|  | // Copyright 2013 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef PPAPI_CPP_UDP_SOCKET_H_ | 
|  | #define PPAPI_CPP_UDP_SOCKET_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | #include "ppapi/c/ppb_udp_socket.h" | 
|  | #include "ppapi/cpp/net_address.h" | 
|  | #include "ppapi/cpp/pass_ref.h" | 
|  | #include "ppapi/cpp/resource.h" | 
|  |  | 
|  | namespace pp { | 
|  |  | 
|  | class CompletionCallback; | 
|  | class InstanceHandle; | 
|  | class Var; | 
|  |  | 
|  | template <typename T> class CompletionCallbackWithOutput; | 
|  |  | 
|  | /// The <code>UDPSocket</code> class provides UDP socket operations. | 
|  | /// | 
|  | /// Permissions: Apps permission <code>socket</code> with subrule | 
|  | /// <code>udp-bind</code> is required for <code>Bind()</code>; subrule | 
|  | /// <code>udp-send-to</code> is required for <code>SendTo()</code>. | 
|  | /// For more details about network communication permissions, please see: | 
|  | /// http://developer.chrome.com/apps/app_network.html | 
|  | class UDPSocket : public Resource { | 
|  | public: | 
|  | /// Default constructor for creating an is_null() <code>UDPSocket</code> | 
|  | /// object. | 
|  | UDPSocket(); | 
|  |  | 
|  | /// A constructor used to create a <code>UDPSocket</code> object. | 
|  | /// | 
|  | /// @param[in] instance The instance with which this resource will be | 
|  | /// associated. | 
|  | explicit UDPSocket(const InstanceHandle& instance); | 
|  |  | 
|  | /// A constructor used when you have received a <code>PP_Resource</code> as a | 
|  | /// return value that has had 1 ref added for you. | 
|  | /// | 
|  | /// @param[in] resource A <code>PPB_UDPSocket</code> resource. | 
|  | UDPSocket(PassRef, PP_Resource resource); | 
|  |  | 
|  | /// The copy constructor for <code>UDPSocket</code>. | 
|  | /// | 
|  | /// @param[in] other A reference to another <code>UDPSocket</code>. | 
|  | UDPSocket(const UDPSocket& other); | 
|  |  | 
|  | /// The destructor. | 
|  | virtual ~UDPSocket(); | 
|  |  | 
|  | /// The assignment operator for <code>UDPSocket</code>. | 
|  | /// | 
|  | /// @param[in] other A reference to another <code>UDPSocket</code>. | 
|  | /// | 
|  | /// @return A reference to this <code>UDPSocket</code> object. | 
|  | UDPSocket& operator=(const UDPSocket& other); | 
|  |  | 
|  | /// Static function for determining whether the browser supports the | 
|  | /// <code>PPB_UDPSocket</code> interface. | 
|  | /// | 
|  | /// @return true if the interface is available, false otherwise. | 
|  | static bool IsAvailable(); | 
|  |  | 
|  | /// Binds the socket to the given address. | 
|  | /// | 
|  | /// @param[in] addr A <code>NetAddress</code> object. | 
|  | /// @param[in] callback A <code>CompletionCallback</code> to be called upon | 
|  | /// completion. | 
|  | /// | 
|  | /// @return An int32_t containing an error code from <code>pp_errors.h</code>. | 
|  | /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have | 
|  | /// required permissions. <code>PP_ERROR_ADDRESS_IN_USE</code> will be | 
|  | /// returned if the address is already in use. | 
|  | int32_t Bind(const NetAddress& addr, | 
|  | const CompletionCallback& callback); | 
|  |  | 
|  | /// Get the address that the socket is bound to. The socket must be bound. | 
|  | /// | 
|  | /// @return A <code>NetAddress</code> object. The object will be null | 
|  | /// (i.e., is_null() returns true) on failure. | 
|  | NetAddress GetBoundAddress(); | 
|  |  | 
|  | /// Receives data from the socket and stores the source address. The socket | 
|  | /// must be bound. | 
|  | /// | 
|  | /// <strong>Caveat:</strong> You should be careful about the lifetime of | 
|  | /// <code>buffer</code>. Typically you will use a | 
|  | /// <code>CompletionCallbackFactory</code> to scope callbacks to the lifetime | 
|  | /// of your class. When your class goes out of scope, the callback factory | 
|  | /// will not actually cancel the operation, but will rather just skip issuing | 
|  | /// the callback on your class. This means that if the underlying | 
|  | /// <code>PPB_UDPSocket</code> resource outlives your class, the browser | 
|  | /// will still try to write into your buffer when the operation completes. | 
|  | /// The buffer must be kept valid until then to avoid memory corruption. | 
|  | /// If you want to release the buffer while the <code>RecvFrom()</code> call | 
|  | /// is still pending, you should call <code>Close()</code> to ensure that the | 
|  | /// buffer won't be accessed in the future. | 
|  | /// | 
|  | /// @param[out] buffer The buffer to store the received data on success. It | 
|  | /// must be at least as large as <code>num_bytes</code>. | 
|  | /// @param[in] num_bytes The number of bytes to receive. | 
|  | /// @param[in] callback A <code>CompletionCallbackWithOutput</code> to be | 
|  | /// called upon completion. | 
|  | /// | 
|  | /// @return A non-negative number on success to indicate how many bytes have | 
|  | /// been received; otherwise, an error code from <code>pp_errors.h</code>. | 
|  | int32_t RecvFrom( | 
|  | char* buffer, | 
|  | int32_t num_bytes, | 
|  | const CompletionCallbackWithOutput<NetAddress>& callback); | 
|  |  | 
|  | /// Sends data to a specific destination. The socket must be bound. | 
|  | /// | 
|  | /// @param[in] buffer The buffer containing the data to send. | 
|  | /// @param[in] num_bytes The number of bytes to send. | 
|  | /// @param[in] addr A <code>NetAddress</code> object holding the destination | 
|  | /// address. | 
|  | /// @param[in] callback A <code>CompletionCallback</code> to be called upon | 
|  | /// completion. | 
|  | /// | 
|  | /// @return A non-negative number on success to indicate how many bytes have | 
|  | /// been sent; otherwise, an error code from <code>pp_errors.h</code>. | 
|  | /// <code>PP_ERROR_NOACCESS</code> will be returned if the caller doesn't have | 
|  | /// required permissions. | 
|  | /// <code>PP_ERROR_INPROGRESS</code> will be returned if the socket is busy | 
|  | /// sending. The caller should wait until a pending send completes before | 
|  | /// retrying. | 
|  | int32_t SendTo(const char* buffer, | 
|  | int32_t num_bytes, | 
|  | const NetAddress& addr, | 
|  | const CompletionCallback& callback); | 
|  |  | 
|  | /// Cancels all pending reads and writes, and closes the socket. Any pending | 
|  | /// callbacks will still run, reporting <code>PP_ERROR_ABORTED</code> if | 
|  | /// pending IO was interrupted. After a call to this method, no output | 
|  | /// paramters passed into previous <code>RecvFrom()</code> calls will be | 
|  | /// accessed. It is not valid to call <code>Bind()</code> again. | 
|  | /// | 
|  | /// The socket is implicitly closed if it is destroyed, so you are not | 
|  | /// required to call this method. | 
|  | void Close(); | 
|  |  | 
|  | /// Sets a socket option on the UDP socket. | 
|  | /// Please see the <code>PP_UDPSocket_Option</code> description for option | 
|  | /// names, value types and allowed values. | 
|  | /// | 
|  | /// @param[in] name The option to set. | 
|  | /// @param[in] value The option value to set. | 
|  | /// @param[in] callback A <code>CompletionCallback</code> to be called upon | 
|  | /// completion. | 
|  | /// | 
|  | /// @return An int32_t containing an error code from <code>pp_errors.h</code>. | 
|  | int32_t SetOption(PP_UDPSocket_Option name, | 
|  | const Var& value, | 
|  | const CompletionCallback& callback); | 
|  |  | 
|  | /// Joins the multicast group with address specified by <code>group</code> | 
|  | /// parameter, which is expected to be a <code>NetAddress</code> object. | 
|  | /// | 
|  | /// @param[in] group A <code>NetAddress</code> corresponding to the network | 
|  | /// address of the multicast group. | 
|  | /// @param[in] callback A <code>CompletionCallback</code> to be called upon | 
|  | /// completion. | 
|  | /// | 
|  | /// @return An int32_t containing an error code from <code>pp_errors.h</code>. | 
|  | int32_t JoinGroup(const NetAddress& group, | 
|  | const CompletionCallback callback); | 
|  |  | 
|  | /// Leaves the multicast group with address specified by <code>group</code> | 
|  | /// parameter, which is expected to be a <code>NetAddress</code> object. | 
|  | /// | 
|  | /// @param[in] group A <code>NetAddress</code> corresponding to the network | 
|  | /// address of the multicast group. | 
|  | /// @param[in] callback A <code>CompletionCallback</code> to be called upon | 
|  | /// completion. | 
|  | /// | 
|  | /// @return An int32_t containing an error code from <code>pp_errors.h</code>. | 
|  | int32_t LeaveGroup(const NetAddress& group, | 
|  | const CompletionCallback callback); | 
|  | }; | 
|  |  | 
|  | }  // namespace pp | 
|  |  | 
|  | #endif  // PPAPI_CPP_UDP_SOCKET_H_ |