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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCELERATED_WIDGET_MAC_ACCELERATED_WIDGET_MAC_H_
#define UI_ACCELERATED_WIDGET_MAC_ACCELERATED_WIDGET_MAC_H_
#include <IOSurface/IOSurface.h>
#include <vector>
#include "base/mac/scoped_cftyperef.h"
#include "base/time/time.h"
#include "ui/accelerated_widget_mac/accelerated_widget_mac_export.h"
#include "ui/accelerated_widget_mac/surface_handle_types.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_widget_types.h"
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#import "base/mac/scoped_nsobject.h"
#include "ui/base/cocoa/remote_layer_api.h"
#endif // __OBJC__
class SkCanvas;
namespace cc {
class SoftwareFrameData;
}
namespace ui {
class AcceleratedWidgetMac;
// A class through which an AcceleratedWidget may be bound to draw the contents
// of an NSView. An AcceleratedWidget may be bound to multiple different views
// throughout its lifetime (one at a time, though).
class AcceleratedWidgetMacNSView {
public:
virtual NSView* AcceleratedWidgetGetNSView() const = 0;
virtual void AcceleratedWidgetGetVSyncParameters(
base::TimeTicks* timebase, base::TimeDelta* interval) const = 0;
virtual void AcceleratedWidgetSwapCompleted() = 0;
};
#if defined(__OBJC__)
// AcceleratedWidgetMac owns a tree of CALayers. The widget may be passed
// to a ui::Compositor, which will cause, through its output surface, calls to
// GotAcceleratedFrame and GotSoftwareFrame. The CALayers may be installed
// in an NSView by setting the AcceleratedWidgetMacNSView for the helper.
class ACCELERATED_WIDGET_MAC_EXPORT AcceleratedWidgetMac {
public:
explicit AcceleratedWidgetMac(bool needs_gl_finish_workaround);
virtual ~AcceleratedWidgetMac();
gfx::AcceleratedWidget accelerated_widget() { return native_widget_; }
void SetNSView(AcceleratedWidgetMacNSView* view);
void ResetNSView();
// Return true if the last frame swapped has a size in DIP of |dip_size|.
bool HasFrameOfSize(const gfx::Size& dip_size) const;
// Populate the vsync parameters for the surface's display.
void GetVSyncParameters(
base::TimeTicks* timebase, base::TimeDelta* interval) const;
void GotFrame(CAContextID ca_context_id,
base::ScopedCFTypeRef<IOSurfaceRef> io_surface,
const gfx::Size& pixel_size,
float scale_factor);
private:
void GotCAContextFrame(CAContextID ca_context_id,
const gfx::Size& pixel_size,
float scale_factor);
void GotIOSurfaceFrame(base::ScopedCFTypeRef<IOSurfaceRef> io_surface,
const gfx::Size& pixel_size,
float scale_factor);
// Remove a layer from the heirarchy and destroy it. Because the accelerated
// layer types may be replaced by a layer of the same type, the layer to
// destroy is parameterized, and, if it is the current layer, the current
// layer is reset.
void DestroyCAContextLayer(
base::scoped_nsobject<CALayerHost> ca_context_layer);
void DestroyLocalLayer();
void EnsureLocalLayer();
// The AcceleratedWidgetMacNSView that is using this as its internals.
AcceleratedWidgetMacNSView* view_;
// A phony NSView handle used to identify this.
gfx::AcceleratedWidget native_widget_;
// A flipped layer, which acts as the parent of the compositing and software
// layers. This layer is flipped so that the we don't need to recompute the
// origin for sub-layers when their position changes (this is impossible when
// using remote layers, as their size change cannot be synchronized with the
// window). This indirection is needed because flipping hosted layers (like
// |background_layer_| of RenderWidgetHostViewCocoa) leads to unpredictable
// behavior.
base::scoped_nsobject<CALayer> flipped_layer_;
// The accelerated CoreAnimation layer hosted by the GPU process.
base::scoped_nsobject<CALayerHost> ca_context_layer_;
// The locally drawn layer, which has its contents set to an IOSurface.
base::scoped_nsobject<CALayer> local_layer_;
// The size in DIP of the last swap received from |compositor_|.
gfx::Size last_swap_size_dip_;
// Whether surfaces created by the widget should use the glFinish() workaround
// after compositing.
bool needs_gl_finish_workaround_;
DISALLOW_COPY_AND_ASSIGN(AcceleratedWidgetMac);
};
#endif // __OBJC__
ACCELERATED_WIDGET_MAC_EXPORT
void AcceleratedWidgetMacGotFrame(
gfx::AcceleratedWidget widget,
CAContextID ca_context_id,
base::ScopedCFTypeRef<IOSurfaceRef> io_surface,
const gfx::Size& pixel_size,
float scale_factor,
base::TimeTicks* vsync_timebase,
base::TimeDelta* vsync_interval);
} // namespace ui
#endif // UI_ACCELERATED_WIDGET_MAC_ACCELERATED_WIDGET_MAC_H_