blob: f75fe838808271f2a21c81f0e17d18268a0e09a6 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gpu/shader_disk_cache.h"
#include "base/macros.h"
#include "base/threading/thread_checker.h"
#include "content/browser/gpu/gpu_process_host.h"
#include "content/public/browser/browser_thread.h"
#include "gpu/command_buffer/common/constants.h"
#include "net/base/cache_type.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
namespace content {
namespace {
static const base::FilePath::CharType kGpuCachePath[] =
FILE_PATH_LITERAL("GPUCache");
void EntryCloser(disk_cache::Entry* entry) {
entry->Close();
}
void FreeDiskCacheIterator(
std::unique_ptr<disk_cache::Backend::Iterator> iterator) {}
} // namespace
// ShaderDiskCacheEntry handles the work of caching/updating the cached
// shaders.
class ShaderDiskCacheEntry
: public base::ThreadChecker,
public base::RefCounted<ShaderDiskCacheEntry> {
public:
ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache,
const std::string& key,
const std::string& shader);
void Cache();
private:
friend class base::RefCounted<ShaderDiskCacheEntry>;
enum OpType {
TERMINATE,
OPEN_ENTRY,
WRITE_DATA,
CREATE_ENTRY,
};
~ShaderDiskCacheEntry();
void OnOpComplete(int rv);
int OpenCallback(int rv);
int WriteCallback(int rv);
int IOComplete(int rv);
base::WeakPtr<ShaderDiskCache> cache_;
OpType op_type_;
std::string key_;
std::string shader_;
disk_cache::Entry* entry_;
DISALLOW_COPY_AND_ASSIGN(ShaderDiskCacheEntry);
};
// ShaderDiskReadHelper is used to load all of the cached shaders from the
// disk cache and send to the memory cache.
class ShaderDiskReadHelper
: public base::ThreadChecker,
public base::RefCounted<ShaderDiskReadHelper> {
public:
ShaderDiskReadHelper(base::WeakPtr<ShaderDiskCache> cache, int host_id);
void LoadCache();
private:
friend class base::RefCounted<ShaderDiskReadHelper>;
enum OpType {
TERMINATE,
OPEN_NEXT,
OPEN_NEXT_COMPLETE,
READ_COMPLETE,
ITERATION_FINISHED
};
~ShaderDiskReadHelper();
void OnOpComplete(int rv);
int OpenNextEntry();
int OpenNextEntryComplete(int rv);
int ReadComplete(int rv);
int IterationComplete(int rv);
base::WeakPtr<ShaderDiskCache> cache_;
OpType op_type_;
std::unique_ptr<disk_cache::Backend::Iterator> iter_;
scoped_refptr<net::IOBufferWithSize> buf_;
int host_id_;
disk_cache::Entry* entry_;
DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper);
};
class ShaderClearHelper
: public base::RefCounted<ShaderClearHelper>,
public base::SupportsWeakPtr<ShaderClearHelper> {
public:
ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache,
const base::FilePath& path,
const base::Time& delete_begin,
const base::Time& delete_end,
const base::Closure& callback);
void Clear();
private:
friend class base::RefCounted<ShaderClearHelper>;
enum OpType {
TERMINATE,
VERIFY_CACHE_SETUP,
DELETE_CACHE
};
~ShaderClearHelper();
void DoClearShaderCache(int rv);
scoped_refptr<ShaderDiskCache> cache_;
OpType op_type_;
base::FilePath path_;
base::Time delete_begin_;
base::Time delete_end_;
base::Closure callback_;
DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper);
};
ShaderDiskCacheEntry::ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache,
const std::string& key,
const std::string& shader)
: cache_(cache),
op_type_(OPEN_ENTRY),
key_(key),
shader_(shader),
entry_(NULL) {
}
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() {
if (entry_)
BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
base::Bind(&EntryCloser, entry_));
}
void ShaderDiskCacheEntry::Cache() {
DCHECK(CalledOnValidThread());
if (!cache_.get())
return;
int rv = cache_->backend()->OpenEntry(
key_,
&entry_,
base::Bind(&ShaderDiskCacheEntry::OnOpComplete, this));
if (rv != net::ERR_IO_PENDING)
OnOpComplete(rv);
}
void ShaderDiskCacheEntry::OnOpComplete(int rv) {
DCHECK(CalledOnValidThread());
if (!cache_.get())
return;
do {
switch (op_type_) {
case OPEN_ENTRY:
rv = OpenCallback(rv);
break;
case CREATE_ENTRY:
rv = WriteCallback(rv);
break;
case WRITE_DATA:
rv = IOComplete(rv);
break;
case TERMINATE:
rv = net::ERR_IO_PENDING; // break the loop.
break;
default:
NOTREACHED(); // Invalid op_type_ provided.
break;
}
} while (rv != net::ERR_IO_PENDING);
}
int ShaderDiskCacheEntry::OpenCallback(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
if (rv == net::OK) {
cache_->backend()->OnExternalCacheHit(key_);
cache_->EntryComplete(this);
op_type_ = TERMINATE;
return rv;
}
op_type_ = CREATE_ENTRY;
return cache_->backend()->CreateEntry(
key_,
&entry_,
base::Bind(&ShaderDiskCacheEntry::OnOpComplete, this));
}
int ShaderDiskCacheEntry::WriteCallback(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
if (rv != net::OK) {
LOG(ERROR) << "Failed to create shader cache entry: " << rv;
cache_->EntryComplete(this);
op_type_ = TERMINATE;
return rv;
}
op_type_ = WRITE_DATA;
scoped_refptr<net::StringIOBuffer> io_buf = new net::StringIOBuffer(shader_);
return entry_->WriteData(
1,
0,
io_buf.get(),
shader_.length(),
base::Bind(&ShaderDiskCacheEntry::OnOpComplete, this),
false);
}
int ShaderDiskCacheEntry::IOComplete(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
cache_->EntryComplete(this);
op_type_ = TERMINATE;
return rv;
}
ShaderDiskReadHelper::ShaderDiskReadHelper(
base::WeakPtr<ShaderDiskCache> cache,
int host_id)
: cache_(cache),
op_type_(OPEN_NEXT),
buf_(NULL),
host_id_(host_id),
entry_(NULL) {
}
void ShaderDiskReadHelper::LoadCache() {
DCHECK(CalledOnValidThread());
if (!cache_.get())
return;
OnOpComplete(net::OK);
}
void ShaderDiskReadHelper::OnOpComplete(int rv) {
DCHECK(CalledOnValidThread());
if (!cache_.get())
return;
do {
switch (op_type_) {
case OPEN_NEXT:
rv = OpenNextEntry();
break;
case OPEN_NEXT_COMPLETE:
rv = OpenNextEntryComplete(rv);
break;
case READ_COMPLETE:
rv = ReadComplete(rv);
break;
case ITERATION_FINISHED:
rv = IterationComplete(rv);
break;
case TERMINATE:
cache_->ReadComplete();
rv = net::ERR_IO_PENDING; // break the loop
break;
default:
NOTREACHED(); // Invalid state for read helper
rv = net::ERR_FAILED;
break;
}
} while (rv != net::ERR_IO_PENDING);
}
int ShaderDiskReadHelper::OpenNextEntry() {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
op_type_ = OPEN_NEXT_COMPLETE;
if (!iter_)
iter_ = cache_->backend()->CreateIterator();
return iter_->OpenNextEntry(
&entry_, base::Bind(&ShaderDiskReadHelper::OnOpComplete, this));
}
int ShaderDiskReadHelper::OpenNextEntryComplete(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
if (rv == net::ERR_FAILED) {
iter_.reset();
op_type_ = ITERATION_FINISHED;
return net::OK;
}
if (rv < 0)
return rv;
op_type_ = READ_COMPLETE;
buf_ = new net::IOBufferWithSize(entry_->GetDataSize(1));
return entry_->ReadData(
1,
0,
buf_.get(),
buf_->size(),
base::Bind(&ShaderDiskReadHelper::OnOpComplete, this));
}
int ShaderDiskReadHelper::ReadComplete(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
if (rv && rv == buf_->size()) {
GpuProcessHost* host = GpuProcessHost::FromID(host_id_);
if (host)
host->LoadedShader(entry_->GetKey(), std::string(buf_->data(),
buf_->size()));
}
buf_ = NULL;
entry_->Close();
entry_ = NULL;
op_type_ = OPEN_NEXT;
return net::OK;
}
int ShaderDiskReadHelper::IterationComplete(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
iter_.reset();
op_type_ = TERMINATE;
return net::OK;
}
ShaderDiskReadHelper::~ShaderDiskReadHelper() {
if (entry_) {
BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
base::Bind(&EntryCloser, entry_));
}
if (iter_) {
BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
base::Bind(&FreeDiskCacheIterator,
base::Passed(&iter_)));
}
}
ShaderClearHelper::ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache,
const base::FilePath& path,
const base::Time& delete_begin,
const base::Time& delete_end,
const base::Closure& callback)
: cache_(cache),
op_type_(VERIFY_CACHE_SETUP),
path_(path),
delete_begin_(delete_begin),
delete_end_(delete_end),
callback_(callback) {
}
ShaderClearHelper::~ShaderClearHelper() {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
}
void ShaderClearHelper::Clear() {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
DoClearShaderCache(net::OK);
}
void ShaderClearHelper::DoClearShaderCache(int rv) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
// Hold a ref to ourselves so when we do the CacheCleared call we don't get
// auto-deleted when our ref count drops to zero.
scoped_refptr<ShaderClearHelper> helper = this;
while (rv != net::ERR_IO_PENDING) {
switch (op_type_) {
case VERIFY_CACHE_SETUP:
rv = cache_->SetAvailableCallback(
base::Bind(&ShaderClearHelper::DoClearShaderCache, AsWeakPtr()));
op_type_ = DELETE_CACHE;
break;
case DELETE_CACHE:
rv = cache_->Clear(
delete_begin_, delete_end_,
base::Bind(&ShaderClearHelper::DoClearShaderCache, AsWeakPtr()));
op_type_ = TERMINATE;
break;
case TERMINATE:
ShaderCacheFactory::GetInstance()->CacheCleared(path_);
callback_.Run();
rv = net::ERR_IO_PENDING; // Break the loop.
break;
default:
NOTREACHED(); // Invalid state provided.
op_type_ = TERMINATE;
break;
}
}
}
// static
ShaderCacheFactory* ShaderCacheFactory::GetInstance() {
return base::Singleton<ShaderCacheFactory,
base::LeakySingletonTraits<ShaderCacheFactory>>::get();
}
ShaderCacheFactory::ShaderCacheFactory() {
}
ShaderCacheFactory::~ShaderCacheFactory() {
}
void ShaderCacheFactory::SetCacheInfo(int32_t client_id,
const base::FilePath& path) {
client_id_to_path_map_[client_id] = path;
}
void ShaderCacheFactory::RemoveCacheInfo(int32_t client_id) {
client_id_to_path_map_.erase(client_id);
}
scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32_t client_id) {
ClientIdToPathMap::iterator iter =
client_id_to_path_map_.find(client_id);
if (iter == client_id_to_path_map_.end())
return NULL;
return ShaderCacheFactory::GetByPath(iter->second);
}
scoped_refptr<ShaderDiskCache> ShaderCacheFactory::GetByPath(
const base::FilePath& path) {
ShaderCacheMap::iterator iter = shader_cache_map_.find(path);
if (iter != shader_cache_map_.end())
return iter->second;
ShaderDiskCache* cache = new ShaderDiskCache(path);
cache->Init();
return cache;
}
void ShaderCacheFactory::AddToCache(const base::FilePath& key,
ShaderDiskCache* cache) {
shader_cache_map_[key] = cache;
}
void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) {
shader_cache_map_.erase(key);
}
void ShaderCacheFactory::ClearByPath(const base::FilePath& path,
const base::Time& delete_begin,
const base::Time& delete_end,
const base::Closure& callback) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
DCHECK(!callback.is_null());
scoped_refptr<ShaderClearHelper> helper = new ShaderClearHelper(
GetByPath(path), path, delete_begin, delete_end, callback);
// We could receive requests to clear the same path with different
// begin/end times. So, we keep a list of requests. If we haven't seen this
// path before we kick off the clear and add it to the list. If we have see it
// already, then we already have a clear running. We add this clear to the
// list and wait for any previous clears to finish.
ShaderClearMap::iterator iter = shader_clear_map_.find(path);
if (iter != shader_clear_map_.end()) {
iter->second.push(helper);
return;
}
shader_clear_map_.insert(
std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue()));
shader_clear_map_[path].push(helper);
helper->Clear();
}
void ShaderCacheFactory::CacheCleared(const base::FilePath& path) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
ShaderClearMap::iterator iter = shader_clear_map_.find(path);
if (iter == shader_clear_map_.end()) {
LOG(ERROR) << "Completed clear but missing clear helper.";
return;
}
iter->second.pop();
// If there are remaining items in the list we trigger the Clear on the
// next one.
if (!iter->second.empty()) {
iter->second.front()->Clear();
return;
}
shader_clear_map_.erase(path);
}
ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path)
: cache_available_(false),
host_id_(0),
cache_path_(cache_path),
is_initialized_(false) {
ShaderCacheFactory::GetInstance()->AddToCache(cache_path_, this);
}
ShaderDiskCache::~ShaderDiskCache() {
ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_);
}
void ShaderDiskCache::Init() {
if (is_initialized_) {
NOTREACHED(); // can't initialize disk cache twice.
return;
}
is_initialized_ = true;
int rv = disk_cache::CreateCacheBackend(
net::SHADER_CACHE, net::CACHE_BACKEND_DEFAULT,
cache_path_.Append(kGpuCachePath),
gpu::kDefaultMaxProgramCacheMemoryBytes, true,
BrowserThread::GetTaskRunnerForThread(BrowserThread::CACHE).get(), NULL,
&backend_, base::Bind(&ShaderDiskCache::CacheCreatedCallback, this));
if (rv == net::OK)
cache_available_ = true;
}
void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) {
if (!cache_available_)
return;
scoped_refptr<ShaderDiskCacheEntry> shim =
new ShaderDiskCacheEntry(AsWeakPtr(), key, shader);
shim->Cache();
entry_map_[shim.get()] = shim;
}
int ShaderDiskCache::Clear(
const base::Time begin_time, const base::Time end_time,
const net::CompletionCallback& completion_callback) {
int rv;
if (begin_time.is_null()) {
rv = backend_->DoomAllEntries(completion_callback);
} else {
rv = backend_->DoomEntriesBetween(begin_time, end_time,
completion_callback);
}
return rv;
}
int32_t ShaderDiskCache::Size() {
if (!cache_available_)
return -1;
return backend_->GetEntryCount();
}
int ShaderDiskCache::SetAvailableCallback(
const net::CompletionCallback& callback) {
if (cache_available_)
return net::OK;
available_callback_ = callback;
return net::ERR_IO_PENDING;
}
void ShaderDiskCache::CacheCreatedCallback(int rv) {
if (rv != net::OK) {
LOG(ERROR) << "Shader Cache Creation failed: " << rv;
return;
}
helper_ = new ShaderDiskReadHelper(AsWeakPtr(), host_id_);
helper_->LoadCache();
}
void ShaderDiskCache::EntryComplete(void* entry) {
entry_map_.erase(entry);
if (entry_map_.empty() && !cache_complete_callback_.is_null())
cache_complete_callback_.Run(net::OK);
}
void ShaderDiskCache::ReadComplete() {
helper_ = NULL;
// The cache is considered available after we have finished reading any
// of the old cache values off disk. This prevents a potential race where we
// are reading from disk and execute a cache clear at the same time.
cache_available_ = true;
if (!available_callback_.is_null()) {
available_callback_.Run(net::OK);
available_callback_.Reset();
}
}
int ShaderDiskCache::SetCacheCompleteCallback(
const net::CompletionCallback& callback) {
if (entry_map_.empty()) {
return net::OK;
}
cache_complete_callback_ = callback;
return net::ERR_IO_PENDING;
}
} // namespace content