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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_
#define CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_
#include <memory>
#include "base/android/scoped_java_ref.h"
#include "base/macros.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "content/public/common/input_event_ack_state.h"
#include "ui/android/overscroll_glow.h"
#include "ui/android/overscroll_refresh.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace blink {
class WebGestureEvent;
}
namespace cc {
class Layer;
}
namespace ui {
class WindowAndroidCompositor;
struct DidOverscrollParams;
}
namespace content {
// Glue class for handling all inputs into Android-specific overscroll effects,
// both the passive overscroll glow and the active overscroll pull-to-refresh.
// Note that all input coordinates (both for events and overscroll) are in DIPs.
class CONTENT_EXPORT OverscrollControllerAndroid
: public ui::OverscrollGlowClient {
public:
OverscrollControllerAndroid(
ui::OverscrollRefreshHandler* overscroll_refresh_handler,
ui::WindowAndroidCompositor* compositor,
float dpi_scale);
static std::unique_ptr<OverscrollControllerAndroid> CreateForTests(
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
std::unique_ptr<ui::OverscrollGlow> glow_effect,
std::unique_ptr<ui::OverscrollRefresh> refresh_effect);
~OverscrollControllerAndroid() override;
// Returns true if |event| is consumed by an overscroll effect, in which
// case it should cease propagation.
bool WillHandleGestureEvent(const blink::WebGestureEvent& event);
// To be called upon receipt of a gesture event ack.
void OnGestureEventAck(const blink::WebGestureEvent& event,
InputEventAckState ack_result);
// To be called upon receipt of an overscroll event.
void OnOverscrolled(const ui::DidOverscrollParams& overscroll_params);
// Returns true if the effect still needs animation ticks.
// Note: The effect will detach itself when no further animation is required.
bool Animate(base::TimeTicks current_time, cc::Layer* parent_layer);
// To be called whenever the content frame has been updated.
void OnFrameMetadataUpdated(float page_scale_factor,
float device_scale_factor,
const gfx::SizeF& scrollable_viewport_size,
const gfx::SizeF& root_layer_size,
const gfx::Vector2dF& root_scroll_offset,
bool root_overflow_y_hidden);
// Toggle activity of any overscroll effects. When disabled, events will be
// ignored until the controller is re-enabled.
void Enable();
void Disable();
private:
// This method should only be called from CreateForTests.
OverscrollControllerAndroid(
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
std::unique_ptr<ui::OverscrollGlow> glow_effect,
std::unique_ptr<ui::OverscrollRefresh> refresh_effect);
// OverscrollGlowClient implementation.
std::unique_ptr<ui::EdgeEffectBase> CreateEdgeEffect() override;
void SetNeedsAnimate();
ui::WindowAndroidCompositor* const compositor_;
const float dpi_scale_;
bool enabled_;
// TODO(jdduke): Factor out a common API from the two overscroll effects.
std::unique_ptr<ui::OverscrollGlow> glow_effect_;
std::unique_ptr<ui::OverscrollRefresh> refresh_effect_;
DISALLOW_COPY_AND_ASSIGN(OverscrollControllerAndroid);
};
} // namespace content
#endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_