| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef NET_SOCKET_UDP_SOCKET_WIN_H_ | 
 | #define NET_SOCKET_UDP_SOCKET_WIN_H_ | 
 |  | 
 | #include <qos2.h> | 
 | #include <stdint.h> | 
 | #include <winsock2.h> | 
 |  | 
 | #include <memory> | 
 |  | 
 | #include "base/gtest_prod_util.h" | 
 | #include "base/macros.h" | 
 | #include "base/memory/ref_counted.h" | 
 | #include "base/memory/weak_ptr.h" | 
 | #include "base/threading/thread_checker.h" | 
 | #include "base/win/object_watcher.h" | 
 | #include "base/win/scoped_handle.h" | 
 | #include "net/base/address_family.h" | 
 | #include "net/base/completion_callback.h" | 
 | #include "net/base/io_buffer.h" | 
 | #include "net/base/ip_endpoint.h" | 
 | #include "net/base/net_export.h" | 
 | #include "net/base/network_change_notifier.h" | 
 | #include "net/base/rand_callback.h" | 
 | #include "net/log/net_log_with_source.h" | 
 | #include "net/socket/datagram_socket.h" | 
 | #include "net/socket/diff_serv_code_point.h" | 
 | #include "net/traffic_annotation/network_traffic_annotation.h" | 
 |  | 
 | namespace net { | 
 |  | 
 | class IPAddress; | 
 | class NetLog; | 
 | struct NetLogSource; | 
 | class SocketTag; | 
 |  | 
 | class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate { | 
 |  public: | 
 |   UDPSocketWin(DatagramSocket::BindType bind_type, | 
 |                const RandIntCallback& rand_int_cb, | 
 |                net::NetLog* net_log, | 
 |                const net::NetLogSource& source); | 
 |   ~UDPSocketWin() override; | 
 |  | 
 |   // Opens the socket. | 
 |   // Returns a net error code. | 
 |   int Open(AddressFamily address_family); | 
 |  | 
 |   // Binds this socket to |network|. All data traffic on the socket will be sent | 
 |   // and received via |network|. Must be called before Connect(). This call will | 
 |   // fail if |network| has disconnected. Communication using this socket will | 
 |   // fail if |network| disconnects. | 
 |   // Returns a net error code. | 
 |   int BindToNetwork(NetworkChangeNotifier::NetworkHandle network); | 
 |  | 
 |   // Connects the socket to connect with a certain |address|. | 
 |   // Should be called after Open(). | 
 |   // Returns a net error code. | 
 |   int Connect(const IPEndPoint& address); | 
 |  | 
 |   // Binds the address/port for this socket to |address|.  This is generally | 
 |   // only used on a server. Should be called after Open(). | 
 |   // Returns a net error code. | 
 |   int Bind(const IPEndPoint& address); | 
 |  | 
 |   // Closes the socket. | 
 |   // TODO(rvargas, hidehiko): Disallow re-Open() after Close(). | 
 |   void Close(); | 
 |  | 
 |   // Copies the remote udp address into |address| and returns a net error code. | 
 |   int GetPeerAddress(IPEndPoint* address) const; | 
 |  | 
 |   // Copies the local udp address into |address| and returns a net error code. | 
 |   // (similar to getsockname) | 
 |   int GetLocalAddress(IPEndPoint* address) const; | 
 |  | 
 |   // IO: | 
 |   // Multiple outstanding read requests are not supported. | 
 |   // Full duplex mode (reading and writing at the same time) is supported | 
 |  | 
 |   // Reads from the socket. | 
 |   // Only usable from the client-side of a UDP socket, after the socket | 
 |   // has been connected. | 
 |   int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback); | 
 |  | 
 |   // Writes to the socket. | 
 |   // Only usable from the client-side of a UDP socket, after the socket | 
 |   // has been connected. | 
 |   int Write(IOBuffer* buf, | 
 |             int buf_len, | 
 |             const CompletionCallback& callback, | 
 |             const NetworkTrafficAnnotationTag& traffic_annotation); | 
 |  | 
 |   // Reads from a socket and receive sender address information. | 
 |   // |buf| is the buffer to read data into. | 
 |   // |buf_len| is the maximum amount of data to read. | 
 |   // |address| is a buffer provided by the caller for receiving the sender | 
 |   //   address information about the received data.  This buffer must be kept | 
 |   //   alive by the caller until the callback is placed. | 
 |   // |callback| is the callback on completion of the RecvFrom. | 
 |   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. | 
 |   // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|, | 
 |   // alive until the callback is called. | 
 |   int RecvFrom(IOBuffer* buf, | 
 |                int buf_len, | 
 |                IPEndPoint* address, | 
 |                const CompletionCallback& callback); | 
 |  | 
 |   // Sends to a socket with a particular destination. | 
 |   // |buf| is the buffer to send. | 
 |   // |buf_len| is the number of bytes to send. | 
 |   // |address| is the recipient address. | 
 |   // |callback| is the user callback function to call on complete. | 
 |   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. | 
 |   // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| | 
 |   // alive until the callback is called. | 
 |   int SendTo(IOBuffer* buf, | 
 |              int buf_len, | 
 |              const IPEndPoint& address, | 
 |              const CompletionCallback& callback); | 
 |  | 
 |   // Sets the receive buffer size (in bytes) for the socket. | 
 |   // Returns a net error code. | 
 |   int SetReceiveBufferSize(int32_t size); | 
 |  | 
 |   // Sets the send buffer size (in bytes) for the socket. | 
 |   // Returns a net error code. | 
 |   int SetSendBufferSize(int32_t size); | 
 |  | 
 |   // Requests that packets sent by this socket not be fragment, either locally | 
 |   // by the host, or by routers (via the DF bit in the IPv4 packet header). | 
 |   // May not be supported by all platforms. Returns a return a network error | 
 |   // code if there was a problem, but the socket will still be usable. Can not | 
 |   // return ERR_IO_PENDING. | 
 |   int SetDoNotFragment(); | 
 |  | 
 |   // Returns true if the socket is already connected or bound. | 
 |   bool is_connected() const { return is_connected_; } | 
 |  | 
 |   const NetLogWithSource& NetLog() const { return net_log_; } | 
 |  | 
 |   // Sets corresponding flags in |socket_options_| to allow the socket | 
 |   // to share the local address to which the socket will be bound with | 
 |   // other processes. Should be called between Open() and Bind(). | 
 |   // Returns a net error code. | 
 |   int AllowAddressReuse(); | 
 |  | 
 |   // Sets corresponding flags in |socket_options_| to allow sending | 
 |   // and receiving packets to and from broadcast addresses. | 
 |   int SetBroadcast(bool broadcast); | 
 |  | 
 |   // Joins the multicast group. | 
 |   // |group_address| is the group address to join, could be either | 
 |   // an IPv4 or IPv6 address. | 
 |   // Returns a net error code. | 
 |   int JoinGroup(const IPAddress& group_address) const; | 
 |  | 
 |   // Leaves the multicast group. | 
 |   // |group_address| is the group address to leave, could be either | 
 |   // an IPv4 or IPv6 address. If the socket hasn't joined the group, | 
 |   // it will be ignored. | 
 |   // It's optional to leave the multicast group before destroying | 
 |   // the socket. It will be done by the OS. | 
 |   // Return a net error code. | 
 |   int LeaveGroup(const IPAddress& group_address) const; | 
 |  | 
 |   // Sets interface to use for multicast. If |interface_index| set to 0, | 
 |   // default interface is used. | 
 |   // Should be called before Bind(). | 
 |   // Returns a net error code. | 
 |   int SetMulticastInterface(uint32_t interface_index); | 
 |  | 
 |   // Sets the time-to-live option for UDP packets sent to the multicast | 
 |   // group address. The default value of this option is 1. | 
 |   // Cannot be negative or more than 255. | 
 |   // Should be called before Bind(). | 
 |   int SetMulticastTimeToLive(int time_to_live); | 
 |  | 
 |   // Sets the loopback flag for UDP socket. If this flag is true, the host | 
 |   // will receive packets sent to the joined group from itself. | 
 |   // The default value of this option is true. | 
 |   // Should be called before Bind(). | 
 |   // | 
 |   // Note: the behavior of |SetMulticastLoopbackMode| is slightly | 
 |   // different between Windows and Unix-like systems. The inconsistency only | 
 |   // happens when there are more than one applications on the same host | 
 |   // joined to the same multicast group while having different settings on | 
 |   // multicast loopback mode. On Windows, the applications with loopback off | 
 |   // will not RECEIVE the loopback packets; while on Unix-like systems, the | 
 |   // applications with loopback off will not SEND the loopback packets to | 
 |   // other applications on the same host. See MSDN: http://goo.gl/6vqbj | 
 |   int SetMulticastLoopbackMode(bool loopback); | 
 |  | 
 |   // Sets the differentiated services flags on outgoing packets. May not | 
 |   // do anything on some platforms. | 
 |   int SetDiffServCodePoint(DiffServCodePoint dscp); | 
 |  | 
 |   // Resets the thread to be used for thread-safety checks. | 
 |   void DetachFromThread(); | 
 |  | 
 |   // This class by default uses overlapped IO. Call this method before Open() | 
 |   // to switch to non-blocking IO. | 
 |   void UseNonBlockingIO(); | 
 |  | 
 |   // Apply |tag| to this socket. | 
 |   void ApplySocketTag(const SocketTag& tag); | 
 |  | 
 |  private: | 
 |   enum SocketOptions { | 
 |     SOCKET_OPTION_MULTICAST_LOOP = 1 << 0 | 
 |   }; | 
 |  | 
 |   class Core; | 
 |  | 
 |   void DoReadCallback(int rv); | 
 |   void DoWriteCallback(int rv); | 
 |  | 
 |   void DidCompleteRead(); | 
 |   void DidCompleteWrite(); | 
 |  | 
 |   // base::ObjectWatcher::Delegate implementation. | 
 |   void OnObjectSignaled(HANDLE object) override; | 
 |   void OnReadSignaled(); | 
 |   void OnWriteSignaled(); | 
 |  | 
 |   void WatchForReadWrite(); | 
 |  | 
 |   // Handles stats and logging. |result| is the number of bytes transferred, on | 
 |   // success, or the net error code on failure. | 
 |   void LogRead(int result, const char* bytes, const IPEndPoint* address) const; | 
 |   void LogWrite(int result, const char* bytes, const IPEndPoint* address) const; | 
 |  | 
 |   // Same as SendTo(), except that address is passed by pointer | 
 |   // instead of by reference. It is called from Write() with |address| | 
 |   // set to NULL. | 
 |   int SendToOrWrite(IOBuffer* buf, | 
 |                     int buf_len, | 
 |                     const IPEndPoint* address, | 
 |                     const CompletionCallback& callback); | 
 |  | 
 |   int InternalConnect(const IPEndPoint& address); | 
 |  | 
 |   // Version for using overlapped IO. | 
 |   int InternalRecvFromOverlapped(IOBuffer* buf, | 
 |                                  int buf_len, | 
 |                                  IPEndPoint* address); | 
 |   int InternalSendToOverlapped(IOBuffer* buf, | 
 |                                int buf_len, | 
 |                                const IPEndPoint* address); | 
 |  | 
 |   // Version for using non-blocking IO. | 
 |   int InternalRecvFromNonBlocking(IOBuffer* buf, | 
 |                                   int buf_len, | 
 |                                   IPEndPoint* address); | 
 |   int InternalSendToNonBlocking(IOBuffer* buf, | 
 |                                 int buf_len, | 
 |                                 const IPEndPoint* address); | 
 |  | 
 |   // Applies |socket_options_| to |socket_|. Should be called before | 
 |   // Bind(). | 
 |   int SetMulticastOptions(); | 
 |   int DoBind(const IPEndPoint& address); | 
 |   // Binds to a random port on |address|. | 
 |   int RandomBind(const IPAddress& address); | 
 |  | 
 |   SOCKET socket_; | 
 |   int addr_family_; | 
 |   bool is_connected_; | 
 |  | 
 |   // Bitwise-or'd combination of SocketOptions. Specifies the set of | 
 |   // options that should be applied to |socket_| before Bind(). | 
 |   int socket_options_; | 
 |  | 
 |   // Multicast interface. | 
 |   uint32_t multicast_interface_; | 
 |  | 
 |   // Multicast socket options cached for SetMulticastOption. | 
 |   // Cannot be used after Bind(). | 
 |   int multicast_time_to_live_; | 
 |  | 
 |   // How to do source port binding, used only when UDPSocket is part of | 
 |   // UDPClientSocket, since UDPServerSocket provides Bind. | 
 |   DatagramSocket::BindType bind_type_; | 
 |  | 
 |   // PRNG function for generating port numbers. | 
 |   RandIntCallback rand_int_cb_; | 
 |  | 
 |   // These are mutable since they're just cached copies to make | 
 |   // GetPeerAddress/GetLocalAddress smarter. | 
 |   mutable std::unique_ptr<IPEndPoint> local_address_; | 
 |   mutable std::unique_ptr<IPEndPoint> remote_address_; | 
 |  | 
 |   // The core of the socket that can live longer than the socket itself. We pass | 
 |   // resources to the Windows async IO functions and we have to make sure that | 
 |   // they are not destroyed while the OS still references them. | 
 |   scoped_refptr<Core> core_; | 
 |  | 
 |   // True if non-blocking IO is used. | 
 |   bool use_non_blocking_io_; | 
 |  | 
 |   // Watches |read_write_event_|. | 
 |   base::win::ObjectWatcher read_write_watcher_; | 
 |  | 
 |   // Events for read and write. | 
 |   base::win::ScopedHandle read_write_event_; | 
 |  | 
 |   // The buffers used in Read() and Write(). | 
 |   scoped_refptr<IOBuffer> read_iobuffer_; | 
 |   scoped_refptr<IOBuffer> write_iobuffer_; | 
 |  | 
 |   int read_iobuffer_len_; | 
 |   int write_iobuffer_len_; | 
 |  | 
 |   IPEndPoint* recv_from_address_; | 
 |  | 
 |   // Cached copy of the current address we're sending to, if any.  Used for | 
 |   // logging. | 
 |   std::unique_ptr<IPEndPoint> send_to_address_; | 
 |  | 
 |   // External callback; called when read is complete. | 
 |   CompletionCallback read_callback_; | 
 |  | 
 |   // External callback; called when write is complete. | 
 |   CompletionCallback write_callback_; | 
 |  | 
 |   NetLogWithSource net_log_; | 
 |  | 
 |   // QWAVE data. Used to set DSCP bits on outgoing packets. | 
 |   HANDLE qos_handle_; | 
 |   QOS_FLOWID qos_flow_id_; | 
 |  | 
 |   THREAD_CHECKER(thread_checker_); | 
 |  | 
 |   // Used to prevent null dereferences in OnObjectSignaled, when passing an | 
 |   // error to both read and write callbacks. Cleared in Close() | 
 |   base::WeakPtrFactory<UDPSocketWin> event_pending_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); | 
 | }; | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | // QWAVE (Quality Windows Audio/Video Experience) is the latest windows | 
 | // library for setting packet priorities (and other things). Unfortunately, | 
 | // Microsoft has decided that setting the DSCP bits with setsockopt() no | 
 | // longer works, so we have to use this API instead. | 
 | // This class is meant to be used as a singleton. It exposes a few dynamically | 
 | // loaded functions and a bool called "qwave_supported". | 
 | class NET_EXPORT QwaveAPI { | 
 |   typedef BOOL (WINAPI *CreateHandleFn)(PQOS_VERSION, PHANDLE); | 
 |   typedef BOOL (WINAPI *CloseHandleFn)(HANDLE); | 
 |   typedef BOOL (WINAPI *AddSocketToFlowFn)( | 
 |       HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID); | 
 |   typedef BOOL (WINAPI *RemoveSocketFromFlowFn)( | 
 |       HANDLE, SOCKET, QOS_FLOWID, DWORD); | 
 |   typedef BOOL (WINAPI *SetFlowFn)( | 
 |       HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED); | 
 |  | 
 |  public: | 
 |   QwaveAPI(); | 
 |  | 
 |   static QwaveAPI& Get(); | 
 |  | 
 |   bool qwave_supported() const; | 
 |   BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle); | 
 |   BOOL CloseHandle(HANDLE handle); | 
 |   BOOL AddSocketToFlow(HANDLE handle, | 
 |                        SOCKET socket, | 
 |                        PSOCKADDR addr, | 
 |                        QOS_TRAFFIC_TYPE traffic_type, | 
 |                        DWORD flags, | 
 |                        PQOS_FLOWID flow_id); | 
 |   BOOL RemoveSocketFromFlow(HANDLE handle, | 
 |                             SOCKET socket, | 
 |                             QOS_FLOWID flow_id, | 
 |                             DWORD reserved); | 
 |   BOOL SetFlow(HANDLE handle, | 
 |                QOS_FLOWID flow_id, | 
 |                QOS_SET_FLOW op, | 
 |                ULONG size, | 
 |                PVOID data, | 
 |                DWORD reserved, | 
 |                LPOVERLAPPED overlapped); | 
 |  | 
 |  private: | 
 |   FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake); | 
 |  | 
 |   bool qwave_supported_; | 
 |   CreateHandleFn create_handle_func_; | 
 |   CloseHandleFn close_handle_func_; | 
 |   AddSocketToFlowFn add_socket_to_flow_func_; | 
 |   RemoveSocketFromFlowFn remove_socket_from_flow_func_; | 
 |   SetFlowFn set_flow_func_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(QwaveAPI); | 
 | }; | 
 |  | 
 |  | 
 | }  // namespace net | 
 |  | 
 | #endif  // NET_SOCKET_UDP_SOCKET_WIN_H_ |