blob: c5d986d4721e4e35be9208a110442df3e8d1a0bb [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_surface.h"
#include <dwmapi.h>
#include <memory>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/trace_event/trace_event.h"
#include "base/win/windows_version.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_osmesa.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/gl_surface_wgl.h"
#include "ui/gl/vsync_provider_win.h"
// From ANGLE's egl/eglext.h.
#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
reinterpret_cast<EGLNativeDisplayType>(-2)
#endif
namespace gl {
// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
// view.
class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
public:
explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
// Implement subset of GLSurface.
bool Initialize(GLSurface::Format format) override;
void Destroy() override;
bool IsOffscreen() override;
gfx::SwapResult SwapBuffers() override;
bool SupportsPostSubBuffer() override;
gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override;
private:
~NativeViewGLSurfaceOSMesa() override;
gfx::AcceleratedWidget window_;
HDC device_context_;
DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
};
NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
gfx::AcceleratedWidget window)
: GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, gfx::Size(1, 1)),
window_(window),
device_context_(NULL) {
DCHECK(window);
}
NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
Destroy();
}
bool NativeViewGLSurfaceOSMesa::Initialize(GLSurface::Format format) {
if (!GLSurfaceOSMesa::Initialize(format))
return false;
device_context_ = GetDC(window_);
return true;
}
void NativeViewGLSurfaceOSMesa::Destroy() {
if (window_ && device_context_)
ReleaseDC(window_, device_context_);
device_context_ = NULL;
GLSurfaceOSMesa::Destroy();
}
bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
return false;
}
gfx::SwapResult NativeViewGLSurfaceOSMesa::SwapBuffers() {
DCHECK(device_context_);
gfx::Size size = GetSize();
// Note: negating the height below causes GDI to treat the bitmap data as row
// 0 being at the top.
BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
info.bV4Width = size.width();
info.bV4Height = -size.height();
info.bV4Planes = 1;
info.bV4BitCount = 32;
info.bV4V4Compression = BI_BITFIELDS;
info.bV4RedMask = 0x000000FF;
info.bV4GreenMask = 0x0000FF00;
info.bV4BlueMask = 0x00FF0000;
info.bV4AlphaMask = 0xFF000000;
// Copy the back buffer to the window's device context. Do not check whether
// StretchDIBits succeeds or not. It will fail if the window has been
// destroyed but it is preferable to allow rendering to silently fail if the
// window is destroyed. This is because the primary application of this
// class of GLContext is for testing and we do not want every GL related ui /
// browser test to become flaky if there is a race condition between GL
// context destruction and window destruction.
StretchDIBits(device_context_,
0, 0, size.width(), size.height(),
0, 0, size.width(), size.height(),
GetHandle(),
reinterpret_cast<BITMAPINFO*>(&info),
DIB_RGB_COLORS,
SRCCOPY);
return gfx::SwapResult::SWAP_ACK;
}
bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
return true;
}
gfx::SwapResult NativeViewGLSurfaceOSMesa::PostSubBuffer(int x,
int y,
int width,
int height) {
DCHECK(device_context_);
gfx::Size size = GetSize();
// Note: negating the height below causes GDI to treat the bitmap data as row
// 0 being at the top.
BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
info.bV4Width = size.width();
info.bV4Height = -size.height();
info.bV4Planes = 1;
info.bV4BitCount = 32;
info.bV4V4Compression = BI_BITFIELDS;
info.bV4RedMask = 0x000000FF;
info.bV4GreenMask = 0x0000FF00;
info.bV4BlueMask = 0x00FF0000;
info.bV4AlphaMask = 0xFF000000;
// Copy the back buffer to the window's device context. Do not check whether
// StretchDIBits succeeds or not. It will fail if the window has been
// destroyed but it is preferable to allow rendering to silently fail if the
// window is destroyed. This is because the primary application of this
// class of GLContext is for testing and we do not want every GL related ui /
// browser test to become flaky if there is a race condition between GL
// context destruction and window destruction.
StretchDIBits(device_context_,
x, size.height() - y - height, width, height,
x, y, width, height,
GetHandle(),
reinterpret_cast<BITMAPINFO*>(&info),
DIB_RGB_COLORS,
SRCCOPY);
return gfx::SwapResult::SWAP_ACK;
}
scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
gfx::AcceleratedWidget window) {
TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
switch (GetGLImplementation()) {
case kGLImplementationOSMesaGL: {
scoped_refptr<GLSurface> surface(
new NativeViewGLSurfaceOSMesa(window));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationEGLGLES2: {
DCHECK(window != gfx::kNullAcceleratedWidget);
scoped_refptr<NativeViewGLSurfaceEGL> surface(
new NativeViewGLSurfaceEGL(window));
std::unique_ptr<gfx::VSyncProvider> sync_provider;
sync_provider.reset(new VSyncProviderWin(window));
if (!surface->Initialize(std::move(sync_provider)))
return NULL;
return surface;
}
case kGLImplementationDesktopGL: {
scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
window));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationMockGL:
return new GLSurfaceStub;
default:
NOTREACHED();
return NULL;
}
}
scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
const gfx::Size& size) {
TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
switch (GetGLImplementation()) {
case kGLImplementationOSMesaGL: {
scoped_refptr<GLSurface> surface(
new GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, size));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationEGLGLES2: {
scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(size));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationDesktopGL: {
scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationMockGL:
return new GLSurfaceStub;
default:
NOTREACHED();
return NULL;
}
}
EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() {
return GetDC(NULL);
}
} // namespace gl