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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_CLIP_NODE_H_
#define CC_TREES_CLIP_NODE_H_
#include <memory>
#include "cc/base/cc_export.h"
#include "cc/trees/clip_expander.h"
#include "ui/gfx/geometry/rect_f.h"
namespace base {
namespace trace_event {
class TracedValue;
} // namespace trace_event
} // namespace base
namespace cc {
struct CC_EXPORT ClipNode {
ClipNode();
ClipNode(const ClipNode& other);
ClipNode& operator=(const ClipNode& other);
~ClipNode();
// The node index of this node in the clip tree node vector.
int id;
// The node index of the parent node in the clip tree node vector.
int parent_id;
// The layer id of the layer that owns this node.
int owning_layer_id;
enum class ClipType {
// The node doesn't contribute a new clip. It exists only for caching clips
// or for resetting clipping state.
NONE,
// The node contributes a new clip (that is, |clip| needs to be applied).
APPLIES_LOCAL_CLIP,
// This node represents a space expansion. When computing visible rects,
// the accumulated clip inherited by this node gets expanded. Similarly,
// when mapping a rect in descendant space to the rect in ancestor space
// that depends on the descendant rect's contents, this node expands the
// descendant rect. This is used for effects like pixel-moving filters,
// where clipped-out content can affect visible output.
EXPANDS_CLIP
};
ClipType clip_type;
// The clip rect that this node contributes, expressed in the space of its
// transform node.
gfx::RectF clip;
// For nodes that expand, this represents the amount of expansion.
std::unique_ptr<ClipExpander> clip_expander;
// Clip nodes are used for two reasons. First, they are used for determining
// which parts of each layer are visible. Second, they are used for
// determining whether a clip needs to be applied when drawing a layer, and if
// so, the rect that needs to be used. These can be different since not all
// clips need to be applied directly to each layer. For example, a layer is
// implicitly clipped by the bounds of its target render surface and by clips
// applied to this surface. |combined_clip_in_target_space| is used for
// computing visible rects, and |clip_in_target_space| is used for computing
// clips applied at draw time. Both rects are expressed in the space of the
// target transform node, and may include clips contributed by ancestors.
gfx::RectF combined_clip_in_target_space;
gfx::RectF clip_in_target_space;
// The id of the transform node that defines the clip node's local space.
int transform_id;
// The id of the transform node that defines the clip node's target space.
int target_transform_id;
// The id of the effect node that defines the clip node's target space.
// TODO(crbug.com/642581 crbug.com/642584): As we progress toward SPv2 and
// layer list mode, there may be layers having the same clip but draw onto
// different target. Target information shall be removed from here.
int target_effect_id;
// When true, |clip_in_target_space| does not include clips from ancestor
// nodes.
bool layer_clipping_uses_only_local_clip : 1;
// True if layers with this clip tree node need to be drawn with a clip
// applied.
bool layers_are_clipped : 1;
bool layers_are_clipped_when_surfaces_disabled : 1;
// Nodes that correspond to unclipped surfaces disregard ancestor clips.
bool resets_clip : 1;
bool operator==(const ClipNode& other) const;
void AsValueInto(base::trace_event::TracedValue* value) const;
};
} // namespace cc
#endif // CC_TREES_CLIP_NODE_H_