blob: c7bb376d3dbd99e172d0a0235fea24812f9a3048 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_TEST_RUNNER_SPELL_CHECK_CLIENT_H_
#define COMPONENTS_TEST_RUNNER_SPELL_CHECK_CLIENT_H_
#include <stdint.h>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "components/test_runner/mock_spell_check.h"
#include "third_party/WebKit/public/platform/WebString.h"
#include "third_party/WebKit/public/platform/WebVector.h"
#include "third_party/WebKit/public/web/WebSpellCheckClient.h"
namespace blink {
class WebTextCheckingCompletion;
struct WebTextCheckingResult;
} // namespace blink
namespace test_runner {
class TestRunner;
class WebTestDelegate;
class SpellCheckClient : public blink::WebSpellCheckClient {
public:
explicit SpellCheckClient(TestRunner* test_runner);
virtual ~SpellCheckClient();
void SetDelegate(WebTestDelegate* delegate);
void SetEnabled(bool enabled);
// blink::WebSpellCheckClient implementation.
void spellCheck(
const blink::WebString& text,
int& offset,
int& length,
blink::WebVector<blink::WebString>* optional_suggestions) override;
void requestCheckingOfText(
const blink::WebString& text,
const blink::WebVector<uint32_t>& markers,
const blink::WebVector<unsigned>& marker_offsets,
blink::WebTextCheckingCompletion* completion) override;
void cancelAllPendingRequests() override;
private:
void FinishLastTextCheck();
// Do not perform any checking when |enabled_ == false|.
// Tests related to spell checking should enable it manually.
bool enabled_ = false;
// The mock spellchecker used in spellCheck().
MockSpellCheck spell_check_;
blink::WebString last_requested_text_check_string_;
blink::WebTextCheckingCompletion* last_requested_text_checking_completion_;
TestRunner* test_runner_;
WebTestDelegate* delegate_;
base::WeakPtrFactory<SpellCheckClient> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(SpellCheckClient);
};
} // namespace test_runner
#endif // COMPONENTS_TEST_RUNNER_SPELL_CHECK_CLIENT_H_