| // Copyright 2014 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // This file is auto-generated from | 
 | // gpu/command_buffer/build_gles2_cmd_buffer.py | 
 | // It's formatted by clang-format using chromium coding style: | 
 | //    clang-format -i -style=chromium filename | 
 | // DO NOT EDIT! | 
 |  | 
 | // This file contains Chromium-specific GLES2 declarations. | 
 |  | 
 | #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 
 | #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 
 |  | 
 | #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 
 | #define glAttachShader GLES2_GET_FUN(AttachShader) | 
 | #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 
 | #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 
 | #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) | 
 | #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) | 
 | #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 
 | #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 
 | #define glBindSampler GLES2_GET_FUN(BindSampler) | 
 | #define glBindTexture GLES2_GET_FUN(BindTexture) | 
 | #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) | 
 | #define glBlendColor GLES2_GET_FUN(BlendColor) | 
 | #define glBlendEquation GLES2_GET_FUN(BlendEquation) | 
 | #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | 
 | #define glBlendFunc GLES2_GET_FUN(BlendFunc) | 
 | #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | 
 | #define glBufferData GLES2_GET_FUN(BufferData) | 
 | #define glBufferSubData GLES2_GET_FUN(BufferSubData) | 
 | #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | 
 | #define glClear GLES2_GET_FUN(Clear) | 
 | #define glClearBufferfi GLES2_GET_FUN(ClearBufferfi) | 
 | #define glClearBufferfv GLES2_GET_FUN(ClearBufferfv) | 
 | #define glClearBufferiv GLES2_GET_FUN(ClearBufferiv) | 
 | #define glClearBufferuiv GLES2_GET_FUN(ClearBufferuiv) | 
 | #define glClearColor GLES2_GET_FUN(ClearColor) | 
 | #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 
 | #define glClearStencil GLES2_GET_FUN(ClearStencil) | 
 | #define glClientWaitSync GLES2_GET_FUN(ClientWaitSync) | 
 | #define glColorMask GLES2_GET_FUN(ColorMask) | 
 | #define glCompileShader GLES2_GET_FUN(CompileShader) | 
 | #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 
 | #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 
 | #define glCompressedTexImage3D GLES2_GET_FUN(CompressedTexImage3D) | 
 | #define glCompressedTexSubImage3D GLES2_GET_FUN(CompressedTexSubImage3D) | 
 | #define glCopyBufferSubData GLES2_GET_FUN(CopyBufferSubData) | 
 | #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 
 | #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 
 | #define glCopyTexSubImage3D GLES2_GET_FUN(CopyTexSubImage3D) | 
 | #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 
 | #define glCreateShader GLES2_GET_FUN(CreateShader) | 
 | #define glCullFace GLES2_GET_FUN(CullFace) | 
 | #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 
 | #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 
 | #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 
 | #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 
 | #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) | 
 | #define glDeleteSync GLES2_GET_FUN(DeleteSync) | 
 | #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 
 | #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 
 | #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) | 
 | #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 
 | #define glDepthMask GLES2_GET_FUN(DepthMask) | 
 | #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 
 | #define glDetachShader GLES2_GET_FUN(DetachShader) | 
 | #define glDisable GLES2_GET_FUN(Disable) | 
 | #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 
 | #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 
 | #define glDrawElements GLES2_GET_FUN(DrawElements) | 
 | #define glDrawRangeElements GLES2_GET_FUN(DrawRangeElements) | 
 | #define glEnable GLES2_GET_FUN(Enable) | 
 | #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 
 | #define glFenceSync GLES2_GET_FUN(FenceSync) | 
 | #define glFinish GLES2_GET_FUN(Finish) | 
 | #define glFlush GLES2_GET_FUN(Flush) | 
 | #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 
 | #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 
 | #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | 
 | #define glFrontFace GLES2_GET_FUN(FrontFace) | 
 | #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 
 | #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 
 | #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 
 | #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 
 | #define glGenSamplers GLES2_GET_FUN(GenSamplers) | 
 | #define glGenTextures GLES2_GET_FUN(GenTextures) | 
 | #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) | 
 | #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 
 | #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 
 | #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) | 
 | #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) | 
 | #define glGetActiveUniformsiv GLES2_GET_FUN(GetActiveUniformsiv) | 
 | #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 
 | #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 
 | #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 
 | #define glGetBufferParameteri64v GLES2_GET_FUN(GetBufferParameteri64v) | 
 | #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 
 | #define glGetError GLES2_GET_FUN(GetError) | 
 | #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 
 | #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) | 
 | #define glGetFramebufferAttachmentParameteriv \ | 
 |   GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 
 | #define glGetInteger64v GLES2_GET_FUN(GetInteger64v) | 
 | #define glGetIntegeri_v GLES2_GET_FUN(GetIntegeri_v) | 
 | #define glGetInteger64i_v GLES2_GET_FUN(GetInteger64i_v) | 
 | #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | 
 | #define glGetInternalformativ GLES2_GET_FUN(GetInternalformativ) | 
 | #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | 
 | #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | 
 | #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | 
 | #define glGetSamplerParameterfv GLES2_GET_FUN(GetSamplerParameterfv) | 
 | #define glGetSamplerParameteriv GLES2_GET_FUN(GetSamplerParameteriv) | 
 | #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | 
 | #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | 
 | #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | 
 | #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | 
 | #define glGetString GLES2_GET_FUN(GetString) | 
 | #define glGetStringi GLES2_GET_FUN(GetStringi) | 
 | #define glGetSynciv GLES2_GET_FUN(GetSynciv) | 
 | #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | 
 | #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | 
 | #define glGetTransformFeedbackVarying GLES2_GET_FUN(GetTransformFeedbackVarying) | 
 | #define glGetUniformBlockIndex GLES2_GET_FUN(GetUniformBlockIndex) | 
 | #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | 
 | #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | 
 | #define glGetUniformuiv GLES2_GET_FUN(GetUniformuiv) | 
 | #define glGetUniformIndices GLES2_GET_FUN(GetUniformIndices) | 
 | #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | 
 | #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | 
 | #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | 
 | #define glGetVertexAttribIiv GLES2_GET_FUN(GetVertexAttribIiv) | 
 | #define glGetVertexAttribIuiv GLES2_GET_FUN(GetVertexAttribIuiv) | 
 | #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | 
 | #define glHint GLES2_GET_FUN(Hint) | 
 | #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | 
 | #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | 
 | #define glIsBuffer GLES2_GET_FUN(IsBuffer) | 
 | #define glIsEnabled GLES2_GET_FUN(IsEnabled) | 
 | #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | 
 | #define glIsProgram GLES2_GET_FUN(IsProgram) | 
 | #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | 
 | #define glIsSampler GLES2_GET_FUN(IsSampler) | 
 | #define glIsShader GLES2_GET_FUN(IsShader) | 
 | #define glIsSync GLES2_GET_FUN(IsSync) | 
 | #define glIsTexture GLES2_GET_FUN(IsTexture) | 
 | #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) | 
 | #define glLineWidth GLES2_GET_FUN(LineWidth) | 
 | #define glLinkProgram GLES2_GET_FUN(LinkProgram) | 
 | #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) | 
 | #define glPixelStorei GLES2_GET_FUN(PixelStorei) | 
 | #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | 
 | #define glReadBuffer GLES2_GET_FUN(ReadBuffer) | 
 | #define glReadPixels GLES2_GET_FUN(ReadPixels) | 
 | #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | 
 | #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | 
 | #define glResumeTransformFeedback GLES2_GET_FUN(ResumeTransformFeedback) | 
 | #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | 
 | #define glSamplerParameterf GLES2_GET_FUN(SamplerParameterf) | 
 | #define glSamplerParameterfv GLES2_GET_FUN(SamplerParameterfv) | 
 | #define glSamplerParameteri GLES2_GET_FUN(SamplerParameteri) | 
 | #define glSamplerParameteriv GLES2_GET_FUN(SamplerParameteriv) | 
 | #define glScissor GLES2_GET_FUN(Scissor) | 
 | #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | 
 | #define glShaderSource GLES2_GET_FUN(ShaderSource) | 
 | #define glShallowFinishCHROMIUM GLES2_GET_FUN(ShallowFinishCHROMIUM) | 
 | #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 
 | #define glOrderingBarrierCHROMIUM GLES2_GET_FUN(OrderingBarrierCHROMIUM) | 
 | #define glMultiDrawArraysWEBGL GLES2_GET_FUN(MultiDrawArraysWEBGL) | 
 | #define glMultiDrawArraysInstancedWEBGL \ | 
 |   GLES2_GET_FUN(MultiDrawArraysInstancedWEBGL) | 
 | #define glMultiDrawArraysInstancedBaseInstanceWEBGL \ | 
 |   GLES2_GET_FUN(MultiDrawArraysInstancedBaseInstanceWEBGL) | 
 | #define glMultiDrawElementsWEBGL GLES2_GET_FUN(MultiDrawElementsWEBGL) | 
 | #define glMultiDrawElementsInstancedWEBGL \ | 
 |   GLES2_GET_FUN(MultiDrawElementsInstancedWEBGL) | 
 | #define glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL \ | 
 |   GLES2_GET_FUN(MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL) | 
 | #define glStencilFunc GLES2_GET_FUN(StencilFunc) | 
 | #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | 
 | #define glStencilMask GLES2_GET_FUN(StencilMask) | 
 | #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | 
 | #define glStencilOp GLES2_GET_FUN(StencilOp) | 
 | #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | 
 | #define glTexImage2D GLES2_GET_FUN(TexImage2D) | 
 | #define glTexImage3D GLES2_GET_FUN(TexImage3D) | 
 | #define glTexParameterf GLES2_GET_FUN(TexParameterf) | 
 | #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | 
 | #define glTexParameteri GLES2_GET_FUN(TexParameteri) | 
 | #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | 
 | #define glTexStorage3D GLES2_GET_FUN(TexStorage3D) | 
 | #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | 
 | #define glTexSubImage3D GLES2_GET_FUN(TexSubImage3D) | 
 | #define glTransformFeedbackVaryings GLES2_GET_FUN(TransformFeedbackVaryings) | 
 | #define glUniform1f GLES2_GET_FUN(Uniform1f) | 
 | #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | 
 | #define glUniform1i GLES2_GET_FUN(Uniform1i) | 
 | #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | 
 | #define glUniform1ui GLES2_GET_FUN(Uniform1ui) | 
 | #define glUniform1uiv GLES2_GET_FUN(Uniform1uiv) | 
 | #define glUniform2f GLES2_GET_FUN(Uniform2f) | 
 | #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | 
 | #define glUniform2i GLES2_GET_FUN(Uniform2i) | 
 | #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | 
 | #define glUniform2ui GLES2_GET_FUN(Uniform2ui) | 
 | #define glUniform2uiv GLES2_GET_FUN(Uniform2uiv) | 
 | #define glUniform3f GLES2_GET_FUN(Uniform3f) | 
 | #define glUniform3fv GLES2_GET_FUN(Uniform3fv) | 
 | #define glUniform3i GLES2_GET_FUN(Uniform3i) | 
 | #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | 
 | #define glUniform3ui GLES2_GET_FUN(Uniform3ui) | 
 | #define glUniform3uiv GLES2_GET_FUN(Uniform3uiv) | 
 | #define glUniform4f GLES2_GET_FUN(Uniform4f) | 
 | #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | 
 | #define glUniform4i GLES2_GET_FUN(Uniform4i) | 
 | #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | 
 | #define glUniform4ui GLES2_GET_FUN(Uniform4ui) | 
 | #define glUniform4uiv GLES2_GET_FUN(Uniform4uiv) | 
 | #define glUniformBlockBinding GLES2_GET_FUN(UniformBlockBinding) | 
 | #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | 
 | #define glUniformMatrix2x3fv GLES2_GET_FUN(UniformMatrix2x3fv) | 
 | #define glUniformMatrix2x4fv GLES2_GET_FUN(UniformMatrix2x4fv) | 
 | #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | 
 | #define glUniformMatrix3x2fv GLES2_GET_FUN(UniformMatrix3x2fv) | 
 | #define glUniformMatrix3x4fv GLES2_GET_FUN(UniformMatrix3x4fv) | 
 | #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | 
 | #define glUniformMatrix4x2fv GLES2_GET_FUN(UniformMatrix4x2fv) | 
 | #define glUniformMatrix4x3fv GLES2_GET_FUN(UniformMatrix4x3fv) | 
 | #define glUseProgram GLES2_GET_FUN(UseProgram) | 
 | #define glValidateProgram GLES2_GET_FUN(ValidateProgram) | 
 | #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) | 
 | #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) | 
 | #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) | 
 | #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) | 
 | #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) | 
 | #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | 
 | #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | 
 | #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | 
 | #define glVertexAttribI4i GLES2_GET_FUN(VertexAttribI4i) | 
 | #define glVertexAttribI4iv GLES2_GET_FUN(VertexAttribI4iv) | 
 | #define glVertexAttribI4ui GLES2_GET_FUN(VertexAttribI4ui) | 
 | #define glVertexAttribI4uiv GLES2_GET_FUN(VertexAttribI4uiv) | 
 | #define glVertexAttribIPointer GLES2_GET_FUN(VertexAttribIPointer) | 
 | #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | 
 | #define glViewport GLES2_GET_FUN(Viewport) | 
 | #define glWaitSync GLES2_GET_FUN(WaitSync) | 
 | #define glBlitFramebufferCHROMIUM GLES2_GET_FUN(BlitFramebufferCHROMIUM) | 
 | #define glRenderbufferStorageMultisampleCHROMIUM \ | 
 |   GLES2_GET_FUN(RenderbufferStorageMultisampleCHROMIUM) | 
 | #define glRenderbufferStorageMultisampleAdvancedAMD \ | 
 |   GLES2_GET_FUN(RenderbufferStorageMultisampleAdvancedAMD) | 
 | #define glRenderbufferStorageMultisampleEXT \ | 
 |   GLES2_GET_FUN(RenderbufferStorageMultisampleEXT) | 
 | #define glFramebufferTexture2DMultisampleEXT \ | 
 |   GLES2_GET_FUN(FramebufferTexture2DMultisampleEXT) | 
 | #define glTexStorage2DEXT GLES2_GET_FUN(TexStorage2DEXT) | 
 | #define glGenQueriesEXT GLES2_GET_FUN(GenQueriesEXT) | 
 | #define glDeleteQueriesEXT GLES2_GET_FUN(DeleteQueriesEXT) | 
 | #define glQueryCounterEXT GLES2_GET_FUN(QueryCounterEXT) | 
 | #define glIsQueryEXT GLES2_GET_FUN(IsQueryEXT) | 
 | #define glBeginQueryEXT GLES2_GET_FUN(BeginQueryEXT) | 
 | #define glBeginTransformFeedback GLES2_GET_FUN(BeginTransformFeedback) | 
 | #define glEndQueryEXT GLES2_GET_FUN(EndQueryEXT) | 
 | #define glEndTransformFeedback GLES2_GET_FUN(EndTransformFeedback) | 
 | #define glGetQueryivEXT GLES2_GET_FUN(GetQueryivEXT) | 
 | #define glGetQueryObjectivEXT GLES2_GET_FUN(GetQueryObjectivEXT) | 
 | #define glGetQueryObjectuivEXT GLES2_GET_FUN(GetQueryObjectuivEXT) | 
 | #define glGetQueryObjecti64vEXT GLES2_GET_FUN(GetQueryObjecti64vEXT) | 
 | #define glGetQueryObjectui64vEXT GLES2_GET_FUN(GetQueryObjectui64vEXT) | 
 | #define glSetDisjointValueSyncCHROMIUM \ | 
 |   GLES2_GET_FUN(SetDisjointValueSyncCHROMIUM) | 
 | #define glInsertEventMarkerEXT GLES2_GET_FUN(InsertEventMarkerEXT) | 
 | #define glPushGroupMarkerEXT GLES2_GET_FUN(PushGroupMarkerEXT) | 
 | #define glPopGroupMarkerEXT GLES2_GET_FUN(PopGroupMarkerEXT) | 
 | #define glGenVertexArraysOES GLES2_GET_FUN(GenVertexArraysOES) | 
 | #define glDeleteVertexArraysOES GLES2_GET_FUN(DeleteVertexArraysOES) | 
 | #define glIsVertexArrayOES GLES2_GET_FUN(IsVertexArrayOES) | 
 | #define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES) | 
 | #define glFramebufferParameteri GLES2_GET_FUN(FramebufferParameteri) | 
 | #define glBindImageTexture GLES2_GET_FUN(BindImageTexture) | 
 | #define glDispatchCompute GLES2_GET_FUN(DispatchCompute) | 
 | #define glDispatchComputeIndirect GLES2_GET_FUN(DispatchComputeIndirect) | 
 | #define glDrawArraysIndirect GLES2_GET_FUN(DrawArraysIndirect) | 
 | #define glDrawElementsIndirect GLES2_GET_FUN(DrawElementsIndirect) | 
 | #define glGetProgramInterfaceiv GLES2_GET_FUN(GetProgramInterfaceiv) | 
 | #define glGetProgramResourceIndex GLES2_GET_FUN(GetProgramResourceIndex) | 
 | #define glGetProgramResourceName GLES2_GET_FUN(GetProgramResourceName) | 
 | #define glGetProgramResourceiv GLES2_GET_FUN(GetProgramResourceiv) | 
 | #define glGetProgramResourceLocation GLES2_GET_FUN(GetProgramResourceLocation) | 
 | #define glMemoryBarrierEXT GLES2_GET_FUN(MemoryBarrierEXT) | 
 | #define glMemoryBarrierByRegion GLES2_GET_FUN(MemoryBarrierByRegion) | 
 | #define glSwapBuffers GLES2_GET_FUN(SwapBuffers) | 
 | #define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM) | 
 | #define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM) | 
 | #define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM) | 
 | #define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM) | 
 | #define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM) | 
 | #define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM) | 
 | #define glMapBufferRange GLES2_GET_FUN(MapBufferRange) | 
 | #define glUnmapBuffer GLES2_GET_FUN(UnmapBuffer) | 
 | #define glFlushMappedBufferRange GLES2_GET_FUN(FlushMappedBufferRange) | 
 | #define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM) | 
 | #define glUnmapTexSubImage2DCHROMIUM GLES2_GET_FUN(UnmapTexSubImage2DCHROMIUM) | 
 | #define glResizeCHROMIUM GLES2_GET_FUN(ResizeCHROMIUM) | 
 | #define glGetRequestableExtensionsCHROMIUM \ | 
 |   GLES2_GET_FUN(GetRequestableExtensionsCHROMIUM) | 
 | #define glRequestExtensionCHROMIUM GLES2_GET_FUN(RequestExtensionCHROMIUM) | 
 | #define glGetProgramInfoCHROMIUM GLES2_GET_FUN(GetProgramInfoCHROMIUM) | 
 | #define glGetUniformBlocksCHROMIUM GLES2_GET_FUN(GetUniformBlocksCHROMIUM) | 
 | #define glGetTransformFeedbackVaryingsCHROMIUM \ | 
 |   GLES2_GET_FUN(GetTransformFeedbackVaryingsCHROMIUM) | 
 | #define glGetUniformsES3CHROMIUM GLES2_GET_FUN(GetUniformsES3CHROMIUM) | 
 | #define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM) | 
 | #define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM) | 
 | #define glDescheduleUntilFinishedCHROMIUM \ | 
 |   GLES2_GET_FUN(DescheduleUntilFinishedCHROMIUM) | 
 | #define glGetTranslatedShaderSourceANGLE \ | 
 |   GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) | 
 | #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) | 
 | #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) | 
 | #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) | 
 | #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) | 
 | #define glDrawArraysInstancedBaseInstanceANGLE \ | 
 |   GLES2_GET_FUN(DrawArraysInstancedBaseInstanceANGLE) | 
 | #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) | 
 | #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ | 
 |   GLES2_GET_FUN(DrawElementsInstancedBaseVertexBaseInstanceANGLE) | 
 | #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) | 
 | #define glProduceTextureDirectCHROMIUM \ | 
 |   GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) | 
 | #define glCreateAndConsumeTextureCHROMIUM \ | 
 |   GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) | 
 | #define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM) | 
 | #define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM) | 
 | #define glBindTexImage2DWithInternalformatCHROMIUM \ | 
 |   GLES2_GET_FUN(BindTexImage2DWithInternalformatCHROMIUM) | 
 | #define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM) | 
 | #define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM) | 
 | #define glTraceEndCHROMIUM GLES2_GET_FUN(TraceEndCHROMIUM) | 
 | #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) | 
 | #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) | 
 | #define glUnpremultiplyAndDitherCopyCHROMIUM \ | 
 |   GLES2_GET_FUN(UnpremultiplyAndDitherCopyCHROMIUM) | 
 | #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 
 | #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 
 | #define glScheduleOverlayPlaneCHROMIUM \ | 
 |   GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 
 | #define glScheduleCALayerSharedStateCHROMIUM \ | 
 |   GLES2_GET_FUN(ScheduleCALayerSharedStateCHROMIUM) | 
 | #define glScheduleCALayerCHROMIUM GLES2_GET_FUN(ScheduleCALayerCHROMIUM) | 
 | #define glScheduleCALayerInUseQueryCHROMIUM \ | 
 |   GLES2_GET_FUN(ScheduleCALayerInUseQueryCHROMIUM) | 
 | #define glCommitOverlayPlanesCHROMIUM GLES2_GET_FUN(CommitOverlayPlanesCHROMIUM) | 
 | #define glFlushDriverCachesCHROMIUM GLES2_GET_FUN(FlushDriverCachesCHROMIUM) | 
 | #define glGetLastFlushIdCHROMIUM GLES2_GET_FUN(GetLastFlushIdCHROMIUM) | 
 | #define glScheduleDCLayerCHROMIUM GLES2_GET_FUN(ScheduleDCLayerCHROMIUM) | 
 | #define glSetActiveURLCHROMIUM GLES2_GET_FUN(SetActiveURLCHROMIUM) | 
 | #define glContextVisibilityHintCHROMIUM \ | 
 |   GLES2_GET_FUN(ContextVisibilityHintCHROMIUM) | 
 | #define glCoverageModulationCHROMIUM GLES2_GET_FUN(CoverageModulationCHROMIUM) | 
 | #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) | 
 | #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 
 | #define glBindFragDataLocationIndexedEXT \ | 
 |   GLES2_GET_FUN(BindFragDataLocationIndexedEXT) | 
 | #define glBindFragDataLocationEXT GLES2_GET_FUN(BindFragDataLocationEXT) | 
 | #define glGetFragDataIndexEXT GLES2_GET_FUN(GetFragDataIndexEXT) | 
 | #define glUniformMatrix4fvStreamTextureMatrixCHROMIUM \ | 
 |   GLES2_GET_FUN(UniformMatrix4fvStreamTextureMatrixCHROMIUM) | 
 | #define glOverlayPromotionHintCHROMIUM \ | 
 |   GLES2_GET_FUN(OverlayPromotionHintCHROMIUM) | 
 | #define glSwapBuffersWithBoundsCHROMIUM \ | 
 |   GLES2_GET_FUN(SwapBuffersWithBoundsCHROMIUM) | 
 | #define glSetDrawRectangleCHROMIUM GLES2_GET_FUN(SetDrawRectangleCHROMIUM) | 
 | #define glSetEnableDCLayersCHROMIUM GLES2_GET_FUN(SetEnableDCLayersCHROMIUM) | 
 | #define glInitializeDiscardableTextureCHROMIUM \ | 
 |   GLES2_GET_FUN(InitializeDiscardableTextureCHROMIUM) | 
 | #define glUnlockDiscardableTextureCHROMIUM \ | 
 |   GLES2_GET_FUN(UnlockDiscardableTextureCHROMIUM) | 
 | #define glLockDiscardableTextureCHROMIUM \ | 
 |   GLES2_GET_FUN(LockDiscardableTextureCHROMIUM) | 
 | #define glTexStorage2DImageCHROMIUM GLES2_GET_FUN(TexStorage2DImageCHROMIUM) | 
 | #define glSetColorSpaceMetadataCHROMIUM \ | 
 |   GLES2_GET_FUN(SetColorSpaceMetadataCHROMIUM) | 
 | #define glWindowRectanglesEXT GLES2_GET_FUN(WindowRectanglesEXT) | 
 | #define glCreateGpuFenceCHROMIUM GLES2_GET_FUN(CreateGpuFenceCHROMIUM) | 
 | #define glCreateClientGpuFenceCHROMIUM \ | 
 |   GLES2_GET_FUN(CreateClientGpuFenceCHROMIUM) | 
 | #define glWaitGpuFenceCHROMIUM GLES2_GET_FUN(WaitGpuFenceCHROMIUM) | 
 | #define glDestroyGpuFenceCHROMIUM GLES2_GET_FUN(DestroyGpuFenceCHROMIUM) | 
 | #define glInvalidateReadbackBufferShadowDataCHROMIUM \ | 
 |   GLES2_GET_FUN(InvalidateReadbackBufferShadowDataCHROMIUM) | 
 | #define glFramebufferTextureMultiviewOVR \ | 
 |   GLES2_GET_FUN(FramebufferTextureMultiviewOVR) | 
 | #define glMaxShaderCompilerThreadsKHR GLES2_GET_FUN(MaxShaderCompilerThreadsKHR) | 
 | #define glCreateAndTexStorage2DSharedImageCHROMIUM \ | 
 |   GLES2_GET_FUN(CreateAndTexStorage2DSharedImageCHROMIUM) | 
 | #define glCreateAndTexStorage2DSharedImageWithInternalFormatCHROMIUM \ | 
 |   GLES2_GET_FUN(CreateAndTexStorage2DSharedImageWithInternalFormatCHROMIUM) | 
 | #define glBeginSharedImageAccessDirectCHROMIUM \ | 
 |   GLES2_GET_FUN(BeginSharedImageAccessDirectCHROMIUM) | 
 | #define glEndSharedImageAccessDirectCHROMIUM \ | 
 |   GLES2_GET_FUN(EndSharedImageAccessDirectCHROMIUM) | 
 | #define glBeginBatchReadAccessSharedImageCHROMIUM \ | 
 |   GLES2_GET_FUN(BeginBatchReadAccessSharedImageCHROMIUM) | 
 | #define glEndBatchReadAccessSharedImageCHROMIUM \ | 
 |   GLES2_GET_FUN(EndBatchReadAccessSharedImageCHROMIUM) | 
 |  | 
 | #endif  // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |