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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
#define UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_
#include "base/memory/read_only_shared_memory_region.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/display_client.h"
#include "components/viz/service/frame_sinks/compositor_frame_sink_support.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
namespace viz {
class Display;
class FrameSinkManagerImpl;
} // namespace viz
namespace ui {
// This class submits compositor frames to an in-process Display, with the
// client's frame being the root surface of the Display.
class DirectLayerTreeFrameSink : public cc::LayerTreeFrameSink,
public viz::mojom::CompositorFrameSinkClient,
public viz::ExternalBeginFrameSourceClient,
public viz::DisplayClient {
public:
// |frame_sink_manager| and |display| must outlive this class.
DirectLayerTreeFrameSink(
const viz::FrameSinkId& frame_sink_id,
viz::FrameSinkManagerImpl* frame_sink_manager,
viz::Display* display,
scoped_refptr<viz::ContextProvider> context_provider,
scoped_refptr<viz::RasterContextProvider> worker_context_provider,
scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager);
DirectLayerTreeFrameSink(const DirectLayerTreeFrameSink& other) = delete;
DirectLayerTreeFrameSink& operator=(const DirectLayerTreeFrameSink& other) =
delete;
~DirectLayerTreeFrameSink() override;
// cc::LayerTreeFrameSink implementation.
bool BindToClient(cc::LayerTreeFrameSinkClient* client) override;
void DetachFromClient() override;
void SubmitCompositorFrame(viz::CompositorFrame frame,
bool hit_test_data_changed,
bool show_hit_test_borders) override;
void DidNotProduceFrame(const viz::BeginFrameAck& ack) override;
void DidAllocateSharedBitmap(base::ReadOnlySharedMemoryRegion region,
const viz::SharedBitmapId& id) override;
void DidDeleteSharedBitmap(const viz::SharedBitmapId& id) override;
// viz::DisplayClient implementation.
void DisplayOutputSurfaceLost() override;
void DisplayWillDrawAndSwap(
bool will_draw_and_swap,
viz::AggregatedRenderPassList* render_passes) override;
void DisplayDidDrawAndSwap() override {}
void DisplayDidReceiveCALayerParams(
const gfx::CALayerParams& ca_layer_params) override {}
void DisplayDidCompleteSwapWithSize(const gfx::Size& pixel_size) override {}
void SetWideColorEnabled(bool enabled) override {}
void SetPreferredFrameInterval(base::TimeDelta interval) override {}
base::TimeDelta GetPreferredFrameIntervalForFrameSinkId(
const viz::FrameSinkId& id,
viz::mojom::CompositorFrameSinkType* type) override;
private:
// viz::mojom::CompositorFrameSinkClient implementation:
void DidReceiveCompositorFrameAck(
const std::vector<viz::ReturnedResource>& resources) override;
void OnBeginFrame(const viz::BeginFrameArgs& args,
const viz::FrameTimingDetailsMap& timing_details) override;
void ReclaimResources(
const std::vector<viz::ReturnedResource>& resources) override;
void OnBeginFramePausedChanged(bool paused) override;
// viz::ExternalBeginFrameSourceClient implementation:
void OnNeedsBeginFrames(bool needs_begin_frames) override;
void DidReceiveCompositorFrameAckInternal(
const std::vector<viz::ReturnedResource>& resources);
// This class is only meant to be used on a single thread.
THREAD_CHECKER(thread_checker_);
std::unique_ptr<viz::CompositorFrameSinkSupport> support_;
bool needs_begin_frames_ = false;
const viz::FrameSinkId frame_sink_id_;
viz::FrameSinkManagerImpl* frame_sink_manager_;
viz::ParentLocalSurfaceIdAllocator parent_local_surface_id_allocator_;
viz::Display* display_;
gfx::Size last_swap_frame_size_;
float device_scale_factor_ = 1.f;
bool is_lost_ = false;
std::unique_ptr<viz::ExternalBeginFrameSource> begin_frame_source_;
viz::HitTestRegionList last_hit_test_data_;
base::WeakPtrFactory<DirectLayerTreeFrameSink> weak_factory_{this};
};
} // namespace ui
#endif // UI_COMPOSITOR_TEST_DIRECT_LAYER_TREE_FRAME_SINK_H_