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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/core/transient_window_manager.h"
#include <utility>
#include "base/macros.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/wm/core/transient_window_observer.h"
#include "ui/wm/core/window_util.h"
using aura::Window;
using aura::test::ChildWindowIDsAsString;
using aura::test::CreateTestWindowWithId;
namespace wm {
class TestTransientWindowObserver : public TransientWindowObserver {
public:
TestTransientWindowObserver() : add_count_(0), remove_count_(0) {
}
~TestTransientWindowObserver() override {}
int add_count() const { return add_count_; }
int remove_count() const { return remove_count_; }
// TransientWindowObserver overrides:
void OnTransientChildAdded(Window* window, Window* transient) override {
add_count_++;
}
void OnTransientChildRemoved(Window* window, Window* transient) override {
remove_count_++;
}
private:
int add_count_;
int remove_count_;
DISALLOW_COPY_AND_ASSIGN(TestTransientWindowObserver);
};
class WindowVisibilityObserver : public aura::WindowObserver {
public:
WindowVisibilityObserver(Window* observed_window,
std::unique_ptr<Window> owned_window)
: observed_window_(observed_window),
owned_window_(std::move(owned_window)) {
observed_window_->AddObserver(this);
}
~WindowVisibilityObserver() override {
observed_window_->RemoveObserver(this);
}
void OnWindowVisibilityChanged(Window* window, bool visible) override {
owned_window_.reset();
}
private:
Window* observed_window_;
std::unique_ptr<Window> owned_window_;
DISALLOW_COPY_AND_ASSIGN(WindowVisibilityObserver);
};
class TransientWindowManagerTest : public aura::test::AuraTestBase {
public:
TransientWindowManagerTest() {}
~TransientWindowManagerTest() override {}
protected:
// Creates a transient window that is transient to |parent|.
Window* CreateTransientChild(int id, Window* parent) {
Window* window = new Window(NULL);
window->set_id(id);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
AddTransientChild(parent, window);
aura::client::ParentWindowWithContext(window, root_window(), gfx::Rect());
return window;
}
private:
DISALLOW_COPY_AND_ASSIGN(TransientWindowManagerTest);
};
// Various assertions for transient children.
TEST_F(TransientWindowManagerTest, TransientChildren) {
std::unique_ptr<Window> parent(CreateTestWindowWithId(0, root_window()));
std::unique_ptr<Window> w1(CreateTestWindowWithId(1, parent.get()));
std::unique_ptr<Window> w3(CreateTestWindowWithId(3, parent.get()));
Window* w2 = CreateTestWindowWithId(2, parent.get());
// w2 is now owned by w1.
AddTransientChild(w1.get(), w2);
// Stack w1 at the top (end), this should force w2 to be last (on top of w1).
parent->StackChildAtTop(w1.get());
ASSERT_EQ(3u, parent->children().size());
EXPECT_EQ(w2, parent->children().back());
// Destroy w1, which should also destroy w3 (since it's a transient child).
w1.reset();
w2 = NULL;
ASSERT_EQ(1u, parent->children().size());
EXPECT_EQ(w3.get(), parent->children()[0]);
w1.reset(CreateTestWindowWithId(4, parent.get()));
w2 = CreateTestWindowWithId(5, w3.get());
AddTransientChild(w1.get(), w2);
parent->StackChildAtTop(w3.get());
// Stack w1 at the top (end), this shouldn't affect w2 since it has a
// different parent.
parent->StackChildAtTop(w1.get());
ASSERT_EQ(2u, parent->children().size());
EXPECT_EQ(w3.get(), parent->children()[0]);
EXPECT_EQ(w1.get(), parent->children()[1]);
// Hiding parent should hide transient children.
EXPECT_TRUE(w2->IsVisible());
w1->Hide();
EXPECT_FALSE(w2->IsVisible());
// And they should stay hidden even after the parent became visible.
w1->Show();
EXPECT_FALSE(w2->IsVisible());
// Hidden transient child should stay hidden regardless of
// parent's visibility.
w2->Hide();
EXPECT_FALSE(w2->IsVisible());
w1->Hide();
EXPECT_FALSE(w2->IsVisible());
w1->Show();
EXPECT_FALSE(w2->IsVisible());
// Transient child can be shown even if the transient parent is hidden.
w1->Hide();
EXPECT_FALSE(w2->IsVisible());
w2->Show();
EXPECT_TRUE(w2->IsVisible());
w1->Show();
EXPECT_TRUE(w2->IsVisible());
// When the parent_controls_visibility is true, TransientWindowManager
// controls the children's visibility. It stays invisible even if
// Window::Show() is called, and gets shown when the parent becomes visible.
wm::TransientWindowManager::GetOrCreate(w2)->set_parent_controls_visibility(
true);
w1->Hide();
EXPECT_FALSE(w2->IsVisible());
w2->Show();
EXPECT_FALSE(w2->IsVisible());
w1->Show();
EXPECT_TRUE(w2->IsVisible());
// Hiding a transient child that is hidden by the transient parent
// is not currently handled and will be shown anyway.
w1->Hide();
EXPECT_FALSE(w2->IsVisible());
w2->Hide();
EXPECT_FALSE(w2->IsVisible());
w1->Show();
EXPECT_TRUE(w2->IsVisible());
}
// Tests that transient children are stacked as a unit when using stack above.
TEST_F(TransientWindowManagerTest, TransientChildrenGroupAbove) {
std::unique_ptr<Window> parent(CreateTestWindowWithId(0, root_window()));
std::unique_ptr<Window> w1(CreateTestWindowWithId(1, parent.get()));
Window* w11 = CreateTestWindowWithId(11, parent.get());
std::unique_ptr<Window> w2(CreateTestWindowWithId(2, parent.get()));
Window* w21 = CreateTestWindowWithId(21, parent.get());
Window* w211 = CreateTestWindowWithId(211, parent.get());
Window* w212 = CreateTestWindowWithId(212, parent.get());
Window* w213 = CreateTestWindowWithId(213, parent.get());
Window* w22 = CreateTestWindowWithId(22, parent.get());
ASSERT_EQ(8u, parent->children().size());
// w11 is now owned by w1.
AddTransientChild(w1.get(), w11);
// w21 is now owned by w2.
AddTransientChild(w2.get(), w21);
// w22 is now owned by w2.
AddTransientChild(w2.get(), w22);
// w211 is now owned by w21.
AddTransientChild(w21, w211);
// w212 is now owned by w21.
AddTransientChild(w21, w212);
// w213 is now owned by w21.
AddTransientChild(w21, w213);
EXPECT_EQ("1 11 2 21 211 212 213 22", ChildWindowIDsAsString(parent.get()));
// Stack w1 at the top (end), this should force w11 to be last (on top of w1).
parent->StackChildAtTop(w1.get());
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 21 211 212 213 22 1 11", ChildWindowIDsAsString(parent.get()));
// This tests that the order in children_ array rather than in
// transient_children_ array is used when reinserting transient children.
// If transient_children_ array was used '22' would be following '21'.
parent->StackChildAtTop(w2.get());
EXPECT_EQ(w22, parent->children().back());
EXPECT_EQ("1 11 2 21 211 212 213 22", ChildWindowIDsAsString(parent.get()));
parent->StackChildAbove(w11, w2.get());
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 21 211 212 213 22 1 11", ChildWindowIDsAsString(parent.get()));
parent->StackChildAbove(w21, w1.get());
EXPECT_EQ(w22, parent->children().back());
EXPECT_EQ("1 11 2 21 211 212 213 22", ChildWindowIDsAsString(parent.get()));
parent->StackChildAbove(w21, w22);
EXPECT_EQ(w213, parent->children().back());
EXPECT_EQ("1 11 2 22 21 211 212 213", ChildWindowIDsAsString(parent.get()));
parent->StackChildAbove(w11, w21);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 211 212 213 1 11", ChildWindowIDsAsString(parent.get()));
parent->StackChildAbove(w213, w21);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 213 211 212 1 11", ChildWindowIDsAsString(parent.get()));
// No change when stacking a transient parent above its transient child.
parent->StackChildAbove(w21, w211);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 213 211 212 1 11", ChildWindowIDsAsString(parent.get()));
// This tests that the order in children_ array rather than in
// transient_children_ array is used when reinserting transient children.
// If transient_children_ array was used '22' would be following '21'.
parent->StackChildAbove(w2.get(), w1.get());
EXPECT_EQ(w212, parent->children().back());
EXPECT_EQ("1 11 2 22 21 213 211 212", ChildWindowIDsAsString(parent.get()));
parent->StackChildAbove(w11, w213);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 213 211 212 1 11", ChildWindowIDsAsString(parent.get()));
}
// Tests that transient children are stacked as a unit when using stack below.
TEST_F(TransientWindowManagerTest, TransientChildrenGroupBelow) {
std::unique_ptr<Window> parent(CreateTestWindowWithId(0, root_window()));
std::unique_ptr<Window> w1(CreateTestWindowWithId(1, parent.get()));
Window* w11 = CreateTestWindowWithId(11, parent.get());
std::unique_ptr<Window> w2(CreateTestWindowWithId(2, parent.get()));
Window* w21 = CreateTestWindowWithId(21, parent.get());
Window* w211 = CreateTestWindowWithId(211, parent.get());
Window* w212 = CreateTestWindowWithId(212, parent.get());
Window* w213 = CreateTestWindowWithId(213, parent.get());
Window* w22 = CreateTestWindowWithId(22, parent.get());
ASSERT_EQ(8u, parent->children().size());
// w11 is now owned by w1.
AddTransientChild(w1.get(), w11);
// w21 is now owned by w2.
AddTransientChild(w2.get(), w21);
// w22 is now owned by w2.
AddTransientChild(w2.get(), w22);
// w211 is now owned by w21.
AddTransientChild(w21, w211);
// w212 is now owned by w21.
AddTransientChild(w21, w212);
// w213 is now owned by w21.
AddTransientChild(w21, w213);
EXPECT_EQ("1 11 2 21 211 212 213 22", ChildWindowIDsAsString(parent.get()));
// Stack w2 at the bottom, this should force w11 to be last (on top of w1).
// This also tests that the order in children_ array rather than in
// transient_children_ array is used when reinserting transient children.
// If transient_children_ array was used '22' would be following '21'.
parent->StackChildAtBottom(w2.get());
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 21 211 212 213 22 1 11", ChildWindowIDsAsString(parent.get()));
parent->StackChildAtBottom(w1.get());
EXPECT_EQ(w22, parent->children().back());
EXPECT_EQ("1 11 2 21 211 212 213 22", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w21, w1.get());
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 21 211 212 213 22 1 11", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w11, w2.get());
EXPECT_EQ(w22, parent->children().back());
EXPECT_EQ("1 11 2 21 211 212 213 22", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w22, w21);
EXPECT_EQ(w213, parent->children().back());
EXPECT_EQ("1 11 2 22 21 211 212 213", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w21, w11);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 211 212 213 1 11", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w213, w211);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 213 211 212 1 11", ChildWindowIDsAsString(parent.get()));
// No change when stacking a transient parent below its transient child.
parent->StackChildBelow(w21, w211);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 213 211 212 1 11", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w1.get(), w2.get());
EXPECT_EQ(w212, parent->children().back());
EXPECT_EQ("1 11 2 22 21 213 211 212", ChildWindowIDsAsString(parent.get()));
parent->StackChildBelow(w213, w11);
EXPECT_EQ(w11, parent->children().back());
EXPECT_EQ("2 22 21 213 211 212 1 11", ChildWindowIDsAsString(parent.get()));
}
// Tests that transient windows are stacked properly when created.
TEST_F(TransientWindowManagerTest, StackUponCreation) {
std::unique_ptr<Window> window0(CreateTestWindowWithId(0, root_window()));
std::unique_ptr<Window> window1(CreateTestWindowWithId(1, root_window()));
std::unique_ptr<Window> window2(CreateTransientChild(2, window0.get()));
EXPECT_EQ("0 2 1", ChildWindowIDsAsString(root_window()));
}
// Tests for a crash when window destroyed inside
// UpdateTransientChildVisibility loop.
TEST_F(TransientWindowManagerTest, CrashOnVisibilityChange) {
std::unique_ptr<Window> window1(CreateTransientChild(1, root_window()));
std::unique_ptr<Window> window2(CreateTransientChild(2, root_window()));
window1->Show();
window2->Show();
WindowVisibilityObserver visibility_observer(window1.get(),
std::move(window2));
root_window()->Hide();
}
// Tests that windows are restacked properly after a call to AddTransientChild()
// or RemoveTransientChild().
TEST_F(TransientWindowManagerTest, RestackUponAddOrRemoveTransientChild) {
std::unique_ptr<Window> windows[4];
for (int i = 0; i < 4; i++)
windows[i].reset(CreateTestWindowWithId(i, root_window()));
EXPECT_EQ("0 1 2 3", ChildWindowIDsAsString(root_window()));
AddTransientChild(windows[0].get(), windows[2].get());
EXPECT_EQ("0 2 1 3", ChildWindowIDsAsString(root_window()));
AddTransientChild(windows[0].get(), windows[3].get());
EXPECT_EQ("0 2 3 1", ChildWindowIDsAsString(root_window()));
RemoveTransientChild(windows[0].get(), windows[2].get());
EXPECT_EQ("0 3 2 1", ChildWindowIDsAsString(root_window()));
RemoveTransientChild(windows[0].get(), windows[3].get());
EXPECT_EQ("0 3 2 1", ChildWindowIDsAsString(root_window()));
}
namespace {
// Used by NotifyDelegateAfterDeletingTransients. Adds a string to a vector when
// OnWindowDestroyed() is invoked so that destruction order can be verified.
class DestroyedTrackingDelegate : public aura::test::TestWindowDelegate {
public:
explicit DestroyedTrackingDelegate(const std::string& name,
std::vector<std::string>* results)
: name_(name),
results_(results) {}
void OnWindowDestroyed(aura::Window* window) override {
results_->push_back(name_);
}
private:
const std::string name_;
std::vector<std::string>* results_;
DISALLOW_COPY_AND_ASSIGN(DestroyedTrackingDelegate);
};
} // namespace
// Verifies the delegate is notified of destruction after transients are
// destroyed.
TEST_F(TransientWindowManagerTest, NotifyDelegateAfterDeletingTransients) {
std::vector<std::string> destruction_order;
DestroyedTrackingDelegate parent_delegate("parent", &destruction_order);
std::unique_ptr<Window> parent(new Window(&parent_delegate));
parent->Init(ui::LAYER_NOT_DRAWN);
DestroyedTrackingDelegate transient_delegate("transient", &destruction_order);
Window* transient = new Window(&transient_delegate); // Owned by |parent|.
transient->Init(ui::LAYER_NOT_DRAWN);
AddTransientChild(parent.get(), transient);
parent.reset();
ASSERT_EQ(2u, destruction_order.size());
EXPECT_EQ("transient", destruction_order[0]);
EXPECT_EQ("parent", destruction_order[1]);
}
TEST_F(TransientWindowManagerTest,
StackTransientsLayersRelativeToOtherTransients) {
// Create a window with several transients, then a couple windows on top.
std::unique_ptr<Window> window1(CreateTestWindowWithId(1, root_window()));
std::unique_ptr<Window> window11(CreateTransientChild(11, window1.get()));
std::unique_ptr<Window> window12(CreateTransientChild(12, window1.get()));
std::unique_ptr<Window> window13(CreateTransientChild(13, window1.get()));
EXPECT_EQ("1 11 12 13", ChildWindowIDsAsString(root_window()));
// Stack 11 above 12.
root_window()->StackChildAbove(window11.get(), window12.get());
EXPECT_EQ("1 12 11 13", ChildWindowIDsAsString(root_window()));
// Stack 13 below 12.
root_window()->StackChildBelow(window13.get(), window12.get());
EXPECT_EQ("1 13 12 11", ChildWindowIDsAsString(root_window()));
// Stack 11 above 1.
root_window()->StackChildAbove(window11.get(), window1.get());
EXPECT_EQ("1 11 13 12", ChildWindowIDsAsString(root_window()));
// Stack 12 below 13.
root_window()->StackChildBelow(window12.get(), window13.get());
EXPECT_EQ("1 11 12 13", ChildWindowIDsAsString(root_window()));
}
// Verifies TransientWindowObserver is notified appropriately.
TEST_F(TransientWindowManagerTest, TransientWindowObserverNotified) {
std::unique_ptr<Window> parent(CreateTestWindowWithId(0, root_window()));
std::unique_ptr<Window> w1(CreateTestWindowWithId(1, parent.get()));
TestTransientWindowObserver test_observer;
TransientWindowManager::GetOrCreate(parent.get())
->AddObserver(&test_observer);
AddTransientChild(parent.get(), w1.get());
EXPECT_EQ(1, test_observer.add_count());
EXPECT_EQ(0, test_observer.remove_count());
RemoveTransientChild(parent.get(), w1.get());
EXPECT_EQ(1, test_observer.add_count());
EXPECT_EQ(1, test_observer.remove_count());
TransientWindowManager::GetOrCreate(parent.get())
->RemoveObserver(&test_observer);
}
TEST_F(TransientWindowManagerTest, ChangeParent) {
std::unique_ptr<Window> container_1(CreateTestWindowWithId(0, root_window()));
std::unique_ptr<Window> container_2(CreateTestWindowWithId(1, root_window()));
std::unique_ptr<Window> container_3(CreateTestWindowWithId(2, root_window()));
std::unique_ptr<Window> parent(CreateTestWindowWithId(3, container_1.get()));
std::unique_ptr<Window> child_1(CreateTestWindowWithId(4, container_1.get()));
std::unique_ptr<Window> child_2(CreateTestWindowWithId(5, container_1.get()));
std::unique_ptr<Window> child_3(CreateTestWindowWithId(6, container_1.get()));
std::unique_ptr<Window> child_4(CreateTestWindowWithId(7, container_3.get()));
std::unique_ptr<Window> child_5(CreateTestWindowWithId(8, container_1.get()));
AddTransientChild(parent.get(), child_1.get());
AddTransientChild(child_1.get(), child_2.get());
AddTransientChild(parent.get(), child_4.get());
AddTransientChild(parent.get(), child_5.get());
container_2->AddChild(parent.get());
// Transient children on the old container should be reparented to the new
// container.
EXPECT_EQ(child_1->parent(), container_2.get());
EXPECT_EQ(child_2->parent(), container_2.get());
EXPECT_EQ(child_5->parent(), container_2.get());
// child_3 and child_4 should remain unaffected.
EXPECT_EQ(child_3->parent(), container_1.get());
EXPECT_EQ(child_4->parent(), container_3.get());
}
} // namespace wm