blob: abdd4db15cb9a6f60830cd5c94448d54a94f97da [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_CRYPTAUTH_REMOTE_DEVICE_H_
#define COMPONENTS_CRYPTAUTH_REMOTE_DEVICE_H_
#include <string>
#include <vector>
#include "components/cryptauth/proto/cryptauth_api.pb.h"
namespace cryptauth {
struct RemoteDevice {
public:
std::string user_id;
std::string name;
std::string public_key;
std::string bluetooth_address;
std::string persistent_symmetric_key;
bool unlock_key;
bool supports_mobile_hotspot;
int64_t last_update_time_millis;
// Note: To save space, the BeaconSeeds may not necessarily be included in
// this object.
bool are_beacon_seeds_loaded = false;
std::vector<BeaconSeed> beacon_seeds;
RemoteDevice();
RemoteDevice(const std::string& user_id,
const std::string& name,
const std::string& public_key,
const std::string& bluetooth_address,
const std::string& persistent_symmetric_key,
bool unlock_key,
bool supports_mobile_hotspot,
int64_t last_update_time_millis);
RemoteDevice(const RemoteDevice& other);
~RemoteDevice();
// Loads a vector of BeaconSeeds for the RemoteDevice.
void LoadBeaconSeeds(const std::vector<BeaconSeed>& beacon_seeds);
// Returns a unique ID for the device.
std::string GetDeviceId() const;
// Returns a shortened device ID for the purpose of concise logging (device
// IDs are often so long that logs are difficult to read). Note that this
// ID is not guaranteed to be unique, so it should only be used for log.
std::string GetTruncatedDeviceIdForLogs() const;
bool operator==(const RemoteDevice& other) const;
// Compares devices via their public keys. Note that this function is
// necessary in order to use |RemoteDevice| as a key of a std::map.
bool operator<(const RemoteDevice& other) const;
// Static method for truncated device ID for logs.
static std::string TruncateDeviceIdForLogs(const std::string& full_id);
};
typedef std::vector<RemoteDevice> RemoteDeviceList;
} // namespace cryptauth
#endif // COMPONENTS_CRYPTAUTH_REMOTE_DEVICE_H_