| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
| |
| #include <stddef.h> |
| |
| #include "base/android/jni_android.h" |
| #include "base/android/jni_array.h" |
| #include "base/android/jni_string.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/strings/string_util.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "base/trace_event/trace_event.h" |
| |
| #include "jni/GamepadList_jni.h" |
| |
| using base::android::AttachCurrentThread; |
| using base::android::CheckException; |
| using base::android::ClearException; |
| using base::android::ConvertJavaStringToUTF8; |
| using base::android::JavaParamRef; |
| using base::android::ScopedJavaLocalRef; |
| |
| namespace device { |
| |
| GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
| } |
| |
| GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
| PauseHint(true); |
| } |
| |
| GamepadSource GamepadPlatformDataFetcherAndroid::source() { |
| return Factory::static_source(); |
| } |
| |
| void GamepadPlatformDataFetcherAndroid::OnAddedToProvider() { |
| PauseHint(false); |
| } |
| |
| void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
| bool devices_changed_hint) { |
| TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
| |
| JNIEnv* env = AttachCurrentThread(); |
| if (!env) |
| return; |
| |
| Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(this)); |
| } |
| |
| void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
| JNIEnv* env = AttachCurrentThread(); |
| if (!env) |
| return; |
| |
| Java_GamepadList_setGamepadAPIActive(env, !paused); |
| } |
| |
| static void JNI_GamepadList_SetGamepadData( |
| JNIEnv* env, |
| const JavaParamRef<jobject>& obj, |
| jlong data_fetcher, |
| jint index, |
| jboolean mapping, |
| jboolean connected, |
| const JavaParamRef<jstring>& devicename, |
| jlong timestamp, |
| const JavaParamRef<jfloatArray>& jaxes, |
| const JavaParamRef<jfloatArray>& jbuttons) { |
| DCHECK(data_fetcher); |
| GamepadPlatformDataFetcherAndroid* fetcher = |
| reinterpret_cast<GamepadPlatformDataFetcherAndroid*>(data_fetcher); |
| DCHECK_LT(index, static_cast<int>(Gamepads::kItemsLengthCap)); |
| |
| // Do not set gamepad parameters for all the gamepad devices that are not |
| // attached. |
| if (!connected) |
| return; |
| |
| PadState* state = fetcher->GetPadState(index); |
| |
| if (!state) |
| return; |
| |
| Gamepad& pad = state->data; |
| |
| // Is this the first time we've seen this device? |
| if (!state->is_initialized) { |
| state->is_initialized = true; |
| // Map the Gamepad DeviceName String to the Gamepad Id. Ideally it should |
| // be mapped to vendor and product information but it is only available at |
| // kernel level and it can not be queried using class |
| // android.hardware.input.InputManager. |
| base::string16 device_name; |
| base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); |
| const size_t name_to_copy = |
| std::min(device_name.size(), Gamepad::kIdLengthCap - 1); |
| memcpy(pad.id, device_name.data(), |
| name_to_copy * sizeof(base::string16::value_type)); |
| pad.id[name_to_copy] = 0; |
| |
| base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
| const size_t mapping_to_copy = |
| std::min(mapping_name.size(), Gamepad::kMappingLengthCap - 1); |
| memcpy(pad.mapping, mapping_name.data(), |
| mapping_to_copy * sizeof(base::string16::value_type)); |
| pad.mapping[mapping_to_copy] = 0; |
| } |
| |
| pad.connected = true; |
| pad.timestamp = timestamp; |
| |
| std::vector<float> axes; |
| base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
| |
| // Set Gamepad axeslength to total number of axes on the gamepad device. |
| // Only return the first axesLengthCap if axeslength captured by GamepadList |
| // is larger than axesLengthCap. |
| pad.axes_length = std::min(static_cast<int>(axes.size()), |
| static_cast<int>(Gamepad::kAxesLengthCap)); |
| |
| // Copy axes state to the Gamepad axes[]. |
| for (unsigned int i = 0; i < pad.axes_length; i++) { |
| pad.axes[i] = static_cast<double>(axes[i]); |
| } |
| |
| std::vector<float> buttons; |
| base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); |
| |
| // Set Gamepad buttonslength to total number of axes on the gamepad |
| // device. Only return the first buttonsLengthCap if axeslength captured by |
| // GamepadList is larger than buttonsLengthCap. |
| pad.buttons_length = std::min(static_cast<int>(buttons.size()), |
| static_cast<int>(Gamepad::kButtonsLengthCap)); |
| |
| // Copy buttons state to the Gamepad buttons[]. |
| for (unsigned int j = 0; j < pad.buttons_length; j++) { |
| pad.buttons[j].pressed = buttons[j]; |
| pad.buttons[j].value = buttons[j]; |
| } |
| } |
| |
| } // namespace device |