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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_
#define CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_
#include <deque>
#include <list>
#include <map>
#include "base/basictypes.h"
#include "base/memory/weak_ptr.h"
#include "content/renderer/pepper/v8_var_converter.h"
#include "gin/handle.h"
#include "gin/interceptor.h"
#include "gin/wrappable.h"
#include "ppapi/proxy/host_dispatcher.h"
#include "ppapi/shared_impl/resource.h"
#include "third_party/WebKit/public/web/WebSerializedScriptValue.h"
#include "v8/include/v8-util.h"
#include "v8/include/v8.h"
struct PP_Var;
namespace gin {
class Arguments;
} // namespace gin
namespace ppapi {
class ScopedPPVar;
} // namespace ppapi
namespace content {
class PepperPluginInstanceImpl;
class PluginObject;
// MessageChannel implements bidirectional postMessage functionality, allowing
// calls from JavaScript to plugins and vice-versa. See
// PPB_Messaging::PostMessage and PPP_Messaging::HandleMessage for more
// information.
//
// Currently, only 1 MessageChannel can exist, to implement postMessage
// functionality for the instance interfaces. In the future, when we create a
// MessagePort type in PPAPI, those may be implemented here as well with some
// refactoring.
// - Separate message ports won't require the passthrough object.
// - The message target won't be limited to instance, and should support
// either plugin-provided or JS objects.
// TODO(dmichael): Add support for separate MessagePorts.
class MessageChannel :
public gin::Wrappable<MessageChannel>,
public gin::NamedPropertyInterceptor,
public ppapi::proxy::HostDispatcher::SyncMessageStatusObserver {
public:
static gin::WrapperInfo kWrapperInfo;
// Creates a MessageChannel, returning a pointer to it and sets |result| to
// the v8 object which is backed by the message channel. The returned pointer
// is only valid as long as the object in |result| is alive.
static MessageChannel* Create(PepperPluginInstanceImpl* instance,
v8::Persistent<v8::Object>* result);
~MessageChannel() override;
// Called when the instance is deleted. The MessageChannel might outlive the
// plugin instance because it is garbage collected.
void InstanceDeleted();
// Post a message to the onmessage handler for this channel's instance
// asynchronously.
void PostMessageToJavaScript(PP_Var message_data);
// Messages are queued initially. After the PepperPluginInstanceImpl is ready
// to send and handle messages, users of MessageChannel should call
// Start().
void Start();
// Set the V8Object to which we should forward any calls which aren't
// related to postMessage. Note that this can be empty; it only gets set if
// there is a scriptable 'InstanceObject' associated with this channel's
// instance.
void SetPassthroughObject(v8::Local<v8::Object> passthrough);
PepperPluginInstanceImpl* instance() { return instance_; }
void SetReadOnlyProperty(PP_Var key, PP_Var value);
private:
// Struct for storing the result of a v8 object being converted to a PP_Var.
struct VarConversionResult;
explicit MessageChannel(PepperPluginInstanceImpl* instance);
// gin::NamedPropertyInterceptor
v8::Local<v8::Value> GetNamedProperty(v8::Isolate* isolate,
const std::string& property) override;
bool SetNamedProperty(v8::Isolate* isolate,
const std::string& property,
v8::Local<v8::Value> value) override;
std::vector<std::string> EnumerateNamedProperties(
v8::Isolate* isolate) override;
// gin::Wrappable
gin::ObjectTemplateBuilder GetObjectTemplateBuilder(
v8::Isolate* isolate) override;
// ppapi::proxy::HostDispatcher::SyncMessageStatusObserver
void BeginBlockOnSyncMessage() override;
void EndBlockOnSyncMessage() override;
// Post a message to the plugin's HandleMessage function for this channel's
// instance.
void PostMessageToNative(gin::Arguments* args);
// Post a message to the plugin's HandleBlocking Message function for this
// channel's instance synchronously, and return a result.
void PostBlockingMessageToNative(gin::Arguments* args);
// Post a message to the onmessage handler for this channel's instance
// synchronously. This is used by PostMessageToJavaScript.
void PostMessageToJavaScriptImpl(
const blink::WebSerializedScriptValue& message_data);
PluginObject* GetPluginObject(v8::Isolate* isolate);
void EnqueuePluginMessage(v8::Local<v8::Value> v8_value);
void FromV8ValueComplete(VarConversionResult* result_holder,
const ppapi::ScopedPPVar& result_var,
bool success);
// Drain the queue of messages that are going to the plugin. All "completed"
// messages at the head of the queue will be sent; any messages awaiting
// conversion as well as messages after that in the queue will not be sent.
void DrainCompletedPluginMessages();
// Drain the queue of messages that are going to JavaScript.
void DrainJSMessageQueue();
// PostTask to call DrainJSMessageQueue() soon. Use this when you want to
// send the messages, but can't immediately (e.g., because the instance is
// not ready or JavaScript is on the stack).
void DrainJSMessageQueueSoon();
void UnregisterSyncMessageStatusObserver();
v8::Local<v8::FunctionTemplate> GetFunctionTemplate(
v8::Isolate* isolate,
const std::string& name,
void (MessageChannel::*memberFuncPtr)(gin::Arguments* args));
PepperPluginInstanceImpl* instance_;
// We pass all non-postMessage calls through to the passthrough_object_.
// This way, a plugin can use PPB_Class or PPP_Class_Deprecated and also
// postMessage. This is necessary to support backwards-compatibility, and
// also trusted plugins for which we will continue to support synchronous
// scripting.
v8::Persistent<v8::Object> passthrough_object_;
enum MessageQueueState {
WAITING_TO_START, // Waiting for Start() to be called. Queue messages.
QUEUE_MESSAGES, // Queue messages temporarily.
SEND_DIRECTLY, // Post messages directly.
};
// This queue stores values being posted to JavaScript.
std::deque<blink::WebSerializedScriptValue> js_message_queue_;
MessageQueueState js_message_queue_state_;
// True if there is already a posted task to drain the JS message queue.
bool drain_js_message_queue_scheduled_;
// When the renderer is sending a blocking message to the plugin, we will
// queue Plugin->JS messages temporarily to avoid re-entering JavaScript. This
// counts how many blocking renderer->plugin messages are on the stack so that
// we only begin sending messages to JavaScript again when the depth reaches
// zero.
int blocking_message_depth_;
// This queue stores vars that are being sent to the plugin. Because
// conversion can happen asynchronously for object types, the queue stores
// the var until all previous vars have been converted and sent. This
// preserves the order in which JS->plugin messages are processed.
//
// Note we rely on raw VarConversionResult* pointers remaining valid after
// calls to push_back or pop_front; hence why we're using list. (deque would
// probably also work, but is less clearly specified).
std::list<VarConversionResult> plugin_message_queue_;
MessageQueueState plugin_message_queue_state_;
std::map<std::string, ppapi::ScopedPPVar> internal_named_properties_;
V8VarConverter var_converter_;
// A callback to invoke at shutdown to ensure we unregister ourselves as
// Observers for sync messages.
base::Closure unregister_observer_callback_;
v8::StdGlobalValueMap<std::string, v8::FunctionTemplate> template_cache_;
// This is used to ensure pending tasks will not fire after this object is
// destroyed.
base::WeakPtrFactory<MessageChannel> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(MessageChannel);
};
} // namespace content
#endif // CONTENT_RENDERER_PEPPER_MESSAGE_CHANNEL_H_