blob: ff39367ac8b0f8c83081f758776edc79a7736c1f [file] [log] [blame]
/*
* Copyright (C) 2006 Alexey Proskuryakov <ap@webkit.org>
* Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Base64_h
#define Base64_h
#include "platform/wtf/Vector.h"
#include "platform/wtf/WTFExport.h"
#include "platform/wtf/text/CString.h"
#include "platform/wtf/text/WTFString.h"
namespace WTF {
enum Base64EncodePolicy { kBase64DoNotInsertLFs, kBase64InsertLFs };
enum Base64DecodePolicy { kBase64DoNotValidatePadding, kBase64ValidatePadding };
WTF_EXPORT void Base64Encode(const char*,
unsigned,
Vector<char>&,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT void Base64Encode(const Vector<char>&,
Vector<char>&,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT void Base64Encode(const CString&,
Vector<char>&,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT String Base64Encode(const char*,
unsigned,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT String Base64Encode(const Vector<char>&,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT String Base64Encode(const Vector<unsigned char>&,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT String Base64Encode(const CString&,
Base64EncodePolicy = kBase64DoNotInsertLFs);
WTF_EXPORT bool Base64Decode(
const String&,
Vector<char>&,
CharacterMatchFunctionPtr should_ignore_character = 0,
Base64DecodePolicy = kBase64DoNotValidatePadding);
WTF_EXPORT bool Base64Decode(
const Vector<char>&,
Vector<char>&,
CharacterMatchFunctionPtr should_ignore_character = 0,
Base64DecodePolicy = kBase64DoNotValidatePadding);
WTF_EXPORT bool Base64Decode(
const char*,
unsigned,
Vector<char>&,
CharacterMatchFunctionPtr should_ignore_character = 0,
Base64DecodePolicy = kBase64DoNotValidatePadding);
WTF_EXPORT bool Base64Decode(
const UChar*,
unsigned,
Vector<char>&,
CharacterMatchFunctionPtr should_ignore_character = 0,
Base64DecodePolicy = kBase64DoNotValidatePadding);
// Given an encoding in either base64 or base64url, returns a normalized
// encoding in plain base64.
WTF_EXPORT String NormalizeToBase64(const String&);
WTF_EXPORT String Base64URLEncode(const char*,
unsigned,
Base64EncodePolicy = kBase64DoNotInsertLFs);
inline void Base64Encode(const Vector<char>& in,
Vector<char>& out,
Base64EncodePolicy policy) {
Base64Encode(in.Data(), in.size(), out, policy);
}
inline void Base64Encode(const CString& in,
Vector<char>& out,
Base64EncodePolicy policy) {
Base64Encode(in.Data(), in.length(), out, policy);
}
inline String Base64Encode(const Vector<char>& in, Base64EncodePolicy policy) {
return Base64Encode(in.Data(), in.size(), policy);
}
inline String Base64Encode(const Vector<unsigned char>& in,
Base64EncodePolicy policy) {
return Base64Encode(reinterpret_cast<const char*>(in.Data()), in.size(),
policy);
}
inline String Base64Encode(const CString& in, Base64EncodePolicy policy) {
return Base64Encode(in.Data(), in.length(), policy);
}
} // namespace WTF
using WTF::Base64EncodePolicy;
using WTF::kBase64DoNotInsertLFs;
using WTF::kBase64InsertLFs;
using WTF::Base64DecodePolicy;
using WTF::kBase64DoNotValidatePadding;
using WTF::kBase64ValidatePadding;
using WTF::Base64Encode;
using WTF::Base64Decode;
#endif // Base64_h