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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "modules/plugins/PluginOcclusionSupport.h"
#include "core/HTMLNames.h"
#include "core/dom/Element.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/html/HTMLElement.h"
#include "core/html/HTMLFrameOwnerElement.h"
#include "core/layout/LayoutBox.h"
#include "core/layout/LayoutObject.h"
#include "platform/FrameViewBase.h"
#include "platform/wtf/HashSet.h"
// This file provides a utility function to support rendering certain elements
// above plugins.
namespace blink {
static void GetObjectStack(const LayoutObject* ro,
Vector<const LayoutObject*>* ro_stack) {
ro_stack->Clear();
while (ro) {
ro_stack->push_back(ro);
ro = ro->Parent();
}
}
// Returns true if stack1 is at or above stack2
static bool IframeIsAbovePlugin(
const Vector<const LayoutObject*>& iframe_zstack,
const Vector<const LayoutObject*>& plugin_zstack) {
for (size_t i = 0; i < iframe_zstack.size() && i < plugin_zstack.size();
i++) {
// The root is at the end of these stacks. We want to iterate
// root-downwards so we index backwards from the end.
const LayoutObject* ro1 = iframe_zstack[iframe_zstack.size() - 1 - i];
const LayoutObject* ro2 = plugin_zstack[plugin_zstack.size() - 1 - i];
if (ro1 != ro2) {
// When we find nodes in the stack that are not the same, then
// we've found the nodes just below the lowest comment ancestor.
// Determine which should be on top.
// See if z-index determines an order.
if (ro1->Style() && ro2->Style()) {
int z1 = ro1->Style()->ZIndex();
int z2 = ro2->Style()->ZIndex();
if (z1 > z2)
return true;
if (z1 < z2)
return false;
}
// If the plugin does not have an explicit z-index it stacks behind the
// iframe. This is for maintaining compatibility with IE.
if (!ro2->IsPositioned()) {
// The 0'th elements of these LayoutObject arrays represent the plugin
// node and the iframe.
const LayoutObject* plugin_layout_object = plugin_zstack[0];
const LayoutObject* iframe_layout_object = iframe_zstack[0];
if (plugin_layout_object->Style() && iframe_layout_object->Style()) {
if (plugin_layout_object->Style()->ZIndex() >
iframe_layout_object->Style()->ZIndex())
return false;
}
return true;
}
// Inspect the document order. Later order means higher stacking.
const LayoutObject* parent = ro1->Parent();
if (!parent)
return false;
ASSERT(parent == ro2->Parent());
for (const LayoutObject* ro = parent->SlowFirstChild(); ro;
ro = ro->NextSibling()) {
if (ro == ro1)
return false;
if (ro == ro2)
return true;
}
ASSERT(false); // We should have seen ro1 and ro2 by now.
return false;
}
}
return true;
}
static bool IntersectsRect(const LayoutObject* renderer, const IntRect& rect) {
return renderer->AbsoluteBoundingBoxRectIgnoringTransforms().Intersects(
rect) &&
(!renderer->Style() ||
renderer->Style()->Visibility() == EVisibility::kVisible);
}
static void AddToOcclusions(const LayoutBox* renderer,
Vector<IntRect>& occlusions) {
occlusions.push_back(IntRect(RoundedIntPoint(renderer->LocalToAbsolute()),
FlooredIntSize(renderer->Size())));
}
static void AddTreeToOcclusions(const LayoutObject* renderer,
const IntRect& frame_rect,
Vector<IntRect>& occlusions) {
if (!renderer)
return;
if (renderer->IsBox() && IntersectsRect(renderer, frame_rect))
AddToOcclusions(ToLayoutBox(renderer), occlusions);
for (LayoutObject* child = renderer->SlowFirstChild(); child;
child = child->NextSibling())
AddTreeToOcclusions(child, frame_rect, occlusions);
}
static const Element* TopLayerAncestor(const Element* element) {
while (element && !element->IsInTopLayer())
element = element->ParentOrShadowHostElement();
return element;
}
// Return a set of rectangles that should not be overdrawn by the
// plugin ("cutouts"). This helps implement the "iframe shim"
// technique of overlaying a windowed plugin with content from the
// page. In a nutshell, iframe elements should occlude plugins when
// they occur higher in the stacking order.
void GetPluginOcclusions(Element* element,
FrameViewBase* parent,
const IntRect& frame_rect,
Vector<IntRect>& occlusions) {
LayoutObject* plugin_node = element->GetLayoutObject();
ASSERT(plugin_node);
if (!plugin_node->Style())
return;
Vector<const LayoutObject*> plugin_zstack;
Vector<const LayoutObject*> iframe_zstack;
GetObjectStack(plugin_node, &plugin_zstack);
if (!parent->IsFrameView())
return;
FrameView* parent_frame_view = ToFrameView(parent);
// Occlusions by iframes.
const FrameView::ChildrenSet* children = parent_frame_view->Children();
for (FrameView::ChildrenSet::const_iterator it = children->begin();
it != children->end(); ++it) {
// We only care about FrameView's because iframes show up as FrameViews.
if (!(*it)->IsFrameView())
continue;
const FrameView* frame_view = ToFrameView(it->Get());
// Check to make sure we can get both the element and the LayoutObject
// for this FrameView, if we can't just move on to the next object.
// FIXME: Plugin occlusion by remote frames is probably broken.
HTMLElement* element = frame_view->GetFrame().DeprecatedLocalOwner();
if (!element || !element->GetLayoutObject())
continue;
LayoutObject* iframe_renderer = element->GetLayoutObject();
if (isHTMLIFrameElement(*element) &&
IntersectsRect(iframe_renderer, frame_rect)) {
GetObjectStack(iframe_renderer, &iframe_zstack);
if (IframeIsAbovePlugin(iframe_zstack, plugin_zstack))
AddToOcclusions(ToLayoutBox(iframe_renderer), occlusions);
}
}
// Occlusions by top layer elements.
// FIXME: There's no handling yet for the interaction between top layer and
// iframes. For example, a plugin in the top layer will be occluded by an
// iframe. And a plugin inside an iframe in the top layer won't be respected
// as being in the top layer.
const Element* ancestor = TopLayerAncestor(element);
Document* document = parent_frame_view->GetFrame().GetDocument();
const HeapVector<Member<Element>>& elements = document->TopLayerElements();
size_t start = ancestor ? elements.Find(ancestor) + 1 : 0;
for (size_t i = start; i < elements.size(); ++i)
AddTreeToOcclusions(elements[i]->GetLayoutObject(), frame_rect, occlusions);
}
} // namespace blink