| /* |
| * Copyright (c) 2014, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/core/animation/animation_clock.h" |
| |
| #include <math.h> |
| |
| namespace blink { |
| |
| namespace { |
| // This is an approximation of time between frames, used when ticking the |
| // animation clock outside of animation frame callbacks. |
| constexpr base::TimeDelta kApproximateFrameTime = |
| base::TimeDelta::FromSecondsD(1 / 60.0); |
| } // namespace |
| |
| unsigned AnimationClock::currently_running_task_ = 0; |
| |
| void AnimationClock::UpdateTime(base::TimeTicks time) { |
| task_for_which_time_was_calculated_ = currently_running_task_; |
| |
| // TODO(crbug.com/985770): Change this to a DCHECK_GE(time, time_) when |
| // VR no longer sends historical timestamps. |
| if (time < time_) |
| return; |
| time_ = time; |
| } |
| |
| base::TimeTicks AnimationClock::CurrentTime() { |
| // By spec, within a single rendering lifecycle the AnimationClock time should |
| // not change (as it is set from the frame time). |
| if (!can_dynamically_update_time_) |
| return time_; |
| |
| // Outside of the rendering lifecycle, we may have to dynamically advance our |
| // own time (see comments on |SetAllowedToDynamicallyUpdateTime|). However we |
| // should never dynamically advance time inside a single task, as otherwise a |
| // single long-running JavaScript function could see multiple different times |
| // from document.timeline.currentTime. |
| if (task_for_which_time_was_calculated_ == currently_running_task_) |
| return time_; |
| |
| // Otherwise, we may need to dynamically update our own time. Again see the |
| // comments on |SetAllowedToDynamicallyUpdateTime|. |
| const base::TimeTicks current_time = clock_->NowTicks(); |
| base::TimeTicks new_time = time_; |
| if (time_ < current_time) { |
| // Attempt to predict what the most recent timestamp would have been. This |
| // may not produce a result greater than |time_|, but it greatly reduces the |
| // chance of conflicting with any future frame timestamp that does come in. |
| const base::TimeDelta frame_shift = |
| (current_time - time_) % kApproximateFrameTime; |
| new_time = current_time - frame_shift; |
| DCHECK_GE(new_time, time_); |
| } |
| UpdateTime(new_time); |
| |
| return time_; |
| } |
| |
| void AnimationClock::ResetTimeForTesting() { |
| time_ = base::TimeTicks(); |
| } |
| |
| void AnimationClock::OverrideDynamicClockForTesting( |
| const base::TickClock* clock) { |
| clock_ = clock; |
| ResetTimeForTesting(); |
| UpdateTime(clock_->NowTicks()); |
| } |
| |
| } // namespace blink |