurfaceDelegate() const;
// Surface does not own observers. It is the responsibility of the observer
// to remove itself when it is done observing.
void AddSurfaceObserver(SurfaceObserver* observer);
void RemoveSurfaceObserver(SurfaceObserver* observer);
bool HasSurfaceObserver(const SurfaceObserver* observer) const;
// Returns a trace value representing the state of the surface.
std::unique_ptr<base::trace_event::TracedValue> AsTracedValue() const;
bool HasPendingDamageForTesting(const gfx::Rect& damage) const {
return pending_damage_.contains(gfx::RectToSkIRect(damage));
}
// Overridden from aura::WindowObserver:
void OnWindowAddedToRootWindow(aura::Window* window) override;
void OnWindowRemovingFromRootWindow(aura::Window* window,
aura::Window* new_root) override;
// Overridden from ui::LayerOwnerDelegate:
void OnLayerRecreated(ui::Layer* old_layer, ui::Layer* new_layer) override;
// Overridden from ui::CompositorObserver:
void OnCompositingDidCommit(ui::Compositor* compositor) override;
void OnCompositingStarted(ui::Compositor* compositor,
base::TimeTicks start_time) override;
void OnCompositingEnded(ui::Compositor* compositor) override;
void OnCompositingAborted(ui::Compositor* compositor) override;
void OnCompositingLockStateChanged(ui::Compositor* compositor) override {}
void OnCompositingShuttingDown(ui::Compositor* compositor) override;
void WillDraw(cc::SurfaceId surface_id);
private:
bool needs_commit_surface_hierarchy() const {
return needs_commit_surface_hierarchy_;
}
// Commit the current attached buffer to a TextureLayer.
void CommitTextureContents();
// Commit the current attached buffer to a SurfaceLayer.
void CommitSurfaceContents();
// Set TextureLayer contents to the current buffer.
void SetTextureLayerContents(ui::Layer* layer);
// Set SurfaceLayer contents to the current buffer.
void SetSurfaceLayerContents(ui::Layer* layer);
// This returns true when the surface has some contents assigned to it.
bool has_contents() const { return !!current_buffer_; }
// This is true if the buffer contents should be put in a SurfaceLayer
// rather than a TextureLayer.
static bool use_surface_layer_;
// This is true when Attach() has been called and new contents should take
// effect next time Commit() is called.
bool has_pending_contents_;
// The buffer that will become the content of surface when Commit() is called.
base::WeakPtr<Buffer> pending_buffer_;
cc::SurfaceManager* surface_manager_;
scoped_refptr<SurfaceFactoryOwner> factory_owner_;
// The Surface Id currently attached to the window.
cc::SurfaceId surface_id_;
// The next resource id the buffer will be attached to.
int next_resource_id_ = 1;
// The damage region to schedule paint for when Commit() is called.
SkRegion pending_damage_;
// These lists contains the callbacks to notify the client when it is a good
// time to start producing a new frame. These callbacks move to
// |frame_callbacks_| when Commit() is called. Later they are moved to
// |active_frame_callbacks_| when the effect of the Commit() is reflected in
// the compositor's active layer tree. The callbacks fire once we're notified
// that the compositor started drawing that active layer tree.
std::list<FrameCallback> pending_frame_callbacks_;
std::list<FrameCallback> frame_callbacks_;
std::list<FrameCallback> active_frame_callbacks_;
// The opaque region to take effect when Commit() is called.
SkRegion pending_opaque_region_;
// The input region to take effect when Commit() is called.
SkRegion pending_input_region_;
// The buffer scaling factor to take effect when Commit() is called.
float pending_buffer_scale_;
// The stack of sub-surfaces to take effect when Commit() is called.
// Bottom-most sub-surface at the front of the list and top-most sub-surface
// at the back.
using SubSurfaceEntry = std::pair<Surface*, gfx::Point>;
using SubSurfaceEntryList = std::list<SubSurfaceEntry>;
SubSurfaceEntryList pending_sub_surfaces_;
// The viewport to take effect when Commit() is called.
gfx::Size pending_viewport_;
// The crop rectangle to take effect when Commit() is called.
gfx::RectF pending_crop_;
// The active crop rectangle.
gfx::RectF crop_;
// The secure output visibility state to take effect when Commit() is called.
bool pending_only_visible_on_secure_output_;
// The active secure output visibility state.
bool only_visible_on_secure_output_;
// The blend mode state to take effect when Commit() is called.
SkXfermode::Mode pending_blend_mode_;
// The alpha state to take effect when Commit() is called.
float pending_alpha_;
// The active alpha state.
float alpha_;
// The buffer that is currently set as content of surface.
base::WeakPtr<Buffer> current_buffer_;
// The last resource that was sent to a surface.
cc::TransferableResource current_resource_;
// The active input region used for hit testing.
SkRegion input_region_;
// This is true if a call to Commit() as been made but
// CommitSurfaceHierarchy() has not yet been called.
bool needs_commit_surface_hierarchy_;
// This is set when the compositing starts and passed to active frame
// callbacks when compositing successfully ends.
base::TimeTicks last_compositing_start_time_;
// This is true when the contents of the surface should be updated next time
// the compositor successfully ends compositing.
bool update_contents_after_successful_compositing_;
// The compsitor being observer or null if not observing a compositor.
ui::Compositor* compositor_;
// Cursor providers. Surface does not own the cursor providers.
std::set<CursorProvider*> cursor_providers_;
// Texture size.
gfx::Size texture_size_in_dip_;
// This can be set to have some functions delegated. E.g. ShellSurface class
// can set this to handle Commit() and apply any double buffered state it
// maintains.
SurfaceDelegate* delegate_;
// Surface observer list. Surface does not own the observers.
base::ObserverList<SurfaceObserver, true> observers_;
DISALLOW_COPY_AND_ASSIGN(Surface);
};
} // namespace exo
#endif // COMPONENTS_EXO_SURFACE_H_