| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
| #define DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |
| |
| #include <stddef.h> |
| |
| #include "device/gamepad/public/interfaces/gamepad.mojom.h" |
| #include "mojo/public/cpp/bindings/array_traits_carray.h" |
| #include "mojo/public/cpp/bindings/struct_traits.h" |
| #include "third_party/WebKit/public/platform/WebGamepad.h" |
| |
| namespace mojo { |
| |
| template <> |
| struct StructTraits<device::mojom::GamepadQuaternionDataView, |
| blink::WebGamepadQuaternion> { |
| static bool IsNull(const blink::WebGamepadQuaternion& r) { |
| return !r.notNull; |
| } |
| static void SetToNull(blink::WebGamepadQuaternion* out); |
| static float x(const blink::WebGamepadQuaternion& r) { return r.x; } |
| static float y(const blink::WebGamepadQuaternion& r) { return r.y; } |
| static float z(const blink::WebGamepadQuaternion& r) { return r.z; } |
| static float w(const blink::WebGamepadQuaternion& r) { return r.w; } |
| static bool Read(device::mojom::GamepadQuaternionDataView data, |
| blink::WebGamepadQuaternion* out); |
| }; |
| |
| template <> |
| struct StructTraits<device::mojom::GamepadVectorDataView, |
| blink::WebGamepadVector> { |
| static bool IsNull(const blink::WebGamepadVector& r) { return !r.notNull; } |
| static void SetToNull(blink::WebGamepadVector* out); |
| static float x(const blink::WebGamepadVector& r) { return r.x; } |
| static float y(const blink::WebGamepadVector& r) { return r.y; } |
| static float z(const blink::WebGamepadVector& r) { return r.z; } |
| static bool Read(device::mojom::GamepadVectorDataView data, |
| blink::WebGamepadVector* out); |
| }; |
| |
| template <> |
| struct StructTraits<device::mojom::GamepadButtonDataView, |
| blink::WebGamepadButton> { |
| static bool pressed(const blink::WebGamepadButton& r) { return r.pressed; } |
| static bool touched(const blink::WebGamepadButton& r) { return r.touched; } |
| static double value(const blink::WebGamepadButton& r) { return r.value; } |
| static bool Read(device::mojom::GamepadButtonDataView data, |
| blink::WebGamepadButton* out); |
| }; |
| |
| template <> |
| struct StructTraits<device::mojom::GamepadPoseDataView, blink::WebGamepadPose> { |
| static bool IsNull(const blink::WebGamepadPose& r) { return !r.notNull; } |
| static void SetToNull(blink::WebGamepadPose* out); |
| static const blink::WebGamepadQuaternion& orientation( |
| const blink::WebGamepadPose& r) { |
| return r.orientation; |
| } |
| static const blink::WebGamepadVector& position( |
| const blink::WebGamepadPose& r) { |
| return r.position; |
| } |
| static const blink::WebGamepadVector& angular_velocity( |
| const blink::WebGamepadPose& r) { |
| return r.angularVelocity; |
| } |
| static const blink::WebGamepadVector& linear_velocity( |
| const blink::WebGamepadPose& r) { |
| return r.linearVelocity; |
| } |
| static const blink::WebGamepadVector& angular_acceleration( |
| const blink::WebGamepadPose& r) { |
| return r.angularAcceleration; |
| } |
| static const blink::WebGamepadVector& linear_acceleration( |
| const blink::WebGamepadPose& r) { |
| return r.linearAcceleration; |
| } |
| static bool Read(device::mojom::GamepadPoseDataView data, |
| blink::WebGamepadPose* out); |
| }; |
| |
| template <> |
| struct EnumTraits<device::mojom::GamepadHand, blink::WebGamepadHand> { |
| static device::mojom::GamepadHand ToMojom(blink::WebGamepadHand input); |
| static bool FromMojom(device::mojom::GamepadHand input, |
| blink::WebGamepadHand* output); |
| }; |
| |
| template <> |
| struct StructTraits<device::mojom::GamepadDataView, blink::WebGamepad> { |
| static bool connected(const blink::WebGamepad& r) { return r.connected; } |
| static uint64_t timestamp(const blink::WebGamepad& r) { return r.timestamp; } |
| static ConstCArray<double> axes(const blink::WebGamepad& r) { |
| return {r.axesLength, &r.axes[0]}; |
| } |
| static ConstCArray<blink::WebGamepadButton> buttons( |
| const blink::WebGamepad& r) { |
| return {r.buttonsLength, &r.buttons[0]}; |
| } |
| static const blink::WebGamepadPose& pose(const blink::WebGamepad& r) { |
| return r.pose; |
| } |
| static const blink::WebGamepadHand& hand(const blink::WebGamepad& r) { |
| return r.hand; |
| } |
| static uint32_t display_id(const blink::WebGamepad& r) { return r.displayId; } |
| |
| static ConstCArray<uint16_t> id(const blink::WebGamepad& r); |
| static ConstCArray<uint16_t> mapping(const blink::WebGamepad& r); |
| static bool Read(device::mojom::GamepadDataView data, blink::WebGamepad* out); |
| }; |
| |
| } // namespace mojo |
| |
| #endif // DEVICE_GAMEPAD_PUBLIC_INTERFACES_GAMEPAD_STRUCT_TRAITS_H_ |