blob: 243fee58d2e4fcfccdb336c68fbc8ae54a066352 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <dlfcn.h>
#include <errno.h>
#include <fcntl.h>
#include <linux/videodev2.h>
#include <poll.h>
#include <sys/eventfd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/memory/shared_memory.h"
#include "base/message_loop/message_loop.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/numerics/safe_conversions.h"
#include "content/common/gpu/media/v4l2_video_decode_accelerator.h"
#include "media/base/media_switches.h"
#include "media/filters/h264_parser.h"
#include "ui/gl/scoped_binders.h"
#define NOTIFY_ERROR(x) \
do { \
SetDecoderState(kError); \
LOG(ERROR) << "calling NotifyError(): " << x; \
NotifyError(x); \
} while (0)
#define IOCTL_OR_ERROR_RETURN_VALUE(type, arg, value) \
do { \
if (device_->Ioctl(type, arg) != 0) { \
PLOG(ERROR) << __func__ << "(): ioctl() failed: " << #type; \
NOTIFY_ERROR(PLATFORM_FAILURE); \
return value; \
} \
} while (0)
#define IOCTL_OR_ERROR_RETURN(type, arg) \
IOCTL_OR_ERROR_RETURN_VALUE(type, arg, ((void)0))
#define IOCTL_OR_ERROR_RETURN_FALSE(type, arg) \
IOCTL_OR_ERROR_RETURN_VALUE(type, arg, false)
#define IOCTL_OR_LOG_ERROR(type, arg) \
do { \
if (device_->Ioctl(type, arg) != 0) \
PLOG(ERROR) << __func__ << "(): ioctl() failed: " << #type; \
} while (0)
namespace content {
namespace {
// TODO(posciak): remove once we update linux-headers.
#ifndef V4L2_EVENT_RESOLUTION_CHANGE
#define V4L2_EVENT_RESOLUTION_CHANGE 5
#endif
} // anonymous namespace
struct V4L2VideoDecodeAccelerator::BitstreamBufferRef {
BitstreamBufferRef(
base::WeakPtr<Client>& client,
scoped_refptr<base::MessageLoopProxy>& client_message_loop_proxy,
base::SharedMemory* shm,
size_t size,
int32 input_id);
~BitstreamBufferRef();
const base::WeakPtr<Client> client;
const scoped_refptr<base::MessageLoopProxy> client_message_loop_proxy;
const scoped_ptr<base::SharedMemory> shm;
const size_t size;
off_t bytes_used;
const int32 input_id;
};
struct V4L2VideoDecodeAccelerator::EGLSyncKHRRef {
EGLSyncKHRRef(EGLDisplay egl_display, EGLSyncKHR egl_sync);
~EGLSyncKHRRef();
EGLDisplay const egl_display;
EGLSyncKHR egl_sync;
};
struct V4L2VideoDecodeAccelerator::PictureRecord {
PictureRecord(bool cleared, const media::Picture& picture);
~PictureRecord();
bool cleared; // Whether the texture is cleared and safe to render from.
media::Picture picture; // The decoded picture.
};
V4L2VideoDecodeAccelerator::BitstreamBufferRef::BitstreamBufferRef(
base::WeakPtr<Client>& client,
scoped_refptr<base::MessageLoopProxy>& client_message_loop_proxy,
base::SharedMemory* shm, size_t size, int32 input_id)
: client(client),
client_message_loop_proxy(client_message_loop_proxy),
shm(shm),
size(size),
bytes_used(0),
input_id(input_id) {
}
V4L2VideoDecodeAccelerator::BitstreamBufferRef::~BitstreamBufferRef() {
if (input_id >= 0) {
client_message_loop_proxy->PostTask(FROM_HERE, base::Bind(
&Client::NotifyEndOfBitstreamBuffer, client, input_id));
}
}
V4L2VideoDecodeAccelerator::EGLSyncKHRRef::EGLSyncKHRRef(
EGLDisplay egl_display, EGLSyncKHR egl_sync)
: egl_display(egl_display),
egl_sync(egl_sync) {
}
V4L2VideoDecodeAccelerator::EGLSyncKHRRef::~EGLSyncKHRRef() {
// We don't check for eglDestroySyncKHR failures, because if we get here
// with a valid sync object, something went wrong and we are getting
// destroyed anyway.
if (egl_sync != EGL_NO_SYNC_KHR)
eglDestroySyncKHR(egl_display, egl_sync);
}
V4L2VideoDecodeAccelerator::InputRecord::InputRecord()
: at_device(false),
address(NULL),
length(0),
bytes_used(0),
input_id(-1) {
}
V4L2VideoDecodeAccelerator::InputRecord::~InputRecord() {
}
V4L2VideoDecodeAccelerator::OutputRecord::OutputRecord()
: at_device(false),
at_client(false),
egl_image(EGL_NO_IMAGE_KHR),
egl_sync(EGL_NO_SYNC_KHR),
picture_id(-1),
cleared(false) {
}
V4L2VideoDecodeAccelerator::OutputRecord::~OutputRecord() {}
V4L2VideoDecodeAccelerator::PictureRecord::PictureRecord(
bool cleared,
const media::Picture& picture)
: cleared(cleared), picture(picture) {}
V4L2VideoDecodeAccelerator::PictureRecord::~PictureRecord() {}
V4L2VideoDecodeAccelerator::V4L2VideoDecodeAccelerator(
EGLDisplay egl_display,
EGLContext egl_context,
const base::WeakPtr<Client>& io_client,
const base::Callback<bool(void)>& make_context_current,
scoped_ptr<V4L2Device> device,
const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy)
: child_message_loop_proxy_(base::MessageLoopProxy::current()),
io_message_loop_proxy_(io_message_loop_proxy),
io_client_(io_client),
decoder_thread_("V4L2DecoderThread"),
decoder_state_(kUninitialized),
device_(device.Pass()),
decoder_delay_bitstream_buffer_id_(-1),
decoder_current_input_buffer_(-1),
decoder_decode_buffer_tasks_scheduled_(0),
decoder_frames_at_client_(0),
decoder_flushing_(false),
resolution_change_pending_(false),
resolution_change_reset_pending_(false),
decoder_partial_frame_pending_(false),
input_streamon_(false),
input_buffer_queued_count_(0),
output_streamon_(false),
output_buffer_queued_count_(0),
output_dpb_size_(0),
output_planes_count_(0),
picture_clearing_count_(0),
pictures_assigned_(false, false),
device_poll_thread_("V4L2DevicePollThread"),
make_context_current_(make_context_current),
egl_display_(egl_display),
egl_context_(egl_context),
video_profile_(media::VIDEO_CODEC_PROFILE_UNKNOWN),
weak_this_factory_(this) {
weak_this_ = weak_this_factory_.GetWeakPtr();
}
V4L2VideoDecodeAccelerator::~V4L2VideoDecodeAccelerator() {
DCHECK(!decoder_thread_.IsRunning());
DCHECK(!device_poll_thread_.IsRunning());
DestroyInputBuffers();
DestroyOutputBuffers();
// These maps have members that should be manually destroyed, e.g. file
// descriptors, mmap() segments, etc.
DCHECK(input_buffer_map_.empty());
DCHECK(output_buffer_map_.empty());
}
bool V4L2VideoDecodeAccelerator::Initialize(media::VideoCodecProfile profile,
Client* client) {
DVLOG(3) << "Initialize()";
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
DCHECK_EQ(decoder_state_, kUninitialized);
client_ptr_factory_.reset(new base::WeakPtrFactory<Client>(client));
client_ = client_ptr_factory_->GetWeakPtr();
switch (profile) {
case media::H264PROFILE_BASELINE:
DVLOG(2) << "Initialize(): profile H264PROFILE_BASELINE";
break;
case media::H264PROFILE_MAIN:
DVLOG(2) << "Initialize(): profile H264PROFILE_MAIN";
break;
case media::H264PROFILE_HIGH:
DVLOG(2) << "Initialize(): profile H264PROFILE_HIGH";
break;
case media::VP8PROFILE_ANY:
DVLOG(2) << "Initialize(): profile VP8PROFILE_ANY";
break;
default:
DLOG(ERROR) << "Initialize(): unsupported profile=" << profile;
return false;
};
video_profile_ = profile;
if (egl_display_ == EGL_NO_DISPLAY) {
LOG(ERROR) << "Initialize(): could not get EGLDisplay";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
// We need the context to be initialized to query extensions.
if (!make_context_current_.Run()) {
LOG(ERROR) << "Initialize(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
if (!gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) {
LOG(ERROR) << "Initialize(): context does not have EGL_KHR_fence_sync";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
// Capabilities check.
struct v4l2_capability caps;
const __u32 kCapsRequired =
V4L2_CAP_VIDEO_CAPTURE_MPLANE |
V4L2_CAP_VIDEO_OUTPUT_MPLANE |
V4L2_CAP_STREAMING;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_QUERYCAP, &caps);
if ((caps.capabilities & kCapsRequired) != kCapsRequired) {
LOG(ERROR) << "Initialize(): ioctl() failed: VIDIOC_QUERYCAP"
", caps check failed: 0x" << std::hex << caps.capabilities;
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
if (!CreateInputBuffers())
return false;
// Output format has to be setup before streaming starts.
struct v4l2_format format;
memset(&format, 0, sizeof(format));
format.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
uint32 output_format_fourcc = device_->PreferredOutputFormat();
if (output_format_fourcc == 0) {
// TODO(posciak): We should enumerate available output formats, as well as
// take into account formats that the client is ready to accept.
return false;
}
format.fmt.pix_mp.pixelformat = output_format_fourcc;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_S_FMT, &format);
// Subscribe to the resolution change event.
struct v4l2_event_subscription sub;
memset(&sub, 0, sizeof(sub));
sub.type = V4L2_EVENT_RESOLUTION_CHANGE;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_SUBSCRIBE_EVENT, &sub);
// Initialize format-specific bits.
if (video_profile_ >= media::H264PROFILE_MIN &&
video_profile_ <= media::H264PROFILE_MAX) {
decoder_h264_parser_.reset(new media::H264Parser());
}
if (!decoder_thread_.Start()) {
LOG(ERROR) << "Initialize(): decoder thread failed to start";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
// StartDevicePoll will NOTIFY_ERROR on failure, so IgnoreResult is fine here.
decoder_thread_.message_loop()->PostTask(
FROM_HERE,
base::Bind(
base::IgnoreResult(&V4L2VideoDecodeAccelerator::StartDevicePoll),
base::Unretained(this)));
SetDecoderState(kInitialized);
return true;
}
void V4L2VideoDecodeAccelerator::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DVLOG(1) << "Decode(): input_id=" << bitstream_buffer.id()
<< ", size=" << bitstream_buffer.size();
DCHECK(io_message_loop_proxy_->BelongsToCurrentThread());
// DecodeTask() will take care of running a DecodeBufferTask().
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::DecodeTask, base::Unretained(this),
bitstream_buffer));
}
void V4L2VideoDecodeAccelerator::AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) {
DVLOG(3) << "AssignPictureBuffers(): buffer_count=" << buffers.size();
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
if (buffers.size() != output_buffer_map_.size()) {
LOG(ERROR) << "AssignPictureBuffers(): Failed to provide requested picture"
" buffers. (Got " << buffers.size()
<< ", requested " << output_buffer_map_.size() << ")";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
if (!make_context_current_.Run()) {
LOG(ERROR) << "AssignPictureBuffers(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
gfx::ScopedTextureBinder bind_restore(GL_TEXTURE_EXTERNAL_OES, 0);
// It's safe to manipulate all the buffer state here, because the decoder
// thread is waiting on pictures_assigned_.
DCHECK(free_output_buffers_.empty());
for (size_t i = 0; i < output_buffer_map_.size(); ++i) {
DCHECK(buffers[i].size() == frame_buffer_size_);
OutputRecord& output_record = output_buffer_map_[i];
DCHECK(!output_record.at_device);
DCHECK(!output_record.at_client);
DCHECK_EQ(output_record.egl_image, EGL_NO_IMAGE_KHR);
DCHECK_EQ(output_record.egl_sync, EGL_NO_SYNC_KHR);
DCHECK_EQ(output_record.picture_id, -1);
DCHECK_EQ(output_record.cleared, false);
EGLImageKHR egl_image = device_->CreateEGLImage(egl_display_,
egl_context_,
buffers[i].texture_id(),
frame_buffer_size_,
i,
output_planes_count_);
if (egl_image == EGL_NO_IMAGE_KHR) {
LOG(ERROR) << "AssignPictureBuffers(): could not create EGLImageKHR";
// Ownership of EGLImages allocated in previous iterations of this loop
// has been transferred to output_buffer_map_. After we error-out here
// the destructor will handle their cleanup.
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
output_record.egl_image = egl_image;
output_record.picture_id = buffers[i].id();
free_output_buffers_.push(i);
DVLOG(3) << "AssignPictureBuffers(): buffer[" << i
<< "]: picture_id=" << output_record.picture_id;
}
pictures_assigned_.Signal();
}
void V4L2VideoDecodeAccelerator::ReusePictureBuffer(int32 picture_buffer_id) {
DVLOG(3) << "ReusePictureBuffer(): picture_buffer_id=" << picture_buffer_id;
// Must be run on child thread, as we'll insert a sync in the EGL context.
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
if (!make_context_current_.Run()) {
LOG(ERROR) << "ReusePictureBuffer(): could not make context current";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
EGLSyncKHR egl_sync =
eglCreateSyncKHR(egl_display_, EGL_SYNC_FENCE_KHR, NULL);
if (egl_sync == EGL_NO_SYNC_KHR) {
LOG(ERROR) << "ReusePictureBuffer(): eglCreateSyncKHR() failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
scoped_ptr<EGLSyncKHRRef> egl_sync_ref(new EGLSyncKHRRef(
egl_display_, egl_sync));
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::ReusePictureBufferTask,
base::Unretained(this), picture_buffer_id, base::Passed(&egl_sync_ref)));
}
void V4L2VideoDecodeAccelerator::Flush() {
DVLOG(3) << "Flush()";
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::FlushTask, base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::Reset() {
DVLOG(3) << "Reset()";
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::ResetTask, base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::Destroy() {
DVLOG(3) << "Destroy()";
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
// We're destroying; cancel all callbacks.
client_ptr_factory_.reset();
weak_this_factory_.InvalidateWeakPtrs();
// If the decoder thread is running, destroy using posted task.
if (decoder_thread_.IsRunning()) {
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::DestroyTask, base::Unretained(this)));
pictures_assigned_.Signal();
// DestroyTask() will cause the decoder_thread_ to flush all tasks.
decoder_thread_.Stop();
} else {
// Otherwise, call the destroy task directly.
DestroyTask();
}
// Set to kError state just in case.
SetDecoderState(kError);
delete this;
}
bool V4L2VideoDecodeAccelerator::CanDecodeOnIOThread() { return true; }
void V4L2VideoDecodeAccelerator::DecodeTask(
const media::BitstreamBuffer& bitstream_buffer) {
DVLOG(3) << "DecodeTask(): input_id=" << bitstream_buffer.id();
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT1("Video Decoder", "V4L2VDA::DecodeTask", "input_id",
bitstream_buffer.id());
scoped_ptr<BitstreamBufferRef> bitstream_record(new BitstreamBufferRef(
io_client_, io_message_loop_proxy_,
new base::SharedMemory(bitstream_buffer.handle(), true),
bitstream_buffer.size(), bitstream_buffer.id()));
if (!bitstream_record->shm->Map(bitstream_buffer.size())) {
LOG(ERROR) << "Decode(): could not map bitstream_buffer";
NOTIFY_ERROR(UNREADABLE_INPUT);
return;
}
DVLOG(3) << "DecodeTask(): mapped at=" << bitstream_record->shm->memory();
if (decoder_state_ == kResetting || decoder_flushing_) {
// In the case that we're resetting or flushing, we need to delay decoding
// the BitstreamBuffers that come after the Reset() or Flush() call. When
// we're here, we know that this DecodeTask() was scheduled by a Decode()
// call that came after (in the client thread) the Reset() or Flush() call;
// thus set up the delay if necessary.
if (decoder_delay_bitstream_buffer_id_ == -1)
decoder_delay_bitstream_buffer_id_ = bitstream_record->input_id;
} else if (decoder_state_ == kError) {
DVLOG(2) << "DecodeTask(): early out: kError state";
return;
}
decoder_input_queue_.push(
linked_ptr<BitstreamBufferRef>(bitstream_record.release()));
decoder_decode_buffer_tasks_scheduled_++;
DecodeBufferTask();
}
void V4L2VideoDecodeAccelerator::DecodeBufferTask() {
DVLOG(3) << "DecodeBufferTask()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT0("Video Decoder", "V4L2VDA::DecodeBufferTask");
decoder_decode_buffer_tasks_scheduled_--;
if (decoder_state_ == kResetting) {
DVLOG(2) << "DecodeBufferTask(): early out: kResetting state";
return;
} else if (decoder_state_ == kError) {
DVLOG(2) << "DecodeBufferTask(): early out: kError state";
return;
} else if (decoder_state_ == kChangingResolution) {
DVLOG(2) << "DecodeBufferTask(): early out: resolution change pending";
return;
}
if (decoder_current_bitstream_buffer_ == NULL) {
if (decoder_input_queue_.empty()) {
// We're waiting for a new buffer -- exit without scheduling a new task.
return;
}
linked_ptr<BitstreamBufferRef>& buffer_ref = decoder_input_queue_.front();
if (decoder_delay_bitstream_buffer_id_ == buffer_ref->input_id) {
// We're asked to delay decoding on this and subsequent buffers.
return;
}
// Setup to use the next buffer.
decoder_current_bitstream_buffer_.reset(buffer_ref.release());
decoder_input_queue_.pop();
DVLOG(3) << "DecodeBufferTask(): reading input_id="
<< decoder_current_bitstream_buffer_->input_id
<< ", addr=" << (decoder_current_bitstream_buffer_->shm ?
decoder_current_bitstream_buffer_->shm->memory() :
NULL)
<< ", size=" << decoder_current_bitstream_buffer_->size;
}
bool schedule_task = false;
const size_t size = decoder_current_bitstream_buffer_->size;
size_t decoded_size = 0;
if (size == 0) {
const int32 input_id = decoder_current_bitstream_buffer_->input_id;
if (input_id >= 0) {
// This is a buffer queued from the client that has zero size. Skip.
schedule_task = true;
} else {
// This is a buffer of zero size, queued to flush the pipe. Flush.
DCHECK_EQ(decoder_current_bitstream_buffer_->shm.get(),
static_cast<base::SharedMemory*>(NULL));
// Enqueue a buffer guaranteed to be empty. To do that, we flush the
// current input, enqueue no data to the next frame, then flush that down.
schedule_task = true;
if (decoder_current_input_buffer_ != -1 &&
input_buffer_map_[decoder_current_input_buffer_].input_id !=
kFlushBufferId)
schedule_task = FlushInputFrame();
if (schedule_task && AppendToInputFrame(NULL, 0) && FlushInputFrame()) {
DVLOG(2) << "DecodeBufferTask(): enqueued flush buffer";
decoder_partial_frame_pending_ = false;
schedule_task = true;
} else {
// If we failed to enqueue the empty buffer (due to pipeline
// backpressure), don't advance the bitstream buffer queue, and don't
// schedule the next task. This bitstream buffer queue entry will get
// reprocessed when the pipeline frees up.
schedule_task = false;
}
}
} else {
// This is a buffer queued from the client, with actual contents. Decode.
const uint8* const data =
reinterpret_cast<const uint8*>(
decoder_current_bitstream_buffer_->shm->memory()) +
decoder_current_bitstream_buffer_->bytes_used;
const size_t data_size =
decoder_current_bitstream_buffer_->size -
decoder_current_bitstream_buffer_->bytes_used;
if (!AdvanceFrameFragment(data, data_size, &decoded_size)) {
NOTIFY_ERROR(UNREADABLE_INPUT);
return;
}
// AdvanceFrameFragment should not return a size larger than the buffer
// size, even on invalid data.
CHECK_LE(decoded_size, data_size);
switch (decoder_state_) {
case kInitialized:
case kAfterReset:
schedule_task = DecodeBufferInitial(data, decoded_size, &decoded_size);
break;
case kDecoding:
schedule_task = DecodeBufferContinue(data, decoded_size);
break;
default:
NOTIFY_ERROR(ILLEGAL_STATE);
return;
}
}
if (decoder_state_ == kError) {
// Failed during decode.
return;
}
if (schedule_task) {
decoder_current_bitstream_buffer_->bytes_used += decoded_size;
if (decoder_current_bitstream_buffer_->bytes_used ==
decoder_current_bitstream_buffer_->size) {
// Our current bitstream buffer is done; return it.
int32 input_id = decoder_current_bitstream_buffer_->input_id;
DVLOG(3) << "DecodeBufferTask(): finished input_id=" << input_id;
// BitstreamBufferRef destructor calls NotifyEndOfBitstreamBuffer().
decoder_current_bitstream_buffer_.reset();
}
ScheduleDecodeBufferTaskIfNeeded();
}
}
bool V4L2VideoDecodeAccelerator::AdvanceFrameFragment(
const uint8* data,
size_t size,
size_t* endpos) {
if (video_profile_ >= media::H264PROFILE_MIN &&
video_profile_ <= media::H264PROFILE_MAX) {
// For H264, we need to feed HW one frame at a time. This is going to take
// some parsing of our input stream.
decoder_h264_parser_->SetStream(data, size);
media::H264NALU nalu;
media::H264Parser::Result result;
*endpos = 0;
// Keep on peeking the next NALs while they don't indicate a frame
// boundary.
for (;;) {
bool end_of_frame = false;
result = decoder_h264_parser_->AdvanceToNextNALU(&nalu);
if (result == media::H264Parser::kInvalidStream ||
result == media::H264Parser::kUnsupportedStream)
return false;
if (result == media::H264Parser::kEOStream) {
// We've reached the end of the buffer before finding a frame boundary.
decoder_partial_frame_pending_ = true;
return true;
}
switch (nalu.nal_unit_type) {
case media::H264NALU::kNonIDRSlice:
case media::H264NALU::kIDRSlice:
if (nalu.size < 1)
return false;
// For these two, if the "first_mb_in_slice" field is zero, start a
// new frame and return. This field is Exp-Golomb coded starting on
// the eighth data bit of the NAL; a zero value is encoded with a
// leading '1' bit in the byte, which we can detect as the byte being
// (unsigned) greater than or equal to 0x80.
if (nalu.data[1] >= 0x80) {
end_of_frame = true;
break;
}
break;
case media::H264NALU::kSEIMessage:
case media::H264NALU::kSPS:
case media::H264NALU::kPPS:
case media::H264NALU::kAUD:
case media::H264NALU::kEOSeq:
case media::H264NALU::kEOStream:
case media::H264NALU::kReserved14:
case media::H264NALU::kReserved15:
case media::H264NALU::kReserved16:
case media::H264NALU::kReserved17:
case media::H264NALU::kReserved18:
// These unconditionally signal a frame boundary.
end_of_frame = true;
break;
default:
// For all others, keep going.
break;
}
if (end_of_frame) {
if (!decoder_partial_frame_pending_ && *endpos == 0) {
// The frame was previously restarted, and we haven't filled the
// current frame with any contents yet. Start the new frame here and
// continue parsing NALs.
} else {
// The frame wasn't previously restarted and/or we have contents for
// the current frame; signal the start of a new frame here: we don't
// have a partial frame anymore.
decoder_partial_frame_pending_ = false;
return true;
}
}
*endpos = (nalu.data + nalu.size) - data;
}
NOTREACHED();
return false;
} else {
DCHECK_GE(video_profile_, media::VP8PROFILE_MIN);
DCHECK_LE(video_profile_, media::VP8PROFILE_MAX);
// For VP8, we can just dump the entire buffer. No fragmentation needed,
// and we never return a partial frame.
*endpos = size;
decoder_partial_frame_pending_ = false;
return true;
}
}
void V4L2VideoDecodeAccelerator::ScheduleDecodeBufferTaskIfNeeded() {
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
// If we're behind on tasks, schedule another one.
int buffers_to_decode = decoder_input_queue_.size();
if (decoder_current_bitstream_buffer_ != NULL)
buffers_to_decode++;
if (decoder_decode_buffer_tasks_scheduled_ < buffers_to_decode) {
decoder_decode_buffer_tasks_scheduled_++;
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::DecodeBufferTask,
base::Unretained(this)));
}
}
bool V4L2VideoDecodeAccelerator::DecodeBufferInitial(
const void* data, size_t size, size_t* endpos) {
DVLOG(3) << "DecodeBufferInitial(): data=" << data << ", size=" << size;
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kDecoding);
// Initial decode. We haven't been able to get output stream format info yet.
// Get it, and start decoding.
// Copy in and send to HW.
if (!AppendToInputFrame(data, size))
return false;
// If we only have a partial frame, don't flush and process yet.
if (decoder_partial_frame_pending_)
return true;
if (!FlushInputFrame())
return false;
// Recycle buffers.
Dequeue();
// Check and see if we have format info yet.
struct v4l2_format format;
bool again = false;
if (!GetFormatInfo(&format, &again))
return false;
if (again) {
// Need more stream to decode format, return true and schedule next buffer.
*endpos = size;
return true;
}
// Run this initialization only on first startup.
if (decoder_state_ == kInitialized) {
DVLOG(3) << "DecodeBufferInitial(): running initialization";
// Success! Setup our parameters.
if (!CreateBuffersForFormat(format))
return false;
// We expect to process the initial buffer once during stream init to
// configure stream parameters, but will not consume the steam data on that
// iteration. Subsequent iterations (including after reset) do not require
// the stream init step.
*endpos = 0;
} else {
*endpos = size;
}
decoder_state_ = kDecoding;
ScheduleDecodeBufferTaskIfNeeded();
return true;
}
bool V4L2VideoDecodeAccelerator::DecodeBufferContinue(
const void* data, size_t size) {
DVLOG(3) << "DecodeBufferContinue(): data=" << data << ", size=" << size;
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_EQ(decoder_state_, kDecoding);
// Both of these calls will set kError state if they fail.
// Only flush the frame if it's complete.
return (AppendToInputFrame(data, size) &&
(decoder_partial_frame_pending_ || FlushInputFrame()));
}
bool V4L2VideoDecodeAccelerator::AppendToInputFrame(
const void* data, size_t size) {
DVLOG(3) << "AppendToInputFrame()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kResetting);
DCHECK_NE(decoder_state_, kError);
// This routine can handle data == NULL and size == 0, which occurs when
// we queue an empty buffer for the purposes of flushing the pipe.
// Flush if we're too big
if (decoder_current_input_buffer_ != -1) {
InputRecord& input_record =
input_buffer_map_[decoder_current_input_buffer_];
if (input_record.bytes_used + size > input_record.length) {
if (!FlushInputFrame())
return false;
decoder_current_input_buffer_ = -1;
}
}
// Try to get an available input buffer
if (decoder_current_input_buffer_ == -1) {
if (free_input_buffers_.empty()) {
// See if we can get more free buffers from HW
Dequeue();
if (free_input_buffers_.empty()) {
// Nope!
DVLOG(2) << "AppendToInputFrame(): stalled for input buffers";
return false;
}
}
decoder_current_input_buffer_ = free_input_buffers_.back();
free_input_buffers_.pop_back();
InputRecord& input_record =
input_buffer_map_[decoder_current_input_buffer_];
DCHECK_EQ(input_record.bytes_used, 0);
DCHECK_EQ(input_record.input_id, -1);
DCHECK(decoder_current_bitstream_buffer_ != NULL);
input_record.input_id = decoder_current_bitstream_buffer_->input_id;
}
DCHECK(data != NULL || size == 0);
if (size == 0) {
// If we asked for an empty buffer, return now. We return only after
// getting the next input buffer, since we might actually want an empty
// input buffer for flushing purposes.
return true;
}
// Copy in to the buffer.
InputRecord& input_record =
input_buffer_map_[decoder_current_input_buffer_];
if (size > input_record.length - input_record.bytes_used) {
LOG(ERROR) << "AppendToInputFrame(): over-size frame, erroring";
NOTIFY_ERROR(UNREADABLE_INPUT);
return false;
}
memcpy(
reinterpret_cast<uint8*>(input_record.address) + input_record.bytes_used,
data,
size);
input_record.bytes_used += size;
return true;
}
bool V4L2VideoDecodeAccelerator::FlushInputFrame() {
DVLOG(3) << "FlushInputFrame()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kResetting);
DCHECK_NE(decoder_state_, kError);
if (decoder_current_input_buffer_ == -1)
return true;
InputRecord& input_record =
input_buffer_map_[decoder_current_input_buffer_];
DCHECK_NE(input_record.input_id, -1);
DCHECK(input_record.input_id != kFlushBufferId ||
input_record.bytes_used == 0);
// * if input_id >= 0, this input buffer was prompted by a bitstream buffer we
// got from the client. We can skip it if it is empty.
// * if input_id < 0 (should be kFlushBufferId in this case), this input
// buffer was prompted by a flush buffer, and should be queued even when
// empty.
if (input_record.input_id >= 0 && input_record.bytes_used == 0) {
input_record.input_id = -1;
free_input_buffers_.push_back(decoder_current_input_buffer_);
decoder_current_input_buffer_ = -1;
return true;
}
// Queue it.
input_ready_queue_.push(decoder_current_input_buffer_);
decoder_current_input_buffer_ = -1;
DVLOG(3) << "FlushInputFrame(): submitting input_id="
<< input_record.input_id;
// Enqueue once since there's new available input for it.
Enqueue();
return (decoder_state_ != kError);
}
void V4L2VideoDecodeAccelerator::ServiceDeviceTask(bool event_pending) {
DVLOG(3) << "ServiceDeviceTask()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT0("Video Decoder", "V4L2VDA::ServiceDeviceTask");
if (decoder_state_ == kResetting) {
DVLOG(2) << "ServiceDeviceTask(): early out: kResetting state";
return;
} else if (decoder_state_ == kError) {
DVLOG(2) << "ServiceDeviceTask(): early out: kError state";
return;
} else if (decoder_state_ == kChangingResolution) {
DVLOG(2) << "ServiceDeviceTask(): early out: kChangingResolution state";
return;
}
if (event_pending)
DequeueEvents();
Dequeue();
Enqueue();
// Clear the interrupt fd.
if (!device_->ClearDevicePollInterrupt()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
bool poll_device = false;
// Add fd, if we should poll on it.
// Can be polled as soon as either input or output buffers are queued.
if (input_buffer_queued_count_ + output_buffer_queued_count_ > 0)
poll_device = true;
// ServiceDeviceTask() should only ever be scheduled from DevicePollTask(),
// so either:
// * device_poll_thread_ is running normally
// * device_poll_thread_ scheduled us, but then a ResetTask() or DestroyTask()
// shut it down, in which case we're either in kResetting or kError states
// respectively, and we should have early-outed already.
DCHECK(device_poll_thread_.message_loop());
// Queue the DevicePollTask() now.
device_poll_thread_.message_loop()->PostTask(
FROM_HERE,
base::Bind(&V4L2VideoDecodeAccelerator::DevicePollTask,
base::Unretained(this),
poll_device));
DVLOG(1) << "ServiceDeviceTask(): buffer counts: DEC["
<< decoder_input_queue_.size() << "->"
<< input_ready_queue_.size() << "] => DEVICE["
<< free_input_buffers_.size() << "+"
<< input_buffer_queued_count_ << "/"
<< input_buffer_map_.size() << "->"
<< free_output_buffers_.size() << "+"
<< output_buffer_queued_count_ << "/"
<< output_buffer_map_.size() << "] => VDA["
<< decoder_frames_at_client_ << "]";
ScheduleDecodeBufferTaskIfNeeded();
StartResolutionChangeIfNeeded();
}
void V4L2VideoDecodeAccelerator::Enqueue() {
DVLOG(3) << "Enqueue()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT0("Video Decoder", "V4L2VDA::Enqueue");
// Drain the pipe of completed decode buffers.
const int old_inputs_queued = input_buffer_queued_count_;
while (!input_ready_queue_.empty()) {
if (!EnqueueInputRecord())
return;
}
if (old_inputs_queued == 0 && input_buffer_queued_count_ != 0) {
// We just started up a previously empty queue.
// Queue state changed; signal interrupt.
if (!device_->SetDevicePollInterrupt()) {
PLOG(ERROR) << "SetDevicePollInterrupt(): failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// Start VIDIOC_STREAMON if we haven't yet.
if (!input_streamon_) {
__u32 type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
IOCTL_OR_ERROR_RETURN(VIDIOC_STREAMON, &type);
input_streamon_ = true;
}
}
// Enqueue all the outputs we can.
const int old_outputs_queued = output_buffer_queued_count_;
while (!free_output_buffers_.empty()) {
if (!EnqueueOutputRecord())
return;
}
if (old_outputs_queued == 0 && output_buffer_queued_count_ != 0) {
// We just started up a previously empty queue.
// Queue state changed; signal interrupt.
if (!device_->SetDevicePollInterrupt()) {
PLOG(ERROR) << "SetDevicePollInterrupt(): failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// Start VIDIOC_STREAMON if we haven't yet.
if (!output_streamon_) {
__u32 type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
IOCTL_OR_ERROR_RETURN(VIDIOC_STREAMON, &type);
output_streamon_ = true;
}
}
}
void V4L2VideoDecodeAccelerator::DequeueEvents() {
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
DVLOG(3) << "DequeueEvents()";
struct v4l2_event ev;
memset(&ev, 0, sizeof(ev));
while (device_->Ioctl(VIDIOC_DQEVENT, &ev) == 0) {
if (ev.type == V4L2_EVENT_RESOLUTION_CHANGE) {
DVLOG(3) << "DequeueEvents(): got resolution change event.";
DCHECK(!resolution_change_pending_);
resolution_change_pending_ = IsResolutionChangeNecessary();
} else {
LOG(ERROR) << "DequeueEvents(): got an event (" << ev.type
<< ") we haven't subscribed to.";
}
}
}
void V4L2VideoDecodeAccelerator::Dequeue() {
DVLOG(3) << "Dequeue()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
TRACE_EVENT0("Video Decoder", "V4L2VDA::Dequeue");
// Dequeue completed input (VIDEO_OUTPUT) buffers, and recycle to the free
// list.
while (input_buffer_queued_count_ > 0) {
DCHECK(input_streamon_);
struct v4l2_buffer dqbuf;
struct v4l2_plane planes[1];
memset(&dqbuf, 0, sizeof(dqbuf));
memset(planes, 0, sizeof(planes));
dqbuf.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
dqbuf.memory = V4L2_MEMORY_MMAP;
dqbuf.m.planes = planes;
dqbuf.length = 1;
if (device_->Ioctl(VIDIOC_DQBUF, &dqbuf) != 0) {
if (errno == EAGAIN) {
// EAGAIN if we're just out of buffers to dequeue.
break;
}
PLOG(ERROR) << "Dequeue(): ioctl() failed: VIDIOC_DQBUF";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
InputRecord& input_record = input_buffer_map_[dqbuf.index];
DCHECK(input_record.at_device);
free_input_buffers_.push_back(dqbuf.index);
input_record.at_device = false;
input_record.bytes_used = 0;
input_record.input_id = -1;
input_buffer_queued_count_--;
}
// Dequeue completed output (VIDEO_CAPTURE) buffers, and queue to the
// completed queue.
while (output_buffer_queued_count_ > 0) {
DCHECK(output_streamon_);
struct v4l2_buffer dqbuf;
scoped_ptr<struct v4l2_plane[]> planes(
new v4l2_plane[output_planes_count_]);
memset(&dqbuf, 0, sizeof(dqbuf));
memset(planes.get(), 0, sizeof(struct v4l2_plane) * output_planes_count_);
dqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
dqbuf.memory = V4L2_MEMORY_MMAP;
dqbuf.m.planes = planes.get();
dqbuf.length = output_planes_count_;
if (device_->Ioctl(VIDIOC_DQBUF, &dqbuf) != 0) {
if (errno == EAGAIN) {
// EAGAIN if we're just out of buffers to dequeue.
break;
}
PLOG(ERROR) << "Dequeue(): ioctl() failed: VIDIOC_DQBUF";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
OutputRecord& output_record = output_buffer_map_[dqbuf.index];
DCHECK(output_record.at_device);
DCHECK(!output_record.at_client);
DCHECK_NE(output_record.egl_image, EGL_NO_IMAGE_KHR);
DCHECK_NE(output_record.picture_id, -1);
output_record.at_device = false;
if (dqbuf.m.planes[0].bytesused + dqbuf.m.planes[1].bytesused == 0) {
// This is an empty output buffer returned as part of a flush.
free_output_buffers_.push(dqbuf.index);
} else {
DCHECK_GE(dqbuf.timestamp.tv_sec, 0);
output_record.at_client = true;
DVLOG(3) << "Dequeue(): returning input_id=" << dqbuf.timestamp.tv_sec
<< " as picture_id=" << output_record.picture_id;
const media::Picture& picture =
media::Picture(output_record.picture_id,
dqbuf.timestamp.tv_sec,
gfx::Rect(frame_buffer_size_));
pending_picture_ready_.push(
PictureRecord(output_record.cleared, picture));
SendPictureReady();
output_record.cleared = true;
decoder_frames_at_client_++;
}
output_buffer_queued_count_--;
}
NotifyFlushDoneIfNeeded();
}
bool V4L2VideoDecodeAccelerator::EnqueueInputRecord() {
DVLOG(3) << "EnqueueInputRecord()";
DCHECK(!input_ready_queue_.empty());
// Enqueue an input (VIDEO_OUTPUT) buffer.
const int buffer = input_ready_queue_.front();
InputRecord& input_record = input_buffer_map_[buffer];
DCHECK(!input_record.at_device);
struct v4l2_buffer qbuf;
struct v4l2_plane qbuf_plane;
memset(&qbuf, 0, sizeof(qbuf));
memset(&qbuf_plane, 0, sizeof(qbuf_plane));
qbuf.index = buffer;
qbuf.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
qbuf.timestamp.tv_sec = input_record.input_id;
qbuf.memory = V4L2_MEMORY_MMAP;
qbuf.m.planes = &qbuf_plane;
qbuf.m.planes[0].bytesused = input_record.bytes_used;
qbuf.length = 1;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_QBUF, &qbuf);
input_ready_queue_.pop();
input_record.at_device = true;
input_buffer_queued_count_++;
DVLOG(3) << "EnqueueInputRecord(): enqueued input_id="
<< input_record.input_id << " size=" << input_record.bytes_used;
return true;
}
bool V4L2VideoDecodeAccelerator::EnqueueOutputRecord() {
DVLOG(3) << "EnqueueOutputRecord()";
DCHECK(!free_output_buffers_.empty());
// Enqueue an output (VIDEO_CAPTURE) buffer.
const int buffer = free_output_buffers_.front();
OutputRecord& output_record = output_buffer_map_[buffer];
DCHECK(!output_record.at_device);
DCHECK(!output_record.at_client);
DCHECK_NE(output_record.egl_image, EGL_NO_IMAGE_KHR);
DCHECK_NE(output_record.picture_id, -1);
if (output_record.egl_sync != EGL_NO_SYNC_KHR) {
TRACE_EVENT0("Video Decoder",
"V4L2VDA::EnqueueOutputRecord: eglClientWaitSyncKHR");
// If we have to wait for completion, wait. Note that
// free_output_buffers_ is a FIFO queue, so we always wait on the
// buffer that has been in the queue the longest.
if (eglClientWaitSyncKHR(egl_display_, output_record.egl_sync, 0,
EGL_FOREVER_KHR) == EGL_FALSE) {
// This will cause tearing, but is safe otherwise.
DVLOG(1) << __func__ << " eglClientWaitSyncKHR failed!";
}
if (eglDestroySyncKHR(egl_display_, output_record.egl_sync) != EGL_TRUE) {
LOG(ERROR) << __func__ << " eglDestroySyncKHR failed!";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
output_record.egl_sync = EGL_NO_SYNC_KHR;
}
struct v4l2_buffer qbuf;
scoped_ptr<struct v4l2_plane[]> qbuf_planes(
new v4l2_plane[output_planes_count_]);
memset(&qbuf, 0, sizeof(qbuf));
memset(
qbuf_planes.get(), 0, sizeof(struct v4l2_plane) * output_planes_count_);
qbuf.index = buffer;
qbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
qbuf.memory = V4L2_MEMORY_MMAP;
qbuf.m.planes = qbuf_planes.get();
qbuf.length = output_planes_count_;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_QBUF, &qbuf);
free_output_buffers_.pop();
output_record.at_device = true;
output_buffer_queued_count_++;
return true;
}
void V4L2VideoDecodeAccelerator::ReusePictureBufferTask(
int32 picture_buffer_id, scoped_ptr<EGLSyncKHRRef> egl_sync_ref) {
DVLOG(3) << "ReusePictureBufferTask(): picture_buffer_id="
<< picture_buffer_id;
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
TRACE_EVENT0("Video Decoder", "V4L2VDA::ReusePictureBufferTask");
// We run ReusePictureBufferTask even if we're in kResetting.
if (decoder_state_ == kError) {
DVLOG(2) << "ReusePictureBufferTask(): early out: kError state";
return;
}
if (decoder_state_ == kChangingResolution) {
DVLOG(2) << "ReusePictureBufferTask(): early out: kChangingResolution";
return;
}
size_t index;
for (index = 0; index < output_buffer_map_.size(); ++index)
if (output_buffer_map_[index].picture_id == picture_buffer_id)
break;
if (index >= output_buffer_map_.size()) {
// It's possible that we've already posted a DismissPictureBuffer for this
// picture, but it has not yet executed when this ReusePictureBuffer was
// posted to us by the client. In that case just ignore this (we've already
// dismissed it and accounted for that) and let the sync object get
// destroyed.
DVLOG(4) << "ReusePictureBufferTask(): got picture id= "
<< picture_buffer_id << " not in use (anymore?).";
return;
}
OutputRecord& output_record = output_buffer_map_[index];
if (output_record.at_device || !output_record.at_client) {
LOG(ERROR) << "ReusePictureBufferTask(): picture_buffer_id not reusable";
NOTIFY_ERROR(INVALID_ARGUMENT);
return;
}
DCHECK_EQ(output_record.egl_sync, EGL_NO_SYNC_KHR);
DCHECK(!output_record.at_device);
output_record.at_client = false;
output_record.egl_sync = egl_sync_ref->egl_sync;
free_output_buffers_.push(index);
decoder_frames_at_client_--;
// Take ownership of the EGLSync.
egl_sync_ref->egl_sync = EGL_NO_SYNC_KHR;
// We got a buffer back, so enqueue it back.
Enqueue();
}
void V4L2VideoDecodeAccelerator::FlushTask() {
DVLOG(3) << "FlushTask()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
TRACE_EVENT0("Video Decoder", "V4L2VDA::FlushTask");
// Flush outstanding buffers.
if (decoder_state_ == kInitialized || decoder_state_ == kAfterReset) {
// There's nothing in the pipe, so return done immediately.
DVLOG(3) << "FlushTask(): returning flush";
child_message_loop_proxy_->PostTask(
FROM_HERE, base::Bind(&Client::NotifyFlushDone, client_));
return;
} else if (decoder_state_ == kError) {
DVLOG(2) << "FlushTask(): early out: kError state";
return;
}
// We don't support stacked flushing.
DCHECK(!decoder_flushing_);
// Queue up an empty buffer -- this triggers the flush.
decoder_input_queue_.push(
linked_ptr<BitstreamBufferRef>(new BitstreamBufferRef(
io_client_, io_message_loop_proxy_, NULL, 0, kFlushBufferId)));
decoder_flushing_ = true;
SendPictureReady(); // Send all pending PictureReady.
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::NotifyFlushDoneIfNeeded() {
if (!decoder_flushing_)
return;
// Pipeline is empty when:
// * Decoder input queue is empty of non-delayed buffers.
// * There is no currently filling input buffer.
// * Input holding queue is empty.
// * All input (VIDEO_OUTPUT) buffers are returned.
if (!decoder_input_queue_.empty()) {
if (decoder_input_queue_.front()->input_id !=
decoder_delay_bitstream_buffer_id_)
return;
}
if (decoder_current_input_buffer_ != -1)
return;
if ((input_ready_queue_.size() + input_buffer_queued_count_) != 0)
return;
// TODO(posciak): crbug.com/270039. Exynos requires a streamoff-streamon
// sequence after flush to continue, even if we are not resetting. This would
// make sense, because we don't really want to resume from a non-resume point
// (e.g. not from an IDR) if we are flushed.
// MSE player however triggers a Flush() on chunk end, but never Reset(). One
// could argue either way, or even say that Flush() is not needed/harmful when
// transitioning to next chunk.
// For now, do the streamoff-streamon cycle to satisfy Exynos and not freeze
// when doing MSE. This should be harmless otherwise.
if (!StopDevicePoll(false))
return;
if (!StartDevicePoll())
return;
decoder_delay_bitstream_buffer_id_ = -1;
decoder_flushing_ = false;
DVLOG(3) << "NotifyFlushDoneIfNeeded(): returning flush";
child_message_loop_proxy_->PostTask(
FROM_HERE, base::Bind(&Client::NotifyFlushDone, client_));
// While we were flushing, we early-outed DecodeBufferTask()s.
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::ResetTask() {
DVLOG(3) << "ResetTask()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
TRACE_EVENT0("Video Decoder", "V4L2VDA::ResetTask");
if (decoder_state_ == kError) {
DVLOG(2) << "ResetTask(): early out: kError state";
return;
}
// If we are in the middle of switching resolutions, postpone reset until
// it's done. We don't have to worry about timing of this wrt to decoding,
// because input pipe is already stopped if we are changing resolution.
// We will come back here after we are done with the resolution change.
DCHECK(!resolution_change_reset_pending_);
if (resolution_change_pending_ || decoder_state_ == kChangingResolution) {
resolution_change_reset_pending_ = true;
return;
}
// We stop streaming and clear buffer tracking info (not preserving inputs).
// StopDevicePoll() unconditionally does _not_ destroy buffers, however.
if (!StopDevicePoll(false))
return;
decoder_current_bitstream_buffer_.reset();
while (!decoder_input_queue_.empty())
decoder_input_queue_.pop();
decoder_current_input_buffer_ = -1;
// If we were flushing, we'll never return any more BitstreamBuffers or
// PictureBuffers; they have all been dropped and returned by now.
NotifyFlushDoneIfNeeded();
// Mark that we're resetting, then enqueue a ResetDoneTask(). All intervening
// jobs will early-out in the kResetting state.
decoder_state_ = kResetting;
SendPictureReady(); // Send all pending PictureReady.
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::ResetDoneTask, base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::ResetDoneTask() {
DVLOG(3) << "ResetDoneTask()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
TRACE_EVENT0("Video Decoder", "V4L2VDA::ResetDoneTask");
if (decoder_state_ == kError) {
DVLOG(2) << "ResetDoneTask(): early out: kError state";
return;
}
if (!StartDevicePoll())
return;
// We might have received a resolution change event while we were waiting
// for the reset to finish. The codec will not post another event if the
// resolution after reset remains the same as the one to which were just
// about to switch, so preserve the event across reset so we can address
// it after resuming.
// Reset format-specific bits.
if (video_profile_ >= media::H264PROFILE_MIN &&
video_profile_ <= media::H264PROFILE_MAX) {
decoder_h264_parser_.reset(new media::H264Parser());
}
// Jobs drained, we're finished resetting.
DCHECK_EQ(decoder_state_, kResetting);
if (output_buffer_map_.empty()) {
// We must have gotten Reset() before we had a chance to request buffers
// from the client.
decoder_state_ = kInitialized;
} else {
decoder_state_ = kAfterReset;
}
decoder_partial_frame_pending_ = false;
decoder_delay_bitstream_buffer_id_ = -1;
child_message_loop_proxy_->PostTask(FROM_HERE, base::Bind(
&Client::NotifyResetDone, client_));
// While we were resetting, we early-outed DecodeBufferTask()s.
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::DestroyTask() {
DVLOG(3) << "DestroyTask()";
TRACE_EVENT0("Video Decoder", "V4L2VDA::DestroyTask");
// DestroyTask() should run regardless of decoder_state_.
// Stop streaming and the device_poll_thread_.
StopDevicePoll(false);
decoder_current_bitstream_buffer_.reset();
decoder_current_input_buffer_ = -1;
decoder_decode_buffer_tasks_scheduled_ = 0;
decoder_frames_at_client_ = 0;
while (!decoder_input_queue_.empty())
decoder_input_queue_.pop();
decoder_flushing_ = false;
// Set our state to kError. Just in case.
decoder_state_ = kError;
}
bool V4L2VideoDecodeAccelerator::StartDevicePoll() {
DVLOG(3) << "StartDevicePoll()";
DCHECK(!device_poll_thread_.IsRunning());
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
// Start up the device poll thread and schedule its first DevicePollTask().
if (!device_poll_thread_.Start()) {
LOG(ERROR) << "StartDevicePoll(): Device thread failed to start";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
device_poll_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::DevicePollTask,
base::Unretained(this),
0));
return true;
}
bool V4L2VideoDecodeAccelerator::StopDevicePoll(bool keep_input_state) {
DVLOG(3) << "StopDevicePoll()";
if (decoder_thread_.IsRunning())
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
// Signal the DevicePollTask() to stop, and stop the device poll thread.
if (!device_->SetDevicePollInterrupt()) {
PLOG(ERROR) << "SetDevicePollInterrupt(): failed";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
device_poll_thread_.Stop();
// Clear the interrupt now, to be sure.
if (!device_->ClearDevicePollInterrupt()) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
// Stop streaming.
if (!keep_input_state) {
if (input_streamon_) {
__u32 type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_STREAMOFF, &type);
}
input_streamon_ = false;
}
if (output_streamon_) {
__u32 type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_STREAMOFF, &type);
}
output_streamon_ = false;
// Reset all our accounting info.
if (!keep_input_state) {
while (!input_ready_queue_.empty())
input_ready_queue_.pop();
free_input_buffers_.clear();
for (size_t i = 0; i < input_buffer_map_.size(); ++i) {
free_input_buffers_.push_back(i);
input_buffer_map_[i].at_device = false;
input_buffer_map_[i].bytes_used = 0;
input_buffer_map_[i].input_id = -1;
}
input_buffer_queued_count_ = 0;
}
while (!free_output_buffers_.empty())
free_output_buffers_.pop();
for (size_t i = 0; i < output_buffer_map_.size(); ++i) {
OutputRecord& output_record = output_buffer_map_[i];
DCHECK(!(output_record.at_client && output_record.at_device));
// After streamoff, the device drops ownership of all buffers, even if
// we don't dequeue them explicitly.
output_buffer_map_[i].at_device = false;
// Some of them may still be owned by the client however.
// Reuse only those that aren't.
if (!output_record.at_client) {
DCHECK_EQ(output_record.egl_sync, EGL_NO_SYNC_KHR);
free_output_buffers_.push(i);
}
}
output_buffer_queued_count_ = 0;
DVLOG(3) << "StopDevicePoll(): device poll stopped";
return true;
}
void V4L2VideoDecodeAccelerator::StartResolutionChangeIfNeeded() {
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_NE(decoder_state_, kUninitialized);
DCHECK_NE(decoder_state_, kResetting);
if (!resolution_change_pending_)
return;
DVLOG(3) << "No more work, initiate resolution change";
// Keep input queue.
if (!StopDevicePoll(true))
return;
decoder_state_ = kChangingResolution;
DCHECK(resolution_change_pending_);
resolution_change_pending_ = false;
// Post a task to clean up buffers on child thread. This will also ensure
// that we won't accept ReusePictureBuffer() anymore after that.
child_message_loop_proxy_->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::ResolutionChangeDestroyBuffers,
weak_this_));
}
void V4L2VideoDecodeAccelerator::FinishResolutionChange() {
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_EQ(decoder_state_, kChangingResolution);
DVLOG(3) << "FinishResolutionChange()";
if (decoder_state_ == kError) {
DVLOG(2) << "FinishResolutionChange(): early out: kError state";
return;
}
struct v4l2_format format;
bool again;
bool ret = GetFormatInfo(&format, &again);
if (!ret || again) {
LOG(ERROR) << "Couldn't get format information after resolution change";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
if (!CreateBuffersForFormat(format)) {
LOG(ERROR) << "Couldn't reallocate buffers after resolution change";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
decoder_state_ = kDecoding;
if (resolution_change_reset_pending_) {
resolution_change_reset_pending_ = false;
ResetTask();
return;
}
if (!StartDevicePoll())
return;
Enqueue();
ScheduleDecodeBufferTaskIfNeeded();
}
void V4L2VideoDecodeAccelerator::DevicePollTask(bool poll_device) {
DVLOG(3) << "DevicePollTask()";
DCHECK_EQ(device_poll_thread_.message_loop(), base::MessageLoop::current());
TRACE_EVENT0("Video Decoder", "V4L2VDA::DevicePollTask");
bool event_pending = false;
if (!device_->Poll(poll_device, &event_pending)) {
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// All processing should happen on ServiceDeviceTask(), since we shouldn't
// touch decoder state from this thread.
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::ServiceDeviceTask,
base::Unretained(this), event_pending));
}
void V4L2VideoDecodeAccelerator::NotifyError(Error error) {
DVLOG(2) << "NotifyError()";
if (!child_message_loop_proxy_->BelongsToCurrentThread()) {
child_message_loop_proxy_->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::NotifyError, weak_this_, error));
return;
}
if (client_) {
client_->NotifyError(error);
client_ptr_factory_.reset();
}
}
void V4L2VideoDecodeAccelerator::SetDecoderState(State state) {
DVLOG(3) << "SetDecoderState(): state=" << state;
// We can touch decoder_state_ only if this is the decoder thread or the
// decoder thread isn't running.
if (decoder_thread_.message_loop() != NULL &&
decoder_thread_.message_loop() != base::MessageLoop::current()) {
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::SetDecoderState,
base::Unretained(this), state));
} else {
decoder_state_ = state;
}
}
bool V4L2VideoDecodeAccelerator::GetFormatInfo(struct v4l2_format* format,
bool* again) {
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
*again = false;
memset(format, 0, sizeof(*format));
format->type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
if (device_->Ioctl(VIDIOC_G_FMT, format) != 0) {
if (errno == EINVAL) {
// EINVAL means we haven't seen sufficient stream to decode the format.
*again = true;
return true;
} else {
PLOG(ERROR) << __func__ << "(): ioctl() failed: VIDIOC_G_FMT";
NOTIFY_ERROR(PLATFORM_FAILURE);
return false;
}
}
return true;
}
bool V4L2VideoDecodeAccelerator::CreateBuffersForFormat(
const struct v4l2_format& format) {
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
output_planes_count_ = format.fmt.pix_mp.num_planes;
frame_buffer_size_.SetSize(
format.fmt.pix_mp.width, format.fmt.pix_mp.height);
DVLOG(3) << "CreateBuffersForFormat(): new resolution: "
<< frame_buffer_size_.ToString();
if (!CreateOutputBuffers())
return false;
return true;
}
bool V4L2VideoDecodeAccelerator::CreateInputBuffers() {
DVLOG(3) << "CreateInputBuffers()";
// We always run this as we prepare to initialize.
DCHECK_EQ(decoder_state_, kUninitialized);
DCHECK(!input_streamon_);
DCHECK(input_buffer_map_.empty());
__u32 pixelformat = V4L2Device::VideoCodecProfileToV4L2PixFmt(video_profile_);
if (!pixelformat) {
NOTREACHED();
return false;
}
struct v4l2_format format;
memset(&format, 0, sizeof(format));
format.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
format.fmt.pix_mp.pixelformat = pixelformat;
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kIgnoreResolutionLimitsForAcceleratedVideoDecode))
format.fmt.pix_mp.plane_fmt[0].sizeimage = kInputBufferMaxSizeFor4k;
else
format.fmt.pix_mp.plane_fmt[0].sizeimage = kInputBufferMaxSizeFor1080p;
format.fmt.pix_mp.num_planes = 1;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_S_FMT, &format);
struct v4l2_requestbuffers reqbufs;
memset(&reqbufs, 0, sizeof(reqbufs));
reqbufs.count = kInputBufferCount;
reqbufs.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
reqbufs.memory = V4L2_MEMORY_MMAP;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_REQBUFS, &reqbufs);
input_buffer_map_.resize(reqbufs.count);
for (size_t i = 0; i < input_buffer_map_.size(); ++i) {
free_input_buffers_.push_back(i);
// Query for the MEMORY_MMAP pointer.
struct v4l2_plane planes[1];
struct v4l2_buffer buffer;
memset(&buffer, 0, sizeof(buffer));
memset(planes, 0, sizeof(planes));
buffer.index = i;
buffer.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
buffer.memory = V4L2_MEMORY_MMAP;
buffer.m.planes = planes;
buffer.length = 1;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_QUERYBUF, &buffer);
void* address = device_->Mmap(NULL,
buffer.m.planes[0].length,
PROT_READ | PROT_WRITE,
MAP_SHARED,
buffer.m.planes[0].m.mem_offset);
if (address == MAP_FAILED) {
PLOG(ERROR) << "CreateInputBuffers(): mmap() failed";
return false;
}
input_buffer_map_[i].address = address;
input_buffer_map_[i].length = buffer.m.planes[0].length;
}
return true;
}
bool V4L2VideoDecodeAccelerator::CreateOutputBuffers() {
DVLOG(3) << "CreateOutputBuffers()";
DCHECK(decoder_state_ == kInitialized ||
decoder_state_ == kChangingResolution);
DCHECK(!output_streamon_);
DCHECK(output_buffer_map_.empty());
// Number of output buffers we need.
struct v4l2_control ctrl;
memset(&ctrl, 0, sizeof(ctrl));
ctrl.id = V4L2_CID_MIN_BUFFERS_FOR_CAPTURE;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_G_CTRL, &ctrl);
output_dpb_size_ = ctrl.value;
// Output format setup in Initialize().
// Allocate the output buffers.
struct v4l2_requestbuffers reqbufs;
memset(&reqbufs, 0, sizeof(reqbufs));
reqbufs.count = output_dpb_size_ + kDpbOutputBufferExtraCount;
reqbufs.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
reqbufs.memory = V4L2_MEMORY_MMAP;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_REQBUFS, &reqbufs);
output_buffer_map_.resize(reqbufs.count);
DVLOG(3) << "CreateOutputBuffers(): ProvidePictureBuffers(): "
<< "buffer_count=" << output_buffer_map_.size()
<< ", width=" << frame_buffer_size_.width()
<< ", height=" << frame_buffer_size_.height();
child_message_loop_proxy_->PostTask(FROM_HERE,
base::Bind(&Client::ProvidePictureBuffers,
client_,
output_buffer_map_.size(),
frame_buffer_size_,
device_->GetTextureTarget()));
// Wait for the client to call AssignPictureBuffers() on the Child thread.
// We do this, because if we continue decoding without finishing buffer
// allocation, we may end up Resetting before AssignPictureBuffers arrives,
// resulting in unnecessary complications and subtle bugs.
// For example, if the client calls Decode(Input1), Reset(), Decode(Input2)
// in a sequence, and Decode(Input1) results in us getting here and exiting
// without waiting, we might end up running Reset{,Done}Task() before
// AssignPictureBuffers is scheduled, thus cleaning up and pushing buffers
// to the free_output_buffers_ map twice. If we somehow marked buffers as
// not ready, we'd need special handling for restarting the second Decode
// task and delaying it anyway.
// Waiting here is not very costly and makes reasoning about different
// situations much simpler.
pictures_assigned_.Wait();
Enqueue();
return true;
}
void V4L2VideoDecodeAccelerator::DestroyInputBuffers() {
DVLOG(3) << "DestroyInputBuffers()";
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
DCHECK(!input_streamon_);
for (size_t i = 0; i < input_buffer_map_.size(); ++i) {
if (input_buffer_map_[i].address != NULL) {
device_->Munmap(input_buffer_map_[i].address,
input_buffer_map_[i].length);
}
}
struct v4l2_requestbuffers reqbufs;
memset(&reqbufs, 0, sizeof(reqbufs));
reqbufs.count = 0;
reqbufs.type = V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE;
reqbufs.memory = V4L2_MEMORY_MMAP;
IOCTL_OR_LOG_ERROR(VIDIOC_REQBUFS, &reqbufs);
input_buffer_map_.clear();
free_input_buffers_.clear();
}
bool V4L2VideoDecodeAccelerator::DestroyOutputBuffers() {
DVLOG(3) << "DestroyOutputBuffers()";
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
DCHECK(!output_streamon_);
bool success = true;
for (size_t i = 0; i < output_buffer_map_.size(); ++i) {
OutputRecord& output_record = output_buffer_map_[i];
if (output_record.egl_image != EGL_NO_IMAGE_KHR) {
if (device_->DestroyEGLImage(egl_display_, output_record.egl_image) !=
EGL_TRUE) {
DVLOG(1) << __func__ << " DestroyEGLImage failed.";
success = false;
}
}
if (output_record.egl_sync != EGL_NO_SYNC_KHR) {
if (eglDestroySyncKHR(egl_display_, output_record.egl_sync) != EGL_TRUE) {
DVLOG(1) << __func__ << " eglDestroySyncKHR failed.";
success = false;
}
}
DVLOG(1) << "DestroyOutputBuffers(): dismissing PictureBuffer id="
<< output_record.picture_id;
child_message_loop_proxy_->PostTask(
FROM_HERE,
base::Bind(
&Client::DismissPictureBuffer, client_, output_record.picture_id));
}
struct v4l2_requestbuffers reqbufs;
memset(&reqbufs, 0, sizeof(reqbufs));
reqbufs.count = 0;
reqbufs.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
reqbufs.memory = V4L2_MEMORY_MMAP;
if (device_->Ioctl(VIDIOC_REQBUFS, &reqbufs) != 0) {
PLOG(ERROR) << "DestroyOutputBuffers() ioctl() failed: VIDIOC_REQBUFS";
success = false;
}
output_buffer_map_.clear();
while (!free_output_buffers_.empty())
free_output_buffers_.pop();
return success;
}
void V4L2VideoDecodeAccelerator::ResolutionChangeDestroyBuffers() {
DCHECK(child_message_loop_proxy_->BelongsToCurrentThread());
DVLOG(3) << "ResolutionChangeDestroyBuffers()";
if (!DestroyOutputBuffers()) {
LOG(ERROR) << __func__ << " Failed destroying output buffers.";
NOTIFY_ERROR(PLATFORM_FAILURE);
return;
}
// Finish resolution change on decoder thread.
decoder_thread_.message_loop()->PostTask(FROM_HERE, base::Bind(
&V4L2VideoDecodeAccelerator::FinishResolutionChange,
base::Unretained(this)));
}
void V4L2VideoDecodeAccelerator::SendPictureReady() {
DVLOG(3) << "SendPictureReady()";
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
bool resetting_or_flushing =
(decoder_state_ == kResetting || decoder_flushing_);
while (pending_picture_ready_.size() > 0) {
bool cleared = pending_picture_ready_.front().cleared;
const media::Picture& picture = pending_picture_ready_.front().picture;
if (cleared && picture_clearing_count_ == 0) {
// This picture is cleared. Post it to IO thread to reduce latency. This
// should be the case after all pictures are cleared at the beginning.
io_message_loop_proxy_->PostTask(
FROM_HERE, base::Bind(&Client::PictureReady, io_client_, picture));
pending_picture_ready_.pop();
} else if (!cleared || resetting_or_flushing) {
DVLOG(3) << "SendPictureReady()"
<< ". cleared=" << pending_picture_ready_.front().cleared
<< ", decoder_state_=" << decoder_state_
<< ", decoder_flushing_=" << decoder_flushing_
<< ", picture_clearing_count_=" << picture_clearing_count_;
// If the picture is not cleared, post it to the child thread because it
// has to be cleared in the child thread. A picture only needs to be
// cleared once. If the decoder is resetting or flushing, send all
// pictures to ensure PictureReady arrive before reset or flush done.
child_message_loop_proxy_->PostTaskAndReply(
FROM_HERE,
base::Bind(&Client::PictureReady, client_, picture),
// Unretained is safe. If Client::PictureReady gets to run, |this| is
// alive. Destroy() will wait the decode thread to finish.
base::Bind(&V4L2VideoDecodeAccelerator::PictureCleared,
base::Unretained(this)));
picture_clearing_count_++;
pending_picture_ready_.pop();
} else {
// This picture is cleared. But some pictures are about to be cleared on
// the child thread. To preserve the order, do not send this until those
// pictures are cleared.
break;
}
}
}
void V4L2VideoDecodeAccelerator::PictureCleared() {
DVLOG(3) << "PictureCleared(). clearing count=" << picture_clearing_count_;
DCHECK_EQ(decoder_thread_.message_loop(), base::MessageLoop::current());
DCHECK_GT(picture_clearing_count_, 0);
picture_clearing_count_--;
SendPictureReady();
}
bool V4L2VideoDecodeAccelerator::IsResolutionChangeNecessary() {
DVLOG(3) << "IsResolutionChangeNecessary() ";
struct v4l2_control ctrl;
memset(&ctrl, 0, sizeof(ctrl));
ctrl.id = V4L2_CID_MIN_BUFFERS_FOR_CAPTURE;
IOCTL_OR_ERROR_RETURN_FALSE(VIDIOC_G_CTRL, &ctrl);
if (ctrl.value != output_dpb_size_) {
DVLOG(3)
<< "IsResolutionChangeNecessary(): Returning true since DPB mismatch ";
return true;
}
struct v4l2_format format;
bool again = false;
bool ret = GetFormatInfo(&format, &again);
if (!ret || again) {
DVLOG(3) << "IsResolutionChangeNecessary(): GetFormatInfo() failed";
return false;
}
gfx::Size new_size(base::checked_cast<int>(format.fmt.pix_mp.width),
base::checked_cast<int>(format.fmt.pix_mp.height));
if (frame_buffer_size_ != new_size) {
DVLOG(3) << "IsResolutionChangeNecessary(): Resolution change detected";
return true;
}
return false;
}
} // namespace content