blob: d93e3171447c86b30342e2dd48d436625e978985 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/scoped_make_current.h"
#include "base/logging.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
namespace ui {
ScopedMakeCurrent::ScopedMakeCurrent(gl::GLContext* context,
gl::GLSurface* surface)
: previous_context_(gl::GLContext::GetCurrent()),
previous_surface_(gl::GLSurface::GetCurrent()),
context_(context),
surface_(surface),
succeeded_(false) {
DCHECK(context);
DCHECK(surface);
succeeded_ = context->MakeCurrent(surface);
}
ScopedMakeCurrent::~ScopedMakeCurrent() {
if (previous_context_.get()) {
DCHECK(previous_surface_.get());
previous_context_->MakeCurrent(previous_surface_.get());
} else {
context_->ReleaseCurrent(surface_.get());
}
}
bool ScopedMakeCurrent::Succeeded() const {
return succeeded_;
}
ScopedReleaseCurrent::ScopedReleaseCurrent(gl::GLSurface* this_surface) {
gl::GLContext* current_context = gl::GLContext::GetCurrent();
bool was_current =
current_context && current_context->IsCurrent(this_surface);
if (was_current) {
make_current_.emplace(current_context, this_surface);
current_context->ReleaseCurrent(this_surface);
}
}
ScopedReleaseCurrent::~ScopedReleaseCurrent() {}
} // namespace ui