blob: 34aff72ca1e8a9ef000a0a74a2b0296d0850a8ff [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_channel_manager.h"
#include <algorithm>
#include <utility>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/location.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_macros.h"
#include "base/run_loop.h"
#include "base/single_thread_task_runner.h"
#include "base/sys_info.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/gpu_tracer.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_program_cache.h"
#include "gpu/command_buffer/service/passthrough_program_cache.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/service_utils.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/ipc/common/gpu_messages.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_memory_manager.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/init/gl_factory.h"
namespace gpu {
namespace {
#if defined(OS_ANDROID)
// Amount of time we expect the GPU to stay powered up without being used.
const int kMaxGpuIdleTimeMs = 40;
// Maximum amount of time we keep pinging the GPU waiting for the client to
// draw.
const int kMaxKeepAliveTimeMs = 200;
#endif
}
GpuChannelManager::GpuChannelManager(
const GpuPreferences& gpu_preferences,
GpuChannelManagerDelegate* delegate,
GpuWatchdogThread* watchdog,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
Scheduler* scheduler,
SyncPointManager* sync_point_manager,
GpuMemoryBufferFactory* gpu_memory_buffer_factory,
const GpuFeatureInfo& gpu_feature_info,
GpuProcessActivityFlags activity_flags)
: task_runner_(task_runner),
io_task_runner_(io_task_runner),
gpu_preferences_(gpu_preferences),
gpu_driver_bug_workarounds_(
gpu_feature_info.enabled_gpu_driver_bug_workarounds),
delegate_(delegate),
watchdog_(watchdog),
share_group_(new gl::GLShareGroup()),
mailbox_manager_(gles2::MailboxManager::Create(gpu_preferences)),
gpu_memory_manager_(this),
scheduler_(scheduler),
sync_point_manager_(sync_point_manager),
shader_translator_cache_(gpu_preferences_),
gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
gpu_feature_info_(gpu_feature_info),
#if defined(OS_ANDROID)
// Runs on GPU main thread and unregisters when the listener is destroyed,
// So, Unretained is fine here.
application_status_listener_(
base::Bind(&GpuChannelManager::OnApplicationStateChange,
base::Unretained(this))),
is_running_on_low_end_mode_(base::SysInfo::IsLowEndDevice()),
is_backgrounded_for_testing_(false),
#endif
exiting_for_lost_context_(false),
activity_flags_(std::move(activity_flags)),
memory_pressure_listener_(
base::Bind(&GpuChannelManager::HandleMemoryPressure,
base::Unretained(this))),
weak_factory_(this) {
// |application_status_listener_| must be created on the right task runner.
DCHECK(task_runner->BelongsToCurrentThread());
DCHECK(io_task_runner);
DCHECK(scheduler);
}
GpuChannelManager::~GpuChannelManager() {
// Destroy channels before anything else because of dependencies.
gpu_channels_.clear();
if (default_offscreen_surface_.get()) {
default_offscreen_surface_->Destroy();
default_offscreen_surface_ = NULL;
}
}
gles2::Outputter* GpuChannelManager::outputter() {
if (!outputter_)
outputter_.reset(new gles2::TraceOutputter("GpuChannelManager Trace"));
return outputter_.get();
}
gles2::ProgramCache* GpuChannelManager::program_cache() {
if (!program_cache_.get()) {
const GpuDriverBugWorkarounds& workarounds = gpu_driver_bug_workarounds_;
bool disable_disk_cache =
gpu_preferences_.disable_gpu_shader_disk_cache ||
workarounds.disable_program_disk_cache;
// Use the EGL cache control extension for the passthrough decoder.
if (gpu_preferences_.use_passthrough_cmd_decoder &&
gles2::PassthroughCommandDecoderSupported()) {
program_cache_.reset(new gles2::PassthroughProgramCache(
gpu_preferences_.gpu_program_cache_size, disable_disk_cache));
} else {
program_cache_.reset(new gles2::MemoryProgramCache(
gpu_preferences_.gpu_program_cache_size, disable_disk_cache,
workarounds.disable_program_caching_for_transform_feedback,
&activity_flags_));
}
}
return program_cache_.get();
}
void GpuChannelManager::RemoveChannel(int client_id) {
delegate_->DidDestroyChannel(client_id);
gpu_channels_.erase(client_id);
}
GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const {
const auto& it = gpu_channels_.find(client_id);
return it != gpu_channels_.end() ? it->second.get() : nullptr;
}
GpuChannel* GpuChannelManager::EstablishChannel(int client_id,
uint64_t client_tracing_id,
bool is_gpu_host) {
std::unique_ptr<GpuChannel> gpu_channel = std::make_unique<GpuChannel>(
this, scheduler_, sync_point_manager_, share_group_, task_runner_,
io_task_runner_, client_id, client_tracing_id, is_gpu_host);
GpuChannel* gpu_channel_ptr = gpu_channel.get();
gpu_channels_[client_id] = std::move(gpu_channel);
return gpu_channel_ptr;
}
void GpuChannelManager::InternalDestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id) {
io_task_runner_->PostTask(
FROM_HERE,
base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO,
base::Unretained(this), id, client_id));
}
void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO(
gfx::GpuMemoryBufferId id,
int client_id) {
gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id);
}
void GpuChannelManager::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id,
const SyncToken& sync_token) {
if (!sync_point_manager_->WaitOutOfOrder(
sync_token,
base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer,
base::Unretained(this), id, client_id))) {
// No sync token or invalid sync token, destroy immediately.
InternalDestroyGpuMemoryBuffer(id, client_id);
}
}
void GpuChannelManager::PopulateShaderCache(const std::string& key,
const std::string& program) {
if (program_cache())
program_cache()->LoadProgram(key, program);
}
void GpuChannelManager::LoseAllContexts() {
for (auto& kv : gpu_channels_) {
kv.second->MarkAllContextsLost();
}
task_runner_->PostTask(FROM_HERE,
base::Bind(&GpuChannelManager::DestroyAllChannels,
weak_factory_.GetWeakPtr()));
}
void GpuChannelManager::MaybeExitOnContextLost() {
if (!gpu_preferences().single_process && !gpu_preferences().in_process_gpu) {
LOG(ERROR) << "Exiting GPU process because some drivers cannot recover"
<< " from problems.";
// Signal the message loop to quit to shut down other threads
// gracefully.
base::RunLoop::QuitCurrentDeprecated();
exiting_for_lost_context_ = true;
}
}
void GpuChannelManager::DestroyAllChannels() {
gpu_channels_.clear();
}
gl::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() {
if (!default_offscreen_surface_.get()) {
default_offscreen_surface_ =
gl::init::CreateOffscreenGLSurface(gfx::Size());
}
return default_offscreen_surface_.get();
}
#if defined(OS_ANDROID)
void GpuChannelManager::DidAccessGpu() {
last_gpu_access_time_ = base::TimeTicks::Now();
}
void GpuChannelManager::WakeUpGpu() {
begin_wake_up_time_ = base::TimeTicks::Now();
ScheduleWakeUpGpu();
}
void GpuChannelManager::ScheduleWakeUpGpu() {
base::TimeTicks now = base::TimeTicks::Now();
TRACE_EVENT2("gpu", "GpuChannelManager::ScheduleWakeUp", "idle_time",
(now - last_gpu_access_time_).InMilliseconds(),
"keep_awake_time", (now - begin_wake_up_time_).InMilliseconds());
if (now - last_gpu_access_time_ <
base::TimeDelta::FromMilliseconds(kMaxGpuIdleTimeMs))
return;
if (now - begin_wake_up_time_ >
base::TimeDelta::FromMilliseconds(kMaxKeepAliveTimeMs))
return;
DoWakeUpGpu();
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE, base::Bind(&GpuChannelManager::ScheduleWakeUpGpu,
weak_factory_.GetWeakPtr()),
base::TimeDelta::FromMilliseconds(kMaxGpuIdleTimeMs));
}
void GpuChannelManager::DoWakeUpGpu() {
const GpuCommandBufferStub* stub = nullptr;
for (const auto& kv : gpu_channels_) {
const GpuChannel* channel = kv.second.get();
stub = channel->GetOneStub();
if (stub) {
DCHECK(stub->decoder());
break;
}
}
if (!stub || !stub->decoder()->MakeCurrent())
return;
glFinish();
DidAccessGpu();
}
void GpuChannelManager::OnApplicationStateChange(
base::android::ApplicationState state) {
if (state != base::android::APPLICATION_STATE_HAS_STOPPED_ACTIVITIES ||
!is_running_on_low_end_mode_) {
return;
}
// Clear the GL context on low-end devices after a 5 second delay, so that we
// don't clear in case the user pressed the home or recents button by mistake
// and got back to Chrome quickly.
const int64_t kDelayToClearContextMs = 5000;
task_runner_->PostDelayedTask(
FROM_HERE,
base::Bind(&GpuChannelManager::OnApplicationBackgrounded,
weak_factory_.GetWeakPtr()),
base::TimeDelta::FromMilliseconds(kDelayToClearContextMs));
return;
}
void GpuChannelManager::OnApplicationBackgroundedForTesting() {
is_backgrounded_for_testing_ = true;
OnApplicationBackgrounded();
}
void GpuChannelManager::OnApplicationBackgrounded() {
// Check if the app is still in background after the delay.
auto state = base::android::ApplicationStatusListener::GetState();
if (state != base::android::APPLICATION_STATE_HAS_STOPPED_ACTIVITIES &&
state != base::android::APPLICATION_STATE_HAS_DESTROYED_ACTIVITIES &&
!is_backgrounded_for_testing_) {
return;
}
if (!is_running_on_low_end_mode_)
return;
// Delete all the GL contexts when the channel does not use WebGL and Chrome
// goes to background on low-end devices.
std::vector<int> channels_to_clear;
for (auto& kv : gpu_channels_) {
// TODO(ssid): WebGL context loss event notification must be sent before
// clearing WebGL contexts crbug.com/725306.
if (kv.second->HasActiveWebGLContext())
continue;
channels_to_clear.push_back(kv.first);
kv.second->MarkAllContextsLost();
}
for (int channel : channels_to_clear)
RemoveChannel(channel);
if (program_cache_)
program_cache_->Trim(0u);
}
#endif
void GpuChannelManager::HandleMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level) {
if (program_cache_)
program_cache_->HandleMemoryPressure(memory_pressure_level);
discardable_manager_.HandleMemoryPressure(memory_pressure_level);
}
} // namespace gpu