blob: e3cc00193660884759b61da5f70d77454bc95ce5 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_DEVICES_INPUT_DEVICE_H_
#define UI_EVENTS_DEVICES_INPUT_DEVICE_H_
#include <stdint.h>
#include <string>
#include "base/files/file_path.h"
#include "ui/events/devices/events_devices_export.h"
namespace ui {
enum InputDeviceType {
INPUT_DEVICE_INTERNAL, // Internally connected input device.
INPUT_DEVICE_USB, // Known externally connected usb input device.
INPUT_DEVICE_BLUETOOTH, // Known externally connected bluetooth input device.
INPUT_DEVICE_UNKNOWN, // Device that may or may not be an external device.
};
// Represents an input device state.
struct EVENTS_DEVICES_EXPORT InputDevice {
static const int kInvalidId;
// Creates an invalid input device.
InputDevice();
InputDevice(int id, InputDeviceType type, const std::string& name);
InputDevice(int id,
InputDeviceType type,
const std::string& name,
const std::string& phys,
const base::FilePath& sys_path,
uint16_t vendor,
uint16_t product,
uint16_t version);
InputDevice(const InputDevice& other);
virtual ~InputDevice();
// ID of the device. This ID is unique between all input devices.
int id;
// The type of the input device.
InputDeviceType type;
// Name of the device.
std::string name;
// The physical location(port) associated with the input device. This is
// (supposed to be) stable between reboots and hotplugs. However this may not
// always be set and will change when the device is connected via a different
// port.
std::string phys;
// If the device is enabled, and whether events should be dispatched to UI.
bool enabled = true;
// The path to the input device in the sysfs filesystem.
base::FilePath sys_path;
// USB-style device identifiers, where available, or 0 if unavailable.
uint16_t vendor_id;
uint16_t product_id;
uint16_t version;
};
} // namespace ui
#endif // UI_EVENTS_DEVICES_INPUT_DEVICE_H_