blob: 7efe08c2567c9c4abb68c845b4ead95699c57ed7 [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2013 Samsung Electronics. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/frame/DOMWindowTimers.h"
#include "bindings/core/v8/V8GCForContextDispose.h"
#include "core/dom/Document.h"
#include "core/dom/ExecutionContext.h"
#include "core/events/EventTarget.h"
#include "core/frame/DOMTimer.h"
#include "core/frame/csp/ContentSecurityPolicy.h"
#include "core/workers/WorkerGlobalScope.h"
namespace blink {
namespace DOMWindowTimers {
static bool isAllowed(ScriptState* scriptState, ExecutionContext* executionContext, bool isEval)
{
if (executionContext->isDocument()) {
Document* document = static_cast<Document*>(executionContext);
if (isEval && !document->contentSecurityPolicy()->allowEval(scriptState, ContentSecurityPolicy::SendReport, ContentSecurityPolicy::WillNotThrowException))
return false;
return true;
}
if (executionContext->isWorkerGlobalScope()) {
WorkerGlobalScope* workerGlobalScope = static_cast<WorkerGlobalScope*>(executionContext);
if (!workerGlobalScope->scriptController())
return false;
ContentSecurityPolicy* policy = workerGlobalScope->contentSecurityPolicy();
if (isEval && policy && !policy->allowEval(scriptState, ContentSecurityPolicy::SendReport, ContentSecurityPolicy::WillNotThrowException))
return false;
return true;
}
ASSERT_NOT_REACHED();
return false;
}
int setTimeout(ScriptState* scriptState, EventTarget& eventTarget, const ScriptValue& handler, int timeout, const Vector<ScriptValue>& arguments)
{
ExecutionContext* executionContext = eventTarget.getExecutionContext();
if (!isAllowed(scriptState, executionContext, false))
return 0;
if (timeout >= 0 && executionContext->isDocument()) {
// FIXME: Crude hack that attempts to pass idle time to V8. This should
// be done using the scheduler instead.
V8GCForContextDispose::instance().notifyIdle();
}
ScheduledAction* action = ScheduledAction::create(scriptState, handler, arguments);
return DOMTimer::install(executionContext, action, timeout, true);
}
int setTimeout(ScriptState* scriptState, EventTarget& eventTarget, const String& handler, int timeout, const Vector<ScriptValue>&)
{
ExecutionContext* executionContext = eventTarget.getExecutionContext();
if (!isAllowed(scriptState, executionContext, true))
return 0;
// Don't allow setting timeouts to run empty functions. Was historically a
// perfomance issue.
if (handler.isEmpty())
return 0;
if (timeout >= 0 && executionContext->isDocument()) {
// FIXME: Crude hack that attempts to pass idle time to V8. This should
// be done using the scheduler instead.
V8GCForContextDispose::instance().notifyIdle();
}
ScheduledAction* action = ScheduledAction::create(scriptState, handler);
return DOMTimer::install(executionContext, action, timeout, true);
}
int setInterval(ScriptState* scriptState, EventTarget& eventTarget, const ScriptValue& handler, int timeout, const Vector<ScriptValue>& arguments)
{
ExecutionContext* executionContext = eventTarget.getExecutionContext();
if (!isAllowed(scriptState, executionContext, false))
return 0;
ScheduledAction* action = ScheduledAction::create(scriptState, handler, arguments);
return DOMTimer::install(executionContext, action, timeout, false);
}
int setInterval(ScriptState* scriptState, EventTarget& eventTarget, const String& handler, int timeout, const Vector<ScriptValue>&)
{
ExecutionContext* executionContext = eventTarget.getExecutionContext();
if (!isAllowed(scriptState, executionContext, true))
return 0;
// Don't allow setting timeouts to run empty functions. Was historically a
// perfomance issue.
if (handler.isEmpty())
return 0;
ScheduledAction* action = ScheduledAction::create(scriptState, handler);
return DOMTimer::install(executionContext, action, timeout, false);
}
void clearTimeout(EventTarget& eventTarget, int timeoutID)
{
if (ExecutionContext* context = eventTarget.getExecutionContext())
DOMTimer::removeByID(context, timeoutID);
}
void clearInterval(EventTarget& eventTarget, int timeoutID)
{
if (ExecutionContext* context = eventTarget.getExecutionContext())
DOMTimer::removeByID(context, timeoutID);
}
} // namespace DOMWindowTimers
} // namespace blink