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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_BROWSER_GPU_MEMORY_BUFFER_MANAGER_H_
#define CONTENT_BROWSER_GPU_BROWSER_GPU_MEMORY_BUFFER_MANAGER_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <utility>
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/hash.h"
#include "base/macros.h"
#include "base/trace_event/memory_dump_provider.h"
#include "content/common/content_export.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/ipc/common/surface_handle.h"
namespace content {
using GpuMemoryBufferConfigurationKey =
std::pair<gfx::BufferFormat, gfx::BufferUsage>;
using GpuMemoryBufferConfigurationSet =
base::hash_set<GpuMemoryBufferConfigurationKey>;
} // content
namespace BASE_HASH_NAMESPACE {
template <>
struct hash<content::GpuMemoryBufferConfigurationKey> {
size_t operator()(const content::GpuMemoryBufferConfigurationKey& key) const {
return base::HashInts(static_cast<int>(key.first),
static_cast<int>(key.second));
}
};
} // namespace BASE_HASH_NAMESPACE
namespace content {
class GpuProcessHost;
class CONTENT_EXPORT BrowserGpuMemoryBufferManager
: public gpu::GpuMemoryBufferManager,
public base::trace_event::MemoryDumpProvider {
public:
using CreateCallback =
base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>;
using AllocationCallback = CreateCallback;
BrowserGpuMemoryBufferManager(int gpu_client_id,
uint64_t gpu_client_tracing_id);
~BrowserGpuMemoryBufferManager() override;
static BrowserGpuMemoryBufferManager* current();
static bool IsNativeGpuMemoryBuffersEnabled();
static uint32_t GetImageTextureTarget(gfx::BufferFormat format,
gfx::BufferUsage usage);
// Overridden from gpu::GpuMemoryBufferManager:
std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
gpu::SurfaceHandle surface_handle) override;
std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBufferFromHandle(
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::BufferFormat format) override;
gfx::GpuMemoryBuffer* GpuMemoryBufferFromClientBuffer(
ClientBuffer buffer) override;
void SetDestructionSyncToken(gfx::GpuMemoryBuffer* buffer,
const gpu::SyncToken& sync_token) override;
// Overridden from base::trace_event::MemoryDumpProvider:
bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
base::trace_event::ProcessMemoryDump* pmd) override;
void AllocateGpuMemoryBufferForChildProcess(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
base::ProcessHandle child_process_handle,
int child_client_id,
const AllocationCallback& callback);
void ChildProcessDeletedGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
base::ProcessHandle child_process_handle,
int child_client_id,
const gpu::SyncToken& sync_token);
void ProcessRemoved(base::ProcessHandle process_handle, int client_id);
bool IsNativeGpuMemoryBufferConfiguration(gfx::BufferFormat format,
gfx::BufferUsage usage) const;
private:
struct BufferInfo {
BufferInfo();
BufferInfo(const gfx::Size& size,
gfx::GpuMemoryBufferType type,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int gpu_host_id);
BufferInfo(const BufferInfo& other);
~BufferInfo();
gfx::Size size;
gfx::GpuMemoryBufferType type = gfx::EMPTY_BUFFER;
gfx::BufferFormat format = gfx::BufferFormat::RGBA_8888;
gfx::BufferUsage usage = gfx::BufferUsage::GPU_READ;
int gpu_host_id = 0;
};
struct CreateGpuMemoryBufferRequest;
struct CreateGpuMemoryBufferFromHandleRequest;
using CreateDelegate = base::Callback<void(GpuProcessHost* host,
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
const CreateCallback& callback)>;
std::unique_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBufferForSurface(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
gpu::SurfaceHandle surface_handle);
// Functions that handle synchronous buffer creation requests.
void HandleCreateGpuMemoryBufferOnIO(CreateGpuMemoryBufferRequest* request);
void HandleCreateGpuMemoryBufferFromHandleOnIO(
CreateGpuMemoryBufferFromHandleRequest* request);
void HandleGpuMemoryBufferCreatedOnIO(
CreateGpuMemoryBufferRequest* request,
const gfx::GpuMemoryBufferHandle& handle);
// Functions that implement asynchronous buffer creation.
void CreateGpuMemoryBufferOnIO(const CreateDelegate& create_delegate,
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
bool reused_gpu_process,
const CreateCallback& callback);
void GpuMemoryBufferCreatedOnIO(const CreateDelegate& create_delegate,
gfx::GpuMemoryBufferId id,
int client_id,
int gpu_host_id,
bool reused_gpu_process,
const CreateCallback& callback,
const gfx::GpuMemoryBufferHandle& handle);
void DestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token);
uint64_t ClientIdToTracingProcessId(int client_id) const;
const GpuMemoryBufferConfigurationSet native_configurations_;
const int gpu_client_id_;
const uint64_t gpu_client_tracing_id_;
// The GPU process host ID. This should only be accessed on the IO thread.
int gpu_host_id_;
// Stores info about buffers for all clients. This should only be accessed
// on the IO thread.
using BufferMap = base::hash_map<gfx::GpuMemoryBufferId, BufferInfo>;
using ClientMap = base::hash_map<int, BufferMap>;
ClientMap clients_;
DISALLOW_COPY_AND_ASSIGN(BrowserGpuMemoryBufferManager);
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_BROWSER_GPU_MEMORY_BUFFER_MANAGER_H_