| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef PPAPI_CPP_UDP_SOCKET_H_ |
| #define PPAPI_CPP_UDP_SOCKET_H_ |
| |
| #include "ppapi/c/ppb_udp_socket.h" |
| #include "ppapi/cpp/net_address.h" |
| #include "ppapi/cpp/pass_ref.h" |
| #include "ppapi/cpp/resource.h" |
| |
| namespace pp { |
| |
| class CompletionCallback; |
| class InstanceHandle; |
| class Var; |
| |
| template <typename T> class CompletionCallbackWithOutput; |
| |
| /// The <code>UDPSocket</code> class provides UDP socket operations. |
| /// |
| /// Permissions: Apps permission <code>socket</code> with subrule |
| /// <code>udp-bind</code> is required for <code>Bind()</code>; subrule |
| /// <code>udp-send-to</code> is required for <code>SendTo()</code>. |
| /// For more details about network communication permissions, please see: |
| /// http://developer.chrome.com/apps/app_network.html |
| class UDPSocket : public Resource { |
| public: |
| /// Default constructor for creating an is_null() <code>UDPSocket</code> |
| /// object. |
| UDPSocket(); |
| |
| /// A constructor used to create a <code>UDPSocket</code> object. |
| /// |
| /// @param[in] instance The instance with which this resource will be |
| /// associated. |
| explicit UDPSocket(const InstanceHandle& instance); |
| |
| /// A constructor used when you have received a <code>PP_Resource</code> as a |
| /// return value that has had 1 ref added for you. |
| /// |
| /// @param[in] resource A <code>PPB_UDPSocket</code> resource. |
| UDPSocket(PassRef, PP_Resource resource); |
| |
| /// The copy constructor for <code>UDPSocket</code>. |
| /// |
| /// @param[in] other A reference to another <code>UDPSocket</code>. |
| UDPSocket(const UDPSocket& other); |
| |
| /// The destructor. |
| virtual ~UDPSocket(); |
| |
| /// The assignment operator for <code>UDPSocket</code>. |
| /// |
| /// @param[in] other A reference to another <code>UDPSocket</code>. |
| /// |
| /// @return A reference to this <code>UDPSocket</code> object. |
| UDPSocket& operator=(const UDPSocket& other); |
| |
| /// Static function for determining whether the browser supports the |
| /// <code>PPB_UDPSocket</code> interface. |
| /// |
| /// @return true if the interface is available, false otherwise. |
| static bool IsAvailable(); |
| |
| /// Binds the socket to the given address. |
| /// |
| /// @param[in] addr A <code>NetAddress</code> object. |
| /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
| /// completion. |
| /// |
| /// @return An int32_t containing an error code from <code>pp_errors.h</code>. |
| /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have |
| /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be |
| /// returned if the address is already in use. |
| int32_t Bind(const NetAddress& addr, |
| const CompletionCallback& callback); |
| |
| /// Get the address that the socket is bound to. The socket must be bound. |
| /// |
| /// @return A <code>NetAddress</code> object. The object will be null |
| /// (i.e., is_null() returns true) on failure. |
| NetAddress GetBoundAddress(); |
| |
| /// Receives data from the socket and stores the source address. The socket |
| /// must be bound. |
| /// |
| /// <strong>Caveat:</strong> You should be careful about the lifetime of |
| /// <code>buffer</code>. Typically you will use a |
| /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime |
| /// of your class. When your class goes out of scope, the callback factory |
| /// will not actually cancel the operation, but will rather just skip issuing |
| /// the callback on your class. This means that if the underlying |
| /// <code>PPB_UDPSocket</code> resource outlives your class, the browser |
| /// will still try to write into your buffer when the operation completes. |
| /// The buffer must be kept valid until then to avoid memory corruption. |
| /// If you want to release the buffer while the <code>RecvFrom()</code> call |
| /// is still pending, you should call <code>Close()</code> to ensure that the |
| /// buffer won't be accessed in the future. |
| /// |
| /// @param[out] buffer The buffer to store the received data on success. It |
| /// must be at least as large as <code>num_bytes</code>. |
| /// @param[in] num_bytes The number of bytes to receive. |
| /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be |
| /// called upon completion. |
| /// |
| /// @return A non-negative number on success to indicate how many bytes have |
| /// been received; otherwise, an error code from <code>pp_errors.h</code>. |
| int32_t RecvFrom( |
| char* buffer, |
| int32_t num_bytes, |
| const CompletionCallbackWithOutput<NetAddress>& callback); |
| |
| /// Sends data to a specific destination. The socket must be bound. |
| /// |
| /// @param[in] buffer The buffer containing the data to send. |
| /// @param[in] num_bytes The number of bytes to send. |
| /// @param[in] addr A <code>NetAddress</code> object holding the destination |
| /// address. |
| /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
| /// completion. |
| /// |
| /// @return A non-negative number on success to indicate how many bytes have |
| /// been sent; otherwise, an error code from <code>pp_errors.h</code>. |
| /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have |
| /// required permissions. |
| /// <code>PP_ERROR_INPROGRESS</code> will be returned if the socket is busy |
| /// sending. The caller should wait until a pending send completes before |
| /// retrying. |
| int32_t SendTo(const char* buffer, |
| int32_t num_bytes, |
| const NetAddress& addr, |
| const CompletionCallback& callback); |
| |
| /// Cancels all pending reads and writes, and closes the socket. Any pending |
| /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if |
| /// pending IO was interrupted. After a call to this method, no output |
| /// paramters passed into previous <code>RecvFrom()</code> calls will be |
| /// accessed. It is not valid to call <code>Bind()</code> again. |
| /// |
| /// The socket is implicitly closed if it is destroyed, so you are not |
| /// required to call this method. |
| void Close(); |
| |
| /// Sets a socket option on the UDP socket. |
| /// Please see the <code>PP_UDPSocket_Option</code> description for option |
| /// names, value types and allowed values. |
| /// |
| /// @param[in] name The option to set. |
| /// @param[in] value The option value to set. |
| /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
| /// completion. |
| /// |
| /// @return An int32_t containing an error code from <code>pp_errors.h</code>. |
| int32_t SetOption(PP_UDPSocket_Option name, |
| const Var& value, |
| const CompletionCallback& callback); |
| |
| /// Joins the multicast group with address specified by <code>group</code> |
| /// parameter, which is expected to be a <code>NetAddress</code> object. |
| /// |
| /// @param[in] group A <code>NetAddress</code> corresponding to the network |
| /// address of the multicast group. |
| /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
| /// completion. |
| /// |
| /// @return An int32_t containing an error code from <code>pp_errors.h</code>. |
| int32_t JoinGroup(const NetAddress& group, |
| const CompletionCallback callback); |
| |
| /// Leaves the multicast group with address specified by <code>group</code> |
| /// parameter, which is expected to be a <code>NetAddress</code> object. |
| /// |
| /// @param[in] group A <code>NetAddress</code> corresponding to the network |
| /// address of the multicast group. |
| /// @param[in] callback A <code>CompletionCallback</code> to be called upon |
| /// completion. |
| /// |
| /// @return An int32_t containing an error code from <code>pp_errors.h</code>. |
| int32_t LeaveGroup(const NetAddress& group, |
| const CompletionCallback callback); |
| }; |
| |
| } // namespace pp |
| |
| #endif // PPAPI_CPP_UDP_SOCKET_H_ |